Reduce brightness of several D2k weapon effects via new blend modes
This commit is contained in:
@@ -1,4 +1,6 @@
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explosion:
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Defaults:
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BlendMode: Additive
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piff: DATA.R8
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Start: 3626
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Length: 5
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@@ -6,64 +8,51 @@ explosion:
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Start: 3429
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Length: 4
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Tick: 80
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BlendMode: Additive
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small_explosion: DATA.R8
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Start: 3403
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Length: 15
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BlendMode: Additive
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med_explosion: DATA.R8
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Start: 3390
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Length: 12
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BlendMode: Additive
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tiny_explosion: DATA.R8
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Start: 3386
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Length: 4
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Tick: 80
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BlendMode: Additive
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nuke: DATA.R8
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Start: 3965
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Length: 14
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Tick: 60
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BlendMode: Additive
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mini_explosion: DATA.R8
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Start: 3403
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Length: 15
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Tick: 60
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BlendMode: Additive
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self_destruct: DATA.R8
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Start: 3433
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Length: 15
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BlendMode: Additive
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building: DATA.R8
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Start: 3448
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Length: 22
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BlendMode: Additive
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large_explosion: DATA.R8
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Start: 3988
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Length: 22
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BlendMode: Additive
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artillery: DATA.R8
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Start: 3988
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Length: 22
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BlendMode: Additive
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small_artillery: DATA.R8
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Start: 3390
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Length: 12
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Tick: 60
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BlendMode: Additive
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small_napalm: DATA.R8
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Start: 3421
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Length: 8
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BlendMode: Additive
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shockwave: DATA.R8
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Start: 3687
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Length: 6
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BlendMode: Additive
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Tick: 120
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deviator: DATA.R8
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Start: 3512
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Length: 23
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BlendMode: Additive
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BlendMode: SoftAdditive
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Tick: 80
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corpse: DATA.R8
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Start: 430
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@@ -82,35 +71,35 @@ small_trail:
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Start: 3735
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Length: 4
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Tick: 80
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BlendMode: Additive
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BlendMode: SoftAdditive
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small_trail2:
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idle: DATA.R8
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Start: 3540
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Length: 4
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Tick: 80
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BlendMode: Additive
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BlendMode: SoftAdditive
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bazooka_trail:
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idle: DATA.R8
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Start: 3381
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Length: 4
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Tick: 80
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BlendMode: Additive
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BlendMode: Translucency75
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bazooka_trail2:
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idle: DATA.R8
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Start: 3544
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Length: 4
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Tick: 80
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BlendMode: Additive
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BlendMode: Translucency75
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deviator_trail:
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idle: DATA.R8
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Start: 3535
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Length: 5
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Tick: 80
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BlendMode: Additive
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BlendMode: SoftAdditive
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laserfire:
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idle: DATA.R8
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