made all orders queuable
This commit is contained in:
@@ -37,22 +37,20 @@ namespace OpenRA
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this.Queued = queued;
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}
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public Order(string orderString, Actor subject)
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: this(orderString, subject, null, int2.Zero, null, false) { }
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public Order(string orderString, Actor subject, Actor targetActor)
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: this(orderString, subject, targetActor, int2.Zero, null, false) { }
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public Order(string orderString, Actor subject, int2 targetLocation)
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: this(orderString, subject, null, targetLocation, null, false) { }
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public Order(string orderString, Actor subject, bool queued)
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: this(orderString, subject, null, int2.Zero, null, queued) { }
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public Order(string orderString, Actor subject, Actor targetActor, bool queued)
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: this(orderString, subject, targetActor, int2.Zero, null, queued) { }
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public Order(string orderString, Actor subject, int2 targetLocation, bool queued)
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: this(orderString, subject, null, targetLocation, null, queued) { }
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public Order(string orderString, Actor subject, string targetString)
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: this(orderString, subject, null, int2.Zero, targetString, false) { }
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public Order(string orderString, Actor subject, Actor targetActor, int2 targetLocation)
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: this(orderString, subject, targetActor, targetLocation, null, false) { }
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public Order(string orderString, Actor subject, Actor targetActor, string targetString)
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: this(orderString, subject, targetActor, int2.Zero, targetString, false) { }
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public Order(string orderString, Actor subject, int2 targetLocation, string targetString)
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: this(orderString, subject, null, targetLocation, targetString, false) { }
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public Order(string orderString, Actor subject, string targetString, bool queued)
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: this(orderString, subject, null, int2.Zero, targetString, queued) { }
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public Order(string orderString, Actor subject, Actor targetActor, int2 targetLocation, bool queued)
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: this(orderString, subject, targetActor, targetLocation, null, queued) { }
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public Order(string orderString, Actor subject, Actor targetActor, string targetString, bool queued)
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: this(orderString, subject, targetActor, int2.Zero, targetString, queued) { }
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public Order(string orderString, Actor subject, int2 targetLocation, string targetString, bool queued)
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: this(orderString, subject, null, targetLocation, targetString, queued) { }
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public byte[] Serialize()
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{
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@@ -120,7 +118,7 @@ namespace OpenRA
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var name = r.ReadString();
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var data = r.ReadString();
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return new Order( name, null, data ) { IsImmediate = true };
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return new Order( name, null, data, false ) { IsImmediate = true };
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}
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default:
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@@ -164,32 +162,32 @@ namespace OpenRA
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// Now that Orders are resolved by individual Actors, these are weird; you unpack orders manually, but not pack them.
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public static Order Chat(string text)
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{
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return new Order("Chat", null, text) { IsImmediate = true };
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return new Order("Chat", null, text, false) { IsImmediate = true };
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}
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public static Order TeamChat(string text)
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{
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return new Order("TeamChat", null, text) { IsImmediate = true };
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return new Order("TeamChat", null, text, false) { IsImmediate = true };
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}
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public static Order Command(string text)
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{
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return new Order("Command", null, text) { IsImmediate = true };
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return new Order("Command", null, text, false) { IsImmediate = true };
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}
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public static Order StartProduction(Actor subject, string item, int count)
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{
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return new Order("StartProduction", subject, new int2( count, 0 ), item );
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return new Order("StartProduction", subject, new int2( count, 0 ), item, false );
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}
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public static Order PauseProduction(Actor subject, string item, bool pause)
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{
