add the desync-debug traits to the actors of default mods

This commit is contained in:
Matthias Mailänder
2013-03-28 11:53:50 +01:00
parent db4f880d61
commit 10ba7ae1c3
18 changed files with 155 additions and 1 deletions

View File

@@ -515,6 +515,8 @@ GUN:
LocalOffset: 0,4,0,-2,0
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
-RenderBuilding:
-DeadBuildingState:
@@ -557,6 +559,8 @@ SAM:
AttackPopupTurreted:
WithMuzzleFlash:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-RenderBuilding:
RenderRangeCircle:
@@ -595,6 +599,8 @@ OBLI:
Turreted:
ROT:255
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
-RenderBuilding:
RenderRangeCircle:
@@ -628,6 +634,8 @@ GTWR:
LocalOffset: 0,-6,0,-6,0
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
DetectCloaked:
Range: 3
@@ -669,6 +677,8 @@ ATWR:
Turreted:
ROT:255
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
-AutoTargetIgnore:
RenderDetectionCircle:
DetectCloaked: