Replace usage of the Stances dict by a method call

This commit is contained in:
abcdefg30
2020-09-25 17:02:25 +02:00
committed by Paul Chote
parent eda9966d27
commit 10f645bf77
55 changed files with 104 additions and 107 deletions

View File

@@ -326,7 +326,7 @@ namespace OpenRA.Mods.Common.Traits
return activeTargetPriorities.Any(ati =>
{
// Incompatible stances
if (!ati.ValidStances.HasStance(self.Owner.Stances[owner]))
if (!ati.ValidStances.HasStance(self.Owner.RelationshipWith(owner)))
return false;
// Incompatible target types
@@ -362,7 +362,7 @@ namespace OpenRA.Mods.Common.Traits
// can bail early and avoid the more expensive targeting checks and armament selection. For groups of
// allied units, this helps significantly reduce the cost of auto target scans. This is important as
// these groups will continuously rescan their allies until an enemy finally comes into range.
if (attackStances == OpenRA.Traits.PlayerRelationship.Enemy && !target.Actor.AppearsHostileTo(self))
if (attackStances == PlayerRelationship.Enemy && !target.Actor.AppearsHostileTo(self))
continue;
// Check whether we can auto-target this actor
@@ -375,7 +375,7 @@ namespace OpenRA.Mods.Common.Traits
}
else if (target.Type == TargetType.FrozenActor)
{
if (attackStances == OpenRA.Traits.PlayerRelationship.Enemy && self.Owner.Stances[target.FrozenActor.Owner] == OpenRA.Traits.PlayerRelationship.Ally)
if (attackStances == PlayerRelationship.Enemy && self.Owner.RelationshipWith(target.FrozenActor.Owner) == PlayerRelationship.Ally)
continue;
targetTypes = target.FrozenActor.TargetTypes;
@@ -391,7 +391,7 @@ namespace OpenRA.Mods.Common.Traits
return false;
// Incompatible stances
if (!ati.ValidStances.HasStance(self.Owner.Stances[owner]))
if (!ati.ValidStances.HasStance(self.Owner.RelationshipWith(owner)))
return false;
// Incompatible target types