Normalize yaml lineendings

This commit is contained in:
Paul Chote
2011-04-09 12:14:33 +12:00
parent 4c92293814
commit 110f1aacc2
34 changed files with 9249 additions and 9249 deletions

View File

@@ -1,93 +1,93 @@
Background@REPLAYBROWSER_BG:
Id:REPLAYBROWSER_BG
Delegate:ReplayBrowserDelegate
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:700
Height:410
Children:
Label@REPLAYBROWSER_LABEL_TITLE:
Id:REPLAYBROWSER_LABEL_TITLE
X:0
Y:20
Width:PARENT_RIGHT
Height:25
Text:Choose Replay
Align:Center
Bold:True
ScrollPanel@REPLAY_LIST:
Id:REPLAY_LIST
X:20
Y:50
Width:390
Height:300
Children:
Label@REPLAY_TEMPLATE:
Id:REPLAY_TEMPLATE
Width:PARENT_RIGHT-28
Height:25
X:2
Y:0
Visible:false
Container@REPLAY_INFO:
Id:REPLAY_INFO
X:0
Y:0
Width:PARENT_RIGHT
Height:PARENT_BOTTOM
Visible:false
Children:
MapPreview@MAP_PREVIEW:
Id:MAP_PREVIEW
X:PARENT_RIGHT-241
Y:30
Width:192
Height:192
Label@MAP_TITLE_LABEL:
Id:MAP_TITLE_LABEL
X:PARENT_RIGHT - 200 - WIDTH
Y:250
Align:Right
Width:70
Height:20
Text:Map:
Bold:True
Label@MAP_TITLE:
Id:MAP_TITLE
X:PARENT_RIGHT - 195
Y:250
Align:Left
Width:70
Height:20
Label@DURATION_LABEL:
Id:DURATION_LABEL
X:PARENT_RIGHT - 200 - WIDTH
Y:270
Align:Right
Width:70
Height:20
Text:Duration:
Bold:True
Label@DURATION:
Id:DURATION
X:PARENT_RIGHT - 195
Y:270
Align:Left
Width:70
Height:20
Button@WATCH_BUTTON:
Id:WATCH_BUTTON
X:PARENT_RIGHT - 140 - 130
Y:PARENT_BOTTOM - 45
Width:120
Height:25
Text:Watch
Bold:True
Button@CANCEL_BUTTON:
Id:CANCEL_BUTTON
X:PARENT_RIGHT - 140
Y:PARENT_BOTTOM - 45
Width:120
Height:25
Text:Cancel
Bold:True
Background@REPLAYBROWSER_BG:
Id:REPLAYBROWSER_BG
Delegate:ReplayBrowserDelegate
X:(WINDOW_RIGHT - WIDTH)/2
Y:(WINDOW_BOTTOM - HEIGHT)/2
Width:700
Height:410
Children:
Label@REPLAYBROWSER_LABEL_TITLE:
Id:REPLAYBROWSER_LABEL_TITLE
X:0
Y:20
Width:PARENT_RIGHT
Height:25
Text:Choose Replay
Align:Center
Bold:True
ScrollPanel@REPLAY_LIST:
Id:REPLAY_LIST
X:20
Y:50
Width:390
Height:300
Children:
Label@REPLAY_TEMPLATE:
Id:REPLAY_TEMPLATE
Width:PARENT_RIGHT-28
Height:25
X:2
Y:0
Visible:false
Container@REPLAY_INFO:
Id:REPLAY_INFO
X:0
Y:0
Width:PARENT_RIGHT
Height:PARENT_BOTTOM
Visible:false
Children:
MapPreview@MAP_PREVIEW:
Id:MAP_PREVIEW
X:PARENT_RIGHT-241
Y:30
Width:192
Height:192
Label@MAP_TITLE_LABEL:
Id:MAP_TITLE_LABEL
X:PARENT_RIGHT - 200 - WIDTH
Y:250
Align:Right
Width:70
Height:20
Text:Map:
Bold:True
Label@MAP_TITLE:
Id:MAP_TITLE
X:PARENT_RIGHT - 195
Y:250
Align:Left
Width:70
Height:20
Label@DURATION_LABEL:
Id:DURATION_LABEL
X:PARENT_RIGHT - 200 - WIDTH
Y:270
Align:Right
Width:70
Height:20
Text:Duration:
Bold:True
Label@DURATION:
Id:DURATION
X:PARENT_RIGHT - 195
Y:270
Align:Left
Width:70
Height:20
Button@WATCH_BUTTON:
Id:WATCH_BUTTON
X:PARENT_RIGHT - 140 - 130
Y:PARENT_BOTTOM - 45
Width:120
Height:25
Text:Watch
Bold:True
Button@CANCEL_BUTTON:
Id:CANCEL_BUTTON
X:PARENT_RIGHT - 140
Y:PARENT_BOTTOM - 45
Width:120
Height:25
Text:Cancel
Bold:True

View File

@@ -1,260 +1,260 @@
Palettes:
cursor: cursor.pal
cursor2: racursor.pal
Cursors:
mouse2: cursor
scroll-t:
start:1
x:14
y:-2
scroll-tr:
start:2
x:14
y:-2
scroll-r:
start:3
x:28
y:12
scroll-br:
start:4
x:28
y:22
scroll-b:
start:5
x:14
y:22
scroll-bl:
start:6
x:-2
y:22
scroll-l:
start:7
x:-1
y:13
scroll-tl:
start:8
x:-2
y:-2
scroll-t-blocked:
start:130
x:14
y:-2
scroll-tr-blocked:
start:131
x:14
y:-2
scroll-r-blocked:
start:132
x:28
y:12
scroll-br-blocked:
start:133
x:28
y:22
scroll-b-blocked:
start:134
x:14
y:22
scroll-bl-blocked:
start:135
x:-2
y:22
scroll-l-blocked:
start:136
x:-1
y:13
scroll-tl-blocked:
start:137
x:-2
y:-2
select:
start:12
length:6
x:12
y:12
default:
start:0
default-minimap:
start:86
length:1
generic-blocked:
start:9
x:12
y:12
generic-blocked-minimap:
start:27
x:12
y:12
attack:
start:18
length:8
x:12
y:12
attack-minimap:
start:140
length:8
x:12
y:12
enter:
start:119
length:3
x:12
y:12
enter-minimap:
start:148
length:3
x:12
y:12
c4:
start:122
length:3
x:12
y:12
c4-minimap:
start:127
length:3
x:12
y:12
guard:
start:153
length:1
x:12
y:12
guard-minimap:
start:152
length:1
x:12
y:12
# Cursors that need minimap variants
deploy:
start:53
length:9
x:12
y:12
repair:
start:29
length:24
x:12
y:12
repair-blocked:
start:126
length:1
x:12
y:12
sell:
start:62
length:24
x:12
y:12
sell-blocked:
start:125
length:1
x:12
y:12
ability:
start:88
length:8
x:12
y:12
nuke:
start:96
length:7
x:12
y:12
ioncannon:
start:103
length:16
x:12
y:12
sell-vehicle:
start:154