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return new Order("PauseProduction", subject, new int2( pause ? 1 : 0, 0 ), item);
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return new Order("PauseProduction", subject, new int2( pause ? 1 : 0, 0 ), item, false);
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}
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public static Order CancelProduction(Actor subject, string item, int count)
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{
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return new Order("CancelProduction", subject, new int2( count, 0 ), item);
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return new Order("CancelProduction", subject, new int2( count, 0 ), item, false);
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}
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}
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}
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@@ -48,7 +48,7 @@ namespace OpenRA.Orders
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{
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world.CancelInputMode();
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foreach (var subject in subjects)
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yield return new Order(order, subject, xy);
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yield return new Order(order, subject, xy, false);
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}
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}
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@@ -46,11 +46,11 @@ namespace OpenRA.Orders
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var actorsInvolved = orders.Select(o => o.self).Distinct();
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if (actorsInvolved.Any())
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yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor,
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string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()))
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string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()), false)
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;
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foreach (var o in orders)
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yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target));
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yield return CheckSameOrder(o.iot, o.trait.IssueOrder(o.self, o.iot, o.target, mi.Modifiers.HasModifier(Modifiers.Shift)));
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}
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}
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@@ -39,7 +39,7 @@ namespace OpenRA.Traits
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public interface IIssueOrder
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{
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IEnumerable<IOrderTargeter> Orders { get; }
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Order IssueOrder( Actor self, IOrderTargeter order, Target target );
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Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued );
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}
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public interface IOrderTargeter
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{
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@@ -43,7 +43,7 @@ namespace OpenRA.Widgets.Delegates
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() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().DisableShroud;
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devmodeBG.GetWidget<CheckboxWidget>("CHECKBOX_SHROUD").OnMouseDown = mi =>
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{
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world.IssueOrder(new Order("DevShroud", world.LocalPlayer.PlayerActor));
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world.IssueOrder(new Order("DevShroud", world.LocalPlayer.PlayerActor, false));
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return true;
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};
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@@ -51,7 +51,7 @@ namespace OpenRA.Widgets.Delegates
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() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().UnitInfluenceDebug;
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devmodeBG.GetWidget("CHECKBOX_UNITDEBUG").OnMouseDown = mi =>
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{
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world.IssueOrder(new Order("DevUnitDebug", world.LocalPlayer.PlayerActor));
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world.IssueOrder(new Order("DevUnitDebug", world.LocalPlayer.PlayerActor, false));
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return true;
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};
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@@ -59,13 +59,13 @@ namespace OpenRA.Widgets.Delegates
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() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug;
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devmodeBG.GetWidget("CHECKBOX_PATHDEBUG").OnMouseDown = mi =>
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{
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world.IssueOrder(new Order("DevPathDebug", world.LocalPlayer.PlayerActor));
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world.IssueOrder(new Order("DevPathDebug", world.LocalPlayer.PlayerActor, false));
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return true;
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};
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devmodeBG.GetWidget<ButtonWidget>("GIVE_CASH").OnMouseUp = mi =>
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{
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world.IssueOrder(new Order("DevGiveCash", world.LocalPlayer.PlayerActor));
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world.IssueOrder(new Order("DevGiveCash", world.LocalPlayer.PlayerActor, false));
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return true;
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};
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@@ -73,7 +73,7 @@ namespace OpenRA.Widgets.Delegates
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() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastBuild;
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devmodeBG.GetWidget<CheckboxWidget>("INSTANT_BUILD").OnMouseDown = mi =>
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{
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world.IssueOrder(new Order("DevFastBuild", world.LocalPlayer.PlayerActor));
