add mechanism to exclude particular actor types from picking up any crate
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@@ -58,7 +58,7 @@ namespace OpenRA.Mods.RA
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public void OnCrush(Actor crusher)
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{
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var shares = self.TraitsImplementing<CrateAction>().Select(
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a => Pair.New(a, a.GetSelectionShares(crusher)));
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a => Pair.New(a, a.GetSelectionSharesOuter(crusher)));
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var totalShares = shares.Sum(a => a.Second);
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var n = self.World.SharedRandom.Next(totalShares);
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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@@ -18,6 +19,7 @@ namespace OpenRA.Mods.RA
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public int SelectionShares = 10;
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public string Effect = null;
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public string Notification = null;
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public string[] ExcludedActorTypes = { };
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public virtual object Create(ActorInitializer init) { return new CrateAction(init.self, this); }
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}
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@@ -33,6 +35,14 @@ namespace OpenRA.Mods.RA
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this.info = info;
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}
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public int GetSelectionSharesOuter(Actor collector)
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{
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if (info.ExcludedActorTypes.Contains(collector.Info.Name))
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return 0;
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return GetSelectionShares(collector);
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}
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public virtual int GetSelectionShares(Actor collector)
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{
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return info.SelectionShares;
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