Small code cleanup

This commit is contained in:
abcdefg30
2015-08-13 23:09:43 +02:00
parent a2af88da21
commit 10c2a897f4

View File

@@ -19,13 +19,13 @@ namespace OpenRA.Mods.Common.Traits
{
public class CrateSpawnerInfo : ITraitInfo
{
[Desc("Minimum number of crates")]
[Desc("Minimum number of crates.")]
public readonly int Minimum = 1;
[Desc("Maximum number of crates")]
[Desc("Maximum number of crates.")]
public readonly int Maximum = 255;
[Desc("Average time (seconds) between crate spawn")]
[Desc("Average time (seconds) between crate spawn.")]
public readonly int SpawnInterval = 180;
[Desc("Delay (in seconds) before the first crate spawns.")]
@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Which terrain types count as water?")]
public readonly HashSet<string> ValidWater = new HashSet<string> { "Water" };
[Desc("Chance of generating a water crate instead of a land crate")]
[Desc("Chance of generating a water crate instead of a land crate.")]
public readonly float WaterChance = .2f;
[ActorReference]
@@ -94,9 +94,8 @@ namespace OpenRA.Mods.Common.Traits
void SpawnCrate(Actor self)
{
var threshold = 100;
var inWater = self.World.SharedRandom.NextFloat() < info.WaterChance;
var pp = ChooseDropCell(self, inWater, threshold);
var pp = ChooseDropCell(self, inWater, 100);
if (pp == null)
return;