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world.IssueOrder(new Order("DevFastBuild", world.LocalPlayer.PlayerActor, false));
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return true;
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};
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@@ -81,7 +81,7 @@ namespace OpenRA.Widgets.Delegates
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() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().FastCharge;
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devmodeBG.GetWidget<CheckboxWidget>("INSTANT_CHARGE").OnMouseDown = mi =>
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{
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world.IssueOrder(new Order("DevFastCharge", world.LocalPlayer.PlayerActor));
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world.IssueOrder(new Order("DevFastCharge", world.LocalPlayer.PlayerActor, false));
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return true;
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};
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@@ -89,13 +89,13 @@ namespace OpenRA.Widgets.Delegates
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() => world.LocalPlayer.PlayerActor.Trait<DeveloperMode>().AllTech;
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devmodeBG.GetWidget<CheckboxWidget>("ENABLE_TECH").OnMouseDown = mi =>
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{
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world.IssueOrder(new Order("DevEnableTech", world.LocalPlayer.PlayerActor));
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world.IssueOrder(new Order("DevEnableTech", world.LocalPlayer.PlayerActor, false));
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return true;
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};
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devmodeBG.GetWidget<ButtonWidget>("GIVE_EXPLORATION").OnMouseUp = mi =>
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{
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world.IssueOrder(new Order("DevGiveExploration", world.LocalPlayer.PlayerActor));
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world.IssueOrder(new Order("DevGiveExploration", world.LocalPlayer.PlayerActor, false));
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return true;
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};
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@@ -139,7 +139,7 @@ namespace OpenRA.Widgets.Delegates
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var nextStance = GetNextStance((Stance)Enum.Parse(typeof(Stance), bw.Text));
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world.IssueOrder(new Order("SetStance", world.LocalPlayer.PlayerActor,
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new int2(p.Index, (int)nextStance)));
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new int2(p.Index, (int)nextStance), false));
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bw.Text = nextStance.ToString();
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}
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@@ -51,13 +51,13 @@ namespace OpenRA.Mods.RA.Air
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}
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order.OrderID == "Enter" )
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return new Order( order.OrderID, self, target.Actor );
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return new Order( order.OrderID, self, target.Actor, queued );
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if( order.OrderID == "Move" )
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return new Order( order.OrderID, self, Util.CellContaining( target.CenterLocation ) );
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return new Order( order.OrderID, self, Util.CellContaining( target.CenterLocation ), queued );
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return null;
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}
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@@ -60,13 +60,13 @@ namespace OpenRA.Mods.RA.Air
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}
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order.OrderID == "Enter" )
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return new Order( order.OrderID, self, target.Actor );
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return new Order( order.OrderID, self, target.Actor, queued );
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if( order.OrderID == "Move" )
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return new Order( order.OrderID, self, Util.CellContaining( target.CenterLocation ) );
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return new Order( order.OrderID, self, Util.CellContaining( target.CenterLocation ), queued );
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return null;
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}
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@@ -133,14 +133,14 @@ namespace OpenRA.Mods.RA
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get { yield return new AttackOrderTargeter( "Attack", 6, IsHeal ); }
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order is AttackOrderTargeter )
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{
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if( target.IsActor )
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return new Order( "Attack", self, target.Actor );
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return new Order( "Attack", self, target.Actor, queued );
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else
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return new Order( "Attack", self, Util.CellContaining( target.CenterLocation ) );
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return new Order( "Attack", self, Util.CellContaining( target.CenterLocation ), queued );
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}
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return null;
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}
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@@ -194,7 +194,7 @@ namespace OpenRA.Mods.RA
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if (target != null)
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{
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if (allowMovement)
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attack.ResolveOrder(self, new Order("Attack", self, target));
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attack.ResolveOrder(self, new Order("Attack", self, target, false));
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else
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attack.target = Target.FromActor(target); // for turreted things on rails.
