Update UI timers for variable game speed.
This commit is contained in:
@@ -23,12 +23,14 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
public readonly string Format = "{0}: {1}";
|
||||
public readonly TimerOrder Order = TimerOrder.Descending;
|
||||
|
||||
readonly World world;
|
||||
readonly IEnumerable<SupportPowerInstance> powers;
|
||||
Pair<string, Color>[] texts;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public SupportPowerTimerWidget(World world)
|
||||
{
|
||||
this.world = world;
|
||||
powers = world.ActorsWithTrait<SupportPowerManager>()
|
||||
.Where(p => !p.Actor.IsDead && !p.Actor.Owner.NonCombatant)
|
||||
.SelectMany(s => s.Trait.Powers.Values)
|
||||
@@ -39,7 +41,7 @@ namespace OpenRA.Mods.Common.Widgets
|
||||
{
|
||||
texts = powers.Select(p =>
|
||||
{
|
||||
var time = WidgetUtils.FormatTime(p.RemainingTime, false);
|
||||
var time = WidgetUtils.FormatTime(p.RemainingTime, false, world.Timestep);
|
||||
var text = Format.F(p.Info.Description, time);
|
||||
var color = !p.Ready || Game.LocalTick % 50 < 25 ? p.Instances[0].Self.Owner.Color.RGB : Color.White;
|
||||
return Pair.New(text, color);
|
||||
|
||||
Reference in New Issue
Block a user