Fix #65; allow aircraft to receive move orders over buildings
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@@ -49,14 +49,13 @@ namespace OpenRA.Mods.RA
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{
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{
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if (mi.Button == MouseButton.Left) return null;
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if (mi.Button == MouseButton.Left) return null;
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if (underCursor == null)
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if (underCursor != null && AircraftCanEnter(self, underCursor)
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if (self.TraitOrDefault<IMove>().CanEnterCell(xy))
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return new Order("Move", self, xy);
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if (AircraftCanEnter(self, underCursor)
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&& underCursor.Owner == self.Owner)
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&& underCursor.Owner == self.Owner)
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return new Order("Enter", self, underCursor);
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return new Order("Enter", self, underCursor);
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if (self.TraitOrDefault<IMove>().CanEnterCell(xy))
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return new Order("Move", self, xy);
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return null;
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return null;
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}
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}
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@@ -55,15 +55,11 @@ namespace OpenRA.Mods.RA
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
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{
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{
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if (mi.Button == MouseButton.Left) return null;
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if (mi.Button == MouseButton.Left) return null;
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if (underCursor != null && AircraftCanEnter(self, underCursor)
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if (underCursor == null)
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return new Order("Move", self, xy);
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if (AircraftCanEnter(self, underCursor)
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&& underCursor.Owner == self.Owner)
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&& underCursor.Owner == self.Owner)
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return new Order("Enter", self, underCursor);
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return new Order("Enter", self, underCursor);
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return null;
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return new Order("Move", self, xy);
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}
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}
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public string CursorForOrder(Actor self, Order order)
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public string CursorForOrder(Actor self, Order order)
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