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}
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.RA
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{
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var attack = self.Trait<AttackBase>();
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if (target != null)
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attack.ResolveOrder(self, new Order("Attack", self, target));
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attack.ResolveOrder(self, new Order("Attack", self, target, false));
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else
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if (attack.IsAttacking)
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self.CancelActivity();
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@@ -31,10 +31,10 @@ namespace OpenRA.Mods.RA
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get { yield return new UnitTraitOrderTargeter<Building>( "C4", 6, "c4", true, false ); }
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order.OrderID == "C4" )
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return new Order( "C4", self, target.Actor );
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return new Order( "C4", self, target.Actor, queued );
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return null;
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}
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@@ -44,13 +44,13 @@ namespace OpenRA.Mods.RA
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}
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order.OrderID == "Unload" )
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return new Order( order.OrderID, self );
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return new Order( order.OrderID, self, queued );
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if( order.OrderID == "ReverseEnterTransport" )
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return new Order( order.OrderID, self, target.Actor );
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return new Order( order.OrderID, self, target.Actor, queued );
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return null;
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}
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.RA
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if( order.TargetActor != null && order.Subject.Owner == order.TargetActor.Owner )
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{
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var passenger = order.TargetActor.Trait<Passenger>();
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passenger.ResolveOrder( order.TargetActor, new Order( "EnterTransport", order.TargetActor, self ) );
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passenger.ResolveOrder( order.TargetActor, new Order( "EnterTransport", order.TargetActor, self, false ) );
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}
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}
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}
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA
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get { yield return new DeployOrderTargeter( "ChronoshiftDeploy", 5, () => chargeTick <= 0 ); }
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order.OrderID == "ChronoshiftDeploy" )
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if (chargeTick <= 0)
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@@ -30,10 +30,10 @@ namespace OpenRA.Mods.RA
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}
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order.OrderID == "CaptureBuilding" )
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return new Order( order.OrderID, self, target.Actor );
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return new Order( order.OrderID, self, target.Actor, queued );
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return null;
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}
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@@ -27,10 +27,10 @@ namespace OpenRA.Mods.RA
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get { yield return new EngineerRepairOrderTargeter(); }
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order.OrderID == "EngineerRepair" )
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return new Order( order.OrderID, self, target.Actor );
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return new Order( order.OrderID, self, target.Actor, queued );
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return null;
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}
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@@ -302,7 +302,7 @@ namespace OpenRA.Mods.RA
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int2 newRallyPoint = ChooseRallyLocationNear(a.Location);
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newRallyPoint.X += 4;
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newRallyPoint.Y += 4;
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world.IssueOrder(new Order("SetRallyPoint", a, newRallyPoint));
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world.IssueOrder(new Order("SetRallyPoint", a, newRallyPoint, false));
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}
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}
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@@ -335,7 +335,7 @@ namespace OpenRA.Mods.RA
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range = Math.Max(range, loopCount / 2);
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if (loopCount > 10) return false;
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} while (!a.Trait<IMove>().CanEnterCell(xy) && xy != a.Location);
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world.IssueOrder(new Order("Move", a, xy));
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world.IssueOrder(new Order("Move", a, xy, false));
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return true;
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}
