diff --git a/OpenRA.Game/World.cs b/OpenRA.Game/World.cs index a2ac5c1ca4..2d3fdf48d7 100644 --- a/OpenRA.Game/World.cs +++ b/OpenRA.Game/World.cs @@ -281,7 +281,7 @@ namespace OpenRA // For things that want to update their render state once per tick, ignoring pause state public void TickRender(WorldRenderer wr) { - ActorsWithTrait().Do(x => x.Trait.TickRender(wr, x.Actor)); + ActorsWithTrait().DoTimed(x => x.Trait.TickRender(wr, x.Actor), "Render"); } public IEnumerable Actors { get { return actors; } }