Replace usage of the Stances dict by a method call
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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Traits
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: base(info)
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{
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health = self.Trait<IHealth>();
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isNotActiveAlly = player => player.WinState != WinState.Undefined || player.Stances[self.Owner] != PlayerRelationship.Ally;
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isNotActiveAlly = player => player.WinState != WinState.Undefined || self.Owner.RelationshipWith(player) != PlayerRelationship.Ally;
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}
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[Sync]
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