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@@ -348,7 +348,7 @@ namespace OpenRA.Mods.RA
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if (mcv != null)
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{
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baseCenter = mcv.Location;
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world.IssueOrder(new Order("DeployTransform", mcv));
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world.IssueOrder(new Order("DeployTransform", mcv, false));
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}
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else
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BotDebug("AI: Can't find the MCV.");
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@@ -454,7 +454,7 @@ namespace OpenRA.Mods.RA
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else
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{
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ai.world.IssueOrder(new Order("PlaceBuilding", ai.p.PlayerActor,
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location.Value, currentBuilding.Item));
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location.Value, currentBuilding.Item, false));
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}
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}
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break;
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@@ -104,13 +104,13 @@ namespace OpenRA.Mods.RA
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}
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order.OrderID == "Deliver" )
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return new Order( order.OrderID, self, target.Actor );
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return new Order( order.OrderID, self, target.Actor, queued );
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if( order.OrderID == "Harvest" )
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return new Order( order.OrderID, self, Util.CellContaining( target.CenterLocation ) );
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return new Order( order.OrderID, self, Util.CellContaining( target.CenterLocation ), queued );
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return null;
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}
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@@ -38,13 +38,13 @@ namespace OpenRA.Mods.RA
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get { yield return new BeginMinefieldOrderTargeter(); }
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}
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
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public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
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{
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if( order is BeginMinefieldOrderTargeter )
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{
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var start = Traits.Util.CellContaining( target.CenterLocation );
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self.World.OrderGenerator = new MinefieldOrderGenerator( self, start );
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return new Order( "BeginMinefield", self, start );
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return new Order( "BeginMinefield", self, start, false );
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}
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return null;
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}
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@@ -110,7 +110,7 @@ namespace OpenRA.Mods.RA
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if( mi.Button == MouseButton.Right && underCursor == null )
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{
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minelayer.World.CancelInputMode();
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yield return new Order( "PlaceMinefield", minelayer, xy );
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yield return new Order( "PlaceMinefield", minelayer, xy, false );
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}
|
||||
}
|
||||
|
||||
|
||||
@@ -140,12 +140,12 @@ namespace OpenRA.Mods.RA.Move
|
||||
public IEnumerable<IOrderTargeter> Orders { get { yield return new MoveOrderTargeter( Info ); } }
|
||||
|
||||
// Note: Returns a valid order even if the unit can't move to the target
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
|
||||
{
|
||||
if( order is MoveOrderTargeter )
|
||||
{
|
||||
if( Info.OnRails ) return null;
|
||||
return new Order( "Move", self, Util.CellContaining( target.CenterLocation ), false );
|
||||
return new Order( "Move", self, Util.CellContaining( target.CenterLocation ), queued );
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -54,9 +54,9 @@ namespace OpenRA.Mods.RA.Orders
|
||||
}
|
||||
|
||||
if (Rules.Info[ Building ].Traits.Contains<LineBuildInfo>())
|
||||
yield return new Order("LineBuild", Producer.Owner.PlayerActor, topLeft, Building);
|
||||
yield return new Order("LineBuild", Producer.Owner.PlayerActor, topLeft, Building, false);
|
||||
else
|
||||
yield return new Order("PlaceBuilding", Producer.Owner.PlayerActor, topLeft, Building);
|
||||
yield return new Order("PlaceBuilding", Producer.Owner.PlayerActor, topLeft, Building, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
.FirstOrDefault();
|
||||
|
||||
if (underCursor != null)
|
||||
yield return new Order("PowerDown", underCursor);
|
||||
yield return new Order("PowerDown", underCursor, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
|
||||
if (underCursor.Info.Traits.Contains<RepairableBuildingInfo>()
|
||||
&& underCursor.GetDamageState() > DamageState.Undamaged)
|
||||
yield return new Order("Repair", underCursor);
|
||||
yield return new Order("Repair", underCursor, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
var building = underCursor != null ? underCursor.Info.Traits.Get<BuildingInfo>() : null;
