add the desync-debug traits to the actors of default mods

This commit is contained in:
Matthias Mailänder
2013-03-28 11:53:50 +01:00
parent db4f880d61
commit 10ba7ae1c3
18 changed files with 155 additions and 1 deletions

View File

@@ -203,6 +203,8 @@ SONICTANK:
AttackFrontal:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall

View File

@@ -142,6 +142,8 @@
RenderInfantry:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
AttackMove:
Passenger:
CargoType: Infantry

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@@ -220,6 +220,8 @@ DEVAST:
AttackFrontal:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale

View File

@@ -49,6 +49,8 @@ ENGINEER:
Captures:
#TakeCover:
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
@@ -110,6 +112,8 @@ MEDIC:
Passenger:
PipType: Blue
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true
RenderInfantry:
@@ -135,6 +139,8 @@ MEDIC:
# Speed: 4
# Passenger:
# -AutoTarget:
# -DebugRetiliateAgainstAggressor:
# -DebugNextAutoTargetScanTime:
# AttackMove:
# JustMove: true
# Transforms:

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@@ -218,6 +218,8 @@ DEVIATORTANK:
AttackLoyalty:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -258,5 +260,7 @@ SABOTEUR:
C4Demolition:
C4Delay: 45
-AutoTarget:
-DebugRetiliateAgainstAggressor:
-DebugNextAutoTargetScanTime:
AttackMove:
JustMove: true

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@@ -137,6 +137,8 @@ HARVESTER.starport:
AttackFrontal:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
@@ -178,6 +180,8 @@ QUAD:
AttackFrontal:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
@@ -224,6 +228,8 @@ QUAD.starport:
RenderUnitTurreted:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
@@ -280,6 +286,8 @@ SIEGETANK:
EmptyWeapon: UnitExplodeScale
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Selectable:
Bounds: 30,30
LeavesHusk:
@@ -337,6 +345,8 @@ MISSILETANK:
AttackFrontal:
AutoTarget:
InitialStance: Defend
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Explodes:
Weapon: UnitExplodeScale
EmptyWeapon: UnitExplodeScale