add the desync-debug traits to the actors of default mods
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@@ -515,6 +515,8 @@ GUN:
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LocalOffset: 0,4,0,-2,0
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AttackTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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-RenderBuilding:
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-DeadBuildingState:
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@@ -557,6 +559,8 @@ SAM:
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AttackPopupTurreted:
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WithMuzzleFlash:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-RenderBuilding:
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RenderRangeCircle:
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@@ -595,6 +599,8 @@ OBLI:
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Turreted:
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ROT:255
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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-RenderBuilding:
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RenderRangeCircle:
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@@ -628,6 +634,8 @@ GTWR:
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LocalOffset: 0,-6,0,-6,0
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AttackTurreted:
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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DetectCloaked:
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Range: 3
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@@ -669,6 +677,8 @@ ATWR:
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Turreted:
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ROT:255
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AutoTarget:
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DebugRetiliateAgainstAggressor:
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DebugNextAutoTargetScanTime:
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-AutoTargetIgnore:
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RenderDetectionCircle:
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DetectCloaked:
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