|
||||
|
||||
if (building != null && !building.Unsellable)
|
||||
yield return new Order("Sell", underCursor);
|
||||
yield return new Order("Sell", underCursor, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
}
|
||||
|
||||
if (world.LocalPlayer.Shroud.IsExplored(xy))
|
||||
yield return new Order("ChronoshiftSelf", self, xy);
|
||||
yield return new Order("ChronoshiftSelf", self, xy, mi.Modifiers.HasModifier(Modifiers.Shift));
|
||||
}
|
||||
|
||||
public void Tick( World world ) { }
|
||||
|
||||
@@ -42,10 +42,10 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
}
|
||||
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
|
||||
{
|
||||
if( order.OrderID == "EnterTransport" )
|
||||
return new Order( order.OrderID, self, target.Actor );
|
||||
return new Order( order.OrderID, self, target.Actor, queued );
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA
|
||||
if (client.State == Session.ClientState.Disconnected)
|
||||
{
|
||||
Disconnected = true; /* dont call this multiple times! */
|
||||
self.World.IssueOrder(new Order("Surrender", self));
|
||||
self.World.IssueOrder(new Order("Surrender", self, false));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,10 +32,10 @@ namespace OpenRA.Mods.RA
|
||||
get { yield return new DeployOrderTargeter( "PrimaryProducer", 1 ); }
|
||||
}
|
||||
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
|
||||
{
|
||||
if( order.OrderID == "PrimaryProducer" )
|
||||
return new Order( order.OrderID, self );
|
||||
return new Order( order.OrderID, self, false );
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -48,10 +48,10 @@ namespace OpenRA.Mods.RA
|
||||
get { yield return new RallyPointOrderTargeter(); }
|
||||
}
|
||||
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
|
||||
{
|
||||
if( order.OrderID == "SetRallyPoint" )
|
||||
return new Order( order.OrderID, self, Traits.Util.CellContaining( target.CenterLocation ) );
|
||||
return new Order( order.OrderID, self, Traits.Util.CellContaining( target.CenterLocation ), false );
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -62,10 +62,10 @@ namespace OpenRA.Mods.RA.Render
|
||||
get { yield return new UnitTraitOrderTargeter<RenderInfantry>( "Disguise", 5, "ability", true, true ); }
|
||||
}
|
||||
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
|
||||
{
|
||||
if( order.OrderID == "Disguise" )
|
||||
return new Order( order.OrderID, self, target.Actor );
|
||||
return new Order( order.OrderID, self, target.Actor, queued );
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -42,10 +42,10 @@ namespace OpenRA.Mods.RA
|
||||
get { yield return new EnterOrderTargeter<Building>( "Repair", 5, false, true, target => CanRepairAt( target ), _ => CanRepair() ); }
|
||||
}
|
||||
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
|
||||
{
|
||||
if( order.OrderID == "Repair" )
|
||||
return new Order( order.OrderID, self, target.Actor );
|
||||
return new Order( order.OrderID, self, target.Actor, queued );
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -42,10 +42,10 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
}
|
||||
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
|
||||
{
|
||||
if( order.OrderID == "RepairNear" )
|
||||
return new Order( order.OrderID, self, target.Actor );
|
||||
return new Order( order.OrderID, self, target.Actor, queued );
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -26,10 +26,10 @@ namespace OpenRA.Mods.RA
|
||||
get { yield return new UnitTraitOrderTargeter<IAcceptSpy>( "SpyInfiltrate", 5, "enter", true, false ); }
|
||||
}
|
||||
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
|
||||
{
|
||||
if( order.OrderID == "SpyInfiltrate" )
|
||||
return new Order( order.OrderID, self, target.Actor );
|
||||
return new Order( order.OrderID, self, target.Actor, queued );
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace OpenRA.Mods.RA
|
||||
&& a.HasTrait<Selectable>()).FirstOrDefault();
|
||||
|
||||
if (underCursor != null)
|
||||
yield return new Order("ChronosphereSelect", world.LocalPlayer.PlayerActor, underCursor);
|
||||
yield return new Order("ChronosphereSelect", world.LocalPlayer.PlayerActor, underCursor, false);
|
||||
}
|
||||
|
||||
yield break;
|
||||
@@ -128,7 +128,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
// Cannot chronoshift into unexplored location
|
||||
if (world.LocalPlayer.Shroud.IsExplored(xy))
|
||||
yield return new Order("ChronosphereActivate", world.LocalPlayer.PlayerActor, self, xy);
|
||||
yield return new Order("ChronosphereActivate", world.LocalPlayer.PlayerActor, self, xy, false);
|
||||
}
|
||||
|
||||
public void Tick(World world)
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace OpenRA.Mods.RA
|
||||
&& a.HasTrait<Selectable>()).FirstOrDefault();
|
||||
|
||||
if( underCursor != null )
|
||||
yield return new Order( "IronCurtain", underCursor.Owner.PlayerActor, underCursor );
|
||||
yield return new Order( "IronCurtain", underCursor.Owner.PlayerActor, underCursor, false );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
protected override void OnActivate()
|
||||
{
|
||||
Self.World.IssueOrder(new Order("SonarPulse", Owner.PlayerActor));
|
||||
Self.World.IssueOrder(new Order("SonarPulse", Owner.PlayerActor, false));
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
|
||||
@@ -56,10 +56,10 @@ namespace OpenRA.Mods.RA
|
||||
get { yield return new DeployOrderTargeter( "DeployTransform", 5, () => CanDeploy() ); }
|
||||
}
|
||||
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target )
|
||||
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued )
|
||||
{
|
||||
if( order.OrderID == "DeployTransform" )
|
||||
return new Order( order.OrderID, self );
|
||||
return new Order( order.OrderID, self, queued );
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
|
||||
|
||||
optionsBG.GetWidget("SURRENDER").OnMouseUp = mi =>
|
||||
{
|
||||
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor));
|
||||
world.IssueOrder(new Order("Surrender", world.LocalPlayer.PlayerActor, false));
|
||||
return true;
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user