Replace usage of the Stances dict by a method call

This commit is contained in:
abcdefg30
2020-09-25 17:02:25 +02:00
committed by Paul Chote
parent eda9966d27
commit 10f645bf77
55 changed files with 104 additions and 107 deletions

View File

@@ -409,7 +409,7 @@ namespace OpenRA.Mods.Common.Traits
case BuildingType.Defense:
// Build near the closest enemy structure
var closestEnemy = world.ActorsHavingTrait<Building>().Where(a => !a.Disposed && player.Stances[a.Owner] == PlayerRelationship.Enemy)
var closestEnemy = world.ActorsHavingTrait<Building>().Where(a => !a.Disposed && player.RelationshipWith(a.Owner) == PlayerRelationship.Enemy)
.ClosestTo(world.Map.CenterOfCell(baseBuilder.DefenseCenter));
var targetCell = closestEnemy != null ? closestEnemy.Location : baseCenter;

View File

@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
var checkActors = world.FindActorsInCircle(pos, radiusToUse);
foreach (var scrutinized in checkActors)
answer += consideration.GetAttractiveness(scrutinized, firedBy.Stances[scrutinized.Owner], firedBy);
answer += consideration.GetAttractiveness(scrutinized, firedBy.RelationshipWith(scrutinized.Owner), firedBy);
var delta = new WVec(radiusToUse, radiusToUse, WDist.Zero);
var tl = world.Map.CellContaining(pos - delta);
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
// IsValid check filters out Frozen Actors that have not initizialized their Owner
foreach (var scrutinized in checkFrozen)
answer += consideration.GetAttractiveness(scrutinized, firedBy.Stances[scrutinized.Owner], firedBy);
answer += consideration.GetAttractiveness(scrutinized, firedBy.RelationshipWith(scrutinized.Owner), firedBy);
}
return answer;
@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Traits
foreach (var consideration in Considerations)
foreach (var scrutinized in actors)
answer += consideration.GetAttractiveness(scrutinized, firedBy.Stances[scrutinized.Owner], firedBy);
answer += consideration.GetAttractiveness(scrutinized, firedBy.RelationshipWith(scrutinized.Owner), firedBy);
return answer;
}
@@ -105,7 +105,7 @@ namespace OpenRA.Mods.Common.Traits
foreach (var consideration in Considerations)
foreach (var scrutinized in frozenActors)
if (scrutinized.IsValid && scrutinized.Visible)
answer += consideration.GetAttractiveness(scrutinized, firedBy.Stances[scrutinized.Owner], firedBy);
answer += consideration.GetAttractiveness(scrutinized, firedBy.RelationshipWith(scrutinized.Owner), firedBy);
return answer;
}