Rename ModInformation to ModMetadata

This commit is contained in:
Pavlos Touboulidis
2014-05-10 18:21:00 +03:00
parent 0e15ce1b88
commit 10b8093d5a
7 changed files with 21 additions and 21 deletions

View File

@@ -360,7 +360,7 @@ namespace OpenRA
}
Console.WriteLine("Available mods:");
foreach (var mod in ModInformation.AllMods)
foreach (var mod in ModMetadata.AllMods)
Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Title, mod.Value.Version);
InitializeWithMod(Settings.Game.Mod, args.GetValue("Launch.Replay", null));
@@ -385,7 +385,7 @@ namespace OpenRA
orderManager.Dispose();
// Fall back to default if the mod doesn't exist
if (!ModInformation.AllMods.ContainsKey(mod))
if (!ModMetadata.AllMods.ContainsKey(mod))
mod = new GameSettings().Mod;
Console.WriteLine("Loading mod: {0}", mod);

View File

@@ -19,7 +19,7 @@ namespace OpenRA
// Describes what is to be loaded in order to run a mod
public class Manifest
{
public readonly ModInformation Mod;
public readonly ModMetadata Mod;
public readonly string[]
Folders, MapFolders, Rules, ServerTraits,
Sequences, VoxelSequences, Cursors, Chrome, Assemblies, ChromeLayout,
@@ -38,7 +38,7 @@ namespace OpenRA
var path = new[] { "mods", mod, "mod.yaml" }.Aggregate(Path.Combine);
var yaml = new MiniYaml(null, MiniYaml.FromFile(path)).NodesDict;
Mod = FieldLoader.Load<ModInformation>(yaml["Metadata"]);
Mod = FieldLoader.Load<ModMetadata>(yaml["Metadata"]);
Mod.Id = mod;
// TODO: Use fieldloader

View File

@@ -14,9 +14,9 @@ using System.Linq;
namespace OpenRA
{
public class ModInformation
public class ModMetadata
{
public static readonly Dictionary<string, ModInformation> AllMods = ValidateMods(Directory.GetDirectories("mods").Select(x => x.Substring(5)).ToArray());
public static readonly Dictionary<string, ModMetadata> AllMods = ValidateMods(Directory.GetDirectories("mods").Select(x => x.Substring(5)).ToArray());
public string Id;
public string Title;
@@ -24,9 +24,9 @@ namespace OpenRA
public string Version;
public string Author;
public static Dictionary<string, ModInformation> ValidateMods(string[] mods)
public static Dictionary<string, ModMetadata> ValidateMods(string[] mods)
{
var ret = new Dictionary<string, ModInformation>();
var ret = new Dictionary<string, ModMetadata>();
foreach (var m in mods)
{
var yamlPath = new[] { "mods", m, "mod.yaml" }.Aggregate(Path.Combine);
@@ -37,7 +37,7 @@ namespace OpenRA
if (!yaml.NodesDict.ContainsKey("Metadata"))
continue;
var mod = FieldLoader.Load<ModInformation>(yaml.NodesDict["Metadata"]);
var mod = FieldLoader.Load<ModMetadata>(yaml.NodesDict["Metadata"]);
mod.Id = m;
ret.Add(m, mod);

View File

@@ -244,7 +244,7 @@
<Compile Include="Scripting\ScriptPlayerInterface.cs" />
<Compile Include="Traits\Player\FixedColorPalette.cs" />
<Compile Include="Primitives\ReadOnlyDictionary.cs" />
<Compile Include="ModInformation.cs" />
<Compile Include="ModMetadata.cs" />
<Compile Include="GameRules\Ruleset.cs" />
<Compile Include="GameRules\RulesetCache.cs" />
</ItemGroup>