Rename ModInformation to ModMetadata
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49
OpenRA.Game/ModMetadata.cs
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49
OpenRA.Game/ModMetadata.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace OpenRA
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{
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public class ModMetadata
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{
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public static readonly Dictionary<string, ModMetadata> AllMods = ValidateMods(Directory.GetDirectories("mods").Select(x => x.Substring(5)).ToArray());
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public string Id;
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public string Title;
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public string Description;
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public string Version;
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public string Author;
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public static Dictionary<string, ModMetadata> ValidateMods(string[] mods)
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{
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var ret = new Dictionary<string, ModMetadata>();
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foreach (var m in mods)
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{
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var yamlPath = new[] { "mods", m, "mod.yaml" }.Aggregate(Path.Combine);
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if (!File.Exists(yamlPath))
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continue;
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var yaml = new MiniYaml(null, MiniYaml.FromFile(yamlPath));
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if (!yaml.NodesDict.ContainsKey("Metadata"))
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continue;
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var mod = FieldLoader.Load<ModMetadata>(yaml.NodesDict["Metadata"]);
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mod.Id = m;
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ret.Add(m, mod);
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}
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return ret;
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}
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}
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}
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