Render shellmap / don't assume Game.Localplayer exists
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@@ -83,7 +83,6 @@ namespace OpenRA.Traits
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public void Render()
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{
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var shroud = world.LocalPlayer.Shroud;
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var tl = world.Map.TopLeft;
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var br = world.Map.BottomRight;
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@@ -91,8 +90,8 @@ namespace OpenRA.Traits
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for (int y = tl.Y; y < br.Y; y++)
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{
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var t = new int2(x, y);
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if (!shroud.IsExplored(t) || tiles[x,y].type == 0) continue;
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if (world.LocalPlayer != null && !world.LocalPlayer.Shroud.IsExplored(t) || tiles[x,y].type == 0) continue;
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spriteRenderer.DrawSprite(smudgeSprites[tiles[x,y].type- 1][tiles[x,y].image],
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Game.CellSize * (float2)t, "terrain");
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}
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