made all orders queuable

This commit is contained in:
Bob
2010-11-13 15:52:27 +13:00
parent 04e05d9aed
commit 10ed3db71d
37 changed files with 94 additions and 96 deletions

View File

@@ -37,22 +37,20 @@ namespace OpenRA
this.Queued = queued;
}
public Order(string orderString, Actor subject)
: this(orderString, subject, null, int2.Zero, null, false) { }
public Order(string orderString, Actor subject, Actor targetActor)
: this(orderString, subject, targetActor, int2.Zero, null, false) { }
public Order(string orderString, Actor subject, int2 targetLocation)
: this(orderString, subject, null, targetLocation, null, false) { }
public Order(string orderString, Actor subject, bool queued)
: this(orderString, subject, null, int2.Zero, null, queued) { }
public Order(string orderString, Actor subject, Actor targetActor, bool queued)
: this(orderString, subject, targetActor, int2.Zero, null, queued) { }
public Order(string orderString, Actor subject, int2 targetLocation, bool queued)
: this(orderString, subject, null, targetLocation, null, queued) { }
public Order(string orderString, Actor subject, string targetString)
: this(orderString, subject, null, int2.Zero, targetString, false) { }
public Order(string orderString, Actor subject, Actor targetActor, int2 targetLocation)
: this(orderString, subject, targetActor, targetLocation, null, false) { }
public Order(string orderString, Actor subject, Actor targetActor, string targetString)
: this(orderString, subject, targetActor, int2.Zero, targetString, false) { }
public Order(string orderString, Actor subject, int2 targetLocation, string targetString)
: this(orderString, subject, null, targetLocation, targetString, false) { }
public Order(string orderString, Actor subject, string targetString, bool queued)
: this(orderString, subject, null, int2.Zero, targetString, queued) { }
public Order(string orderString, Actor subject, Actor targetActor, int2 targetLocation, bool queued)
: this(orderString, subject, targetActor, targetLocation, null, queued) { }
public Order(string orderString, Actor subject, Actor targetActor, string targetString, bool queued)
: this(orderString, subject, targetActor, int2.Zero, targetString, queued) { }
public Order(string orderString, Actor subject, int2 targetLocation, string targetString, bool queued)
: this(orderString, subject, null, targetLocation, targetString, queued) { }
public byte[] Serialize()
{
@@ -120,7 +118,7 @@ namespace OpenRA
var name = r.ReadString();
var data = r.ReadString();
return new Order( name, null, data ) { IsImmediate = true };
return new Order( name, null, data, false ) { IsImmediate = true };
}
default:
@@ -164,32 +162,32 @@ namespace OpenRA
// Now that Orders are resolved by individual Actors, these are weird; you unpack orders manually, but not pack them.
public static Order Chat(string text)
{
return new Order("Chat", null, text) { IsImmediate = true };
return new Order("Chat", null, text, false) { IsImmediate = true };
}
public static Order TeamChat(string text)
{
return new Order("TeamChat", null, text) { IsImmediate = true };
return new Order("TeamChat", null, text, false) { IsImmediate = true };
}
public static Order Command(string text)
{
return new Order("Command", null, text) { IsImmediate = true };
return new Order("Command", null, text, false) { IsImmediate = true };
}
public static Order StartProduction(Actor subject, string item, int count)
{
return new Order("StartProduction", subject, new int2( count, 0 ), item );
return new Order("StartProduction", subject, new int2( count, 0 ), item, false );
}
public static Order PauseProduction(Actor subject, string item, bool pause)
{
return new Order("PauseProduction", subject, new int2( pause ? 1 : 0, 0 ), item);
return new Order("PauseProduction", subject, new int2( pause ? 1 : 0, 0 ), item, false);
}
public static Order CancelProduction(Actor subject, string item, int count)
{
return new Order("CancelProduction", subject, new int2( count, 0 ), item);
return new Order("CancelProduction", subject, new int2( count, 0 ), item, false);
}
}
}

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Orders
{
world.CancelInputMode();
foreach (var subject in subjects)
yield return new Order(order, subject, xy);
yield return new Order(order, subject, xy, false);
}
}

View File

@@ -46,11 +46,11 @@ namespace OpenRA.Orders
var actorsInvolved = orders.Select(o => o.self).Distinct();
if (actorsInvolved.Any())
yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor,
string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()))
string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()), false)
;
foreach (var o in orders)
yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target));
yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target, mi.Modifiers.HasModifier(Modifiers.Shift)));
}
}

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Traits
public interface IIssueOrder
{
IEnumerable<IOrderTargeter> Orders { get; }
Order IssueOrder( Actor self, IOrderTargeter order, Target target );
Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued );
}
public interface IOrderTargeter
{

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Widgets.Delegates
() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().DisableShroud;
devmodeBG.GetWidget<CheckboxWidget>("CHECKBOX_SHROUD").OnMouseDown = mi =>
{
world.IssueOrder(new Order("DevShroud", world.LocalPlayer.PlayerActor));
world.IssueOrder(new Order("DevShroud", world.LocalPlayer.PlayerActor, false));
return true;
};
@@ -51,7 +51,7 @@ namespace OpenRA.Widgets.Delegates
() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().UnitInfluenceDebug;
devmodeBG.GetWidget("CHECKBOX_UNITDEBUG").OnMouseDown = mi =>
{
world.IssueOrder(new Order("DevUnitDebug", world.LocalPlayer.PlayerActor));
world.IssueOrder(new Order("DevUnitDebug", world.LocalPlayer.PlayerActor, false));
return true;
};
@@ -59,13 +59,13 @@ namespace OpenRA.Widgets.Delegates
() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug;
devmodeBG.GetWidget("CHECKBOX_PATHDEBUG").OnMouseDown = mi =>
{
world.IssueOrder(new Order("DevPathDebug", world.LocalPlayer.PlayerActor));
world.IssueOrder(new Order("DevPathDebug", world.LocalPlayer.PlayerActor, false));
return true;
};
devmodeBG.GetWidget<ButtonWidget>("GIVE_CASH").OnMouseUp = mi =>
{
world.IssueOrder(new Order("DevGiveCash", world.LocalPlayer.PlayerActor));
world.IssueOrder(new Order("DevGiveCash", world.LocalPlayer.PlayerActor, false));
return true;
};
@@ -73,7 +73,7 @@ namespace OpenRA.Widgets.Delegates
() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastBuild;
devmodeBG.GetWidget<CheckboxWidget>("INSTANT_BUILD").OnMouseDown = mi =>
{
world.IssueOrder(new Order("DevFastBuild", world.LocalPlayer.PlayerActor));
world.IssueOrder(new Order("DevFastBuild", world.LocalPlayer.PlayerActor, false));
return true;
};
@@ -81,7 +81,7 @@ namespace OpenRA.Widgets.Delegates
() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastCharge;
devmodeBG.GetWidget<CheckboxWidget>("INSTANT_CHARGE").OnMouseDown = mi =>
{
world.IssueOrder(new Order("DevFastCharge", world.LocalPlayer.PlayerActor));
world.IssueOrder(new Order("DevFastCharge", world.LocalPlayer.PlayerActor, false));
return true;
};
@@ -89,13 +89,13 @@ namespace OpenRA.Widgets.Delegates
() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().AllTech;
devmodeBG.GetWidget<CheckboxWidget>("ENABLE_TECH").OnMouseDown = mi =>
{
world.IssueOrder(new Order("DevEnableTech", world.LocalPlayer.PlayerActor));
world.IssueOrder(new Order("DevEnableTech", world.LocalPlayer.PlayerActor, false));
return true;
};
devmodeBG.GetWidget<ButtonWidget>("GIVE_EXPLORATION").OnMouseUp = mi =>
{
world.IssueOrder(new Order("DevGiveExploration", world.LocalPlayer.PlayerActor));
world.IssueOrder(new Order("DevGiveExploration", world.LocalPlayer.PlayerActor, false));
return true;
};

View File

@@ -139,7 +139,7 @@ namespace OpenRA.Widgets.Delegates
var nextStance = GetNextStance((Stance)Enum.Parse(typeof(Stance), bw.Text));
world.IssueOrder(new Order("SetStance", world.LocalPlayer.PlayerActor,
new int2(p.Index, (int)nextStance)));
new int2(p.Index, (int)nextStance), false));
bw.Text = nextStance.ToString();
}