removed a pile of duplication; checkboxes work properly in both games now.

This commit is contained in:
Chris Forbes
2010-03-20 12:13:16 +13:00
parent b68e14655f
commit 10decf2544
4 changed files with 82 additions and 112 deletions

View File

@@ -19,6 +19,7 @@
#endregion
using OpenRA.Graphics;
using System.Drawing;
namespace OpenRA.Widgets
{
@@ -31,39 +32,22 @@ namespace OpenRA.Widgets
base.Draw();
return;
}
bool selected = false;
if (InputHandler.Value != null)
selected = InputHandler.Value.GetState(this);
string collection = (selected) ? "dialog3" : "dialog2";
Game.chrome.renderer.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width, Bounds.Height);
string[] images = { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background" };
var ss = Graphics.Util.MakeArray(9, n => ChromeProvider.GetImage(Game.chrome.renderer, collection,images[n]));
for( var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[8].size.X )
for( var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[8].size.Y )
Game.chrome.rgbaRenderer.DrawSprite(ss[8], new float2(x, y), "chrome");
//draw borders
for (var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[2].size.Y)
{
Game.chrome.rgbaRenderer.DrawSprite(ss[2], new float2(Bounds.Left, y), "chrome");
Game.chrome.rgbaRenderer.DrawSprite(ss[3], new float2(Bounds.Right - ss[3].size.X, y), "chrome");
var selected = InputHandler.Value != null ? InputHandler.Value.GetState(this) : false;
WidgetUtils.DrawPanel("dialog3", Bounds, () => { });
if (selected)
{
Game.chrome.lineRenderer.FillRect(
new RectangleF(
Game.viewport.Location.X + Bounds.Left + 4,
Game.viewport.Location.Y + Bounds.Top + 5,
Bounds.Width - 9,
Bounds.Height - 9),
Color.White);
Game.chrome.lineRenderer.Flush();
}
for (var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[0].size.X)
{
Game.chrome.rgbaRenderer.DrawSprite(ss[0], new float2(x, Bounds.Top), "chrome");
Game.chrome.rgbaRenderer.DrawSprite(ss[1], new float2(x, Bounds.Bottom - ss[1].size.Y), "chrome");
}
Game.chrome.rgbaRenderer.DrawSprite(ss[4], new float2(Bounds.Left, Bounds.Top), "chrome");
Game.chrome.rgbaRenderer.DrawSprite(ss[5], new float2(Bounds.Right - ss[5].size.X, Bounds.Top), "chrome");
Game.chrome.rgbaRenderer.DrawSprite(ss[6], new float2(Bounds.Left, Bounds.Bottom - ss[6].size.Y), "chrome");
Game.chrome.rgbaRenderer.DrawSprite(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y), "chrome");
Game.chrome.rgbaRenderer.Flush();
Game.chrome.renderer.Device.DisableScissor();
base.Draw();
}