add the desync-debug traits to the actors of default mods

This commit is contained in:
Matthias Mailänder
2013-03-28 11:53:50 +01:00
parent db4f880d61
commit 10ba7ae1c3
18 changed files with 155 additions and 1 deletions

View File

@@ -288,6 +288,8 @@ TSLA:
AttackTesla:
ReloadTime: 120
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
@@ -445,6 +447,8 @@ PBOX.E1:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Vulcan
LocalOffset: 0,-11,0,0,0
@@ -468,6 +472,8 @@ PBOX.E3:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Dragon
LocalOffset: 0,-11,0,0,0
@@ -481,6 +487,8 @@ PBOX.E4:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Flamer
LocalOffset: 0,-11,0,0,0
@@ -494,6 +502,8 @@ PBOX.E7:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Colt45
LocalOffset: 0,-11,0,0,0
@@ -507,6 +517,8 @@ PBOX.SHOK:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: PortaTesla
LocalOffset: 0,-11,0,0,0
@@ -520,6 +532,8 @@ PBOX.SNIPER:
Image: PBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Sniper
LocalOffset: 0,-11,0,0,0
@@ -608,6 +622,8 @@ HBOX.E1:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Vulcan
LocalOffset: 0,-11,0,0,0
@@ -631,6 +647,8 @@ HBOX.E3:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Dragon
LocalOffset: 0,-11,0,0,0
@@ -644,6 +662,8 @@ HBOX.E4:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Flamer
LocalOffset: 0,-11,0,0,0
@@ -657,6 +677,8 @@ HBOX.E7:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Colt45
LocalOffset: 0,-11,0,0,0
@@ -670,6 +692,8 @@ HBOX.SHOK:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: PortaTesla
LocalOffset: 0,-11,0,0,0
@@ -683,6 +707,8 @@ HBOX.SNIPER:
Image: HBOX
RenderRangeCircle:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
Armament:
Weapon: Sniper
LocalOffset: 0,-11,0,0,0
@@ -718,6 +744,8 @@ GUN:
Weapon: TurretGun
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle:
@@ -754,6 +782,8 @@ FTUR:
LocalOffset: 0,-12,0,0,0
AttackTurreted:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
RenderRangeCircle:
-AcceptsSupplies:
@@ -792,6 +822,8 @@ SAM:
AttackTurreted:
WithMuzzleFlash:
AutoTarget:
DebugRetiliateAgainstAggressor:
DebugNextAutoTargetScanTime:
IronCurtainable:
-RenderBuilding:
RenderRangeCircle: