tidy up disabled handling
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.RA
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{
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if (!target.IsValid) return false;
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if (Weapons.All(w => w.IsReloading)) return false;
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if (self.TraitsImplementing<IDisable>().Any(d => d.Disabled)) return false;
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if (self.IsDisabled()) return false;
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if (target.IsActor && target.Actor.HasTrait<ITargetable>() &&
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!target.Actor.Trait<ITargetable>().TargetableBy(target.Actor,self))
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