new mapactor init stuff
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@@ -76,7 +76,7 @@ namespace OpenRA.Traits
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{
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this.self = init.self;
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this.Info = info;
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this.__fromCell = this.__toCell = init.location;
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this.__fromCell = this.__toCell = init.Get<LocationInit,int2>();
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shroud = self.World.WorldActor.traits.Get<Shroud>();
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uim = self.World.WorldActor.traits.Get<UnitInfluence>();
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