Update UI timers for variable game speed.
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@@ -162,7 +162,7 @@ namespace OpenRA.Mods.Common.Widgets
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{
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if (TooltipContainer != null)
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tooltipContainer.Value.SetTooltip(TooltipTemplate,
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new WidgetArgs() { { "palette", this } });
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new WidgetArgs() { { "world", World }, { "palette", this } });
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}
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public override void MouseExited()
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@@ -353,7 +353,7 @@ namespace OpenRA.Mods.Common.Widgets
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var iconOffset = 0.5f * IconSize.ToFloat2() + IconSpriteOffset;
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overlayFont = Game.Renderer.Fonts["TinyBold"];
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timeOffset = iconOffset - overlayFont.Measure(WidgetUtils.FormatTime(0)) / 2;
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timeOffset = iconOffset - overlayFont.Measure(WidgetUtils.FormatTime(0, World.Timestep)) / 2;
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queuedOffset = new float2(4, 2);
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holdOffset = iconOffset - overlayFont.Measure(HoldText) / 2;
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readyOffset = iconOffset - overlayFont.Measure(ReadyText) / 2;
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@@ -400,7 +400,7 @@ namespace OpenRA.Mods.Common.Widgets
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var waiting = first != CurrentQueue.CurrentItem() && !first.Done;
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if (first.Done)
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{
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if (ReadyTextStyle == ReadyTextStyleOptions.Solid || orderManager.LocalFrameNumber / 9 % 2 == 0)
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if (ReadyTextStyle == ReadyTextStyleOptions.Solid || orderManager.LocalFrameNumber * worldRenderer.World.Timestep / 360 % 2 == 0)
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overlayFont.DrawTextWithContrast(ReadyText, icon.Pos + readyOffset, Color.White, Color.Black, 1);
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else if (ReadyTextStyle == ReadyTextStyleOptions.AlternatingColor)
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overlayFont.DrawTextWithContrast(ReadyText, icon.Pos + readyOffset, ReadyTextAltColor, Color.Black, 1);
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@@ -410,7 +410,7 @@ namespace OpenRA.Mods.Common.Widgets
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icon.Pos + holdOffset,
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Color.White, Color.Black, 1);
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else if (!waiting)
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overlayFont.DrawTextWithContrast(WidgetUtils.FormatTime(first.RemainingTimeActual),
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overlayFont.DrawTextWithContrast(WidgetUtils.FormatTime(first.RemainingTimeActual, World.Timestep),
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icon.Pos + timeOffset,
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Color.White, Color.Black, 1);
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