removed a pile of duplication; checkboxes work properly in both games now.
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@@ -19,6 +19,7 @@
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#endregion
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using OpenRA.Graphics;
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using System.Drawing;
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namespace OpenRA.Widgets
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{
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@@ -31,39 +32,22 @@ namespace OpenRA.Widgets
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base.Draw();
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return;
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}
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bool selected = false;
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if (InputHandler.Value != null)
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selected = InputHandler.Value.GetState(this);
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string collection = (selected) ? "dialog3" : "dialog2";
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Game.chrome.renderer.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width, Bounds.Height);
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string[] images = { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background" };
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var ss = Graphics.Util.MakeArray(9, n => ChromeProvider.GetImage(Game.chrome.renderer, collection,images[n]));
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for( var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[8].size.X )
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for( var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[8].size.Y )
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Game.chrome.rgbaRenderer.DrawSprite(ss[8], new float2(x, y), "chrome");
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//draw borders
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for (var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[2].size.Y)
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{
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Game.chrome.rgbaRenderer.DrawSprite(ss[2], new float2(Bounds.Left, y), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[3], new float2(Bounds.Right - ss[3].size.X, y), "chrome");
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var selected = InputHandler.Value != null ? InputHandler.Value.GetState(this) : false;
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WidgetUtils.DrawPanel("dialog3", Bounds, () => { });
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if (selected)
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{
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Game.chrome.lineRenderer.FillRect(
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new RectangleF(
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Game.viewport.Location.X + Bounds.Left + 4,
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Game.viewport.Location.Y + Bounds.Top + 5,
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Bounds.Width - 9,
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Bounds.Height - 9),
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Color.White);
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Game.chrome.lineRenderer.Flush();
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}
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for (var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[0].size.X)
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{
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Game.chrome.rgbaRenderer.DrawSprite(ss[0], new float2(x, Bounds.Top), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[1], new float2(x, Bounds.Bottom - ss[1].size.Y), "chrome");
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}
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Game.chrome.rgbaRenderer.DrawSprite(ss[4], new float2(Bounds.Left, Bounds.Top), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[5], new float2(Bounds.Right - ss[5].size.X, Bounds.Top), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[6], new float2(Bounds.Left, Bounds.Bottom - ss[6].size.Y), "chrome");
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Game.chrome.rgbaRenderer.DrawSprite(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y), "chrome");
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Game.chrome.rgbaRenderer.Flush();
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Game.chrome.renderer.Device.DisableScissor();
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base.Draw();
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}
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