unsnarled the input a bit

This commit is contained in:
Chris Forbes
2009-10-06 22:03:24 +13:00
parent 924c515f57
commit 108d799b29
9 changed files with 92 additions and 30 deletions

View File

@@ -17,12 +17,16 @@ namespace OpenRa.Game
this.game = game;
}
public void WorldClicked(object sender, MouseEventArgs e)
public void HandleMouseInput(MouseInput mi)
{
var xy = (1 / 24.0f) * (new float2(e.Location) + game.viewport.Location);
if (orderGenerator != null)
orderGenerator.Order(game, new int2((int)xy.X, (int)xy.Y)).Apply(game);
// todo: route all orders through netcode
if (mi.Button == MouseButtons.Left && mi.Event == MouseInputEvent.Down)
{
var xy = (1 / 24.0f) * (new float2(mi.Location.X, mi.Location.Y) + game.viewport.Location);
if (orderGenerator != null)
orderGenerator.Order(game, new int2((int)xy.X, (int)xy.Y)).Apply(game);
// todo: route all orders through netcode
}
}
}
}