Render shellmap / don't assume Game.Localplayer exists

This commit is contained in:
Paul Chote
2010-04-09 20:11:29 +12:00
parent 36a6123dd2
commit 1078fc380a
6 changed files with 10 additions and 14 deletions

View File

@@ -72,12 +72,10 @@ namespace OpenRA.Graphics
float2 r2 = new float2(-1, 1);
renderer.BeginFrame(r1, r2, scrollPosition.ToInt2());
world.WorldRenderer.Draw();
if( Game.orderManager.GameStarted )
{
world.WorldRenderer.Draw();
Game.chrome.Draw( world );
Game.chrome.Draw( world );
if( Game.orderManager.Connection.ConnectionState == ConnectionState.NotConnected )
Game.chrome.DrawDialog("Connection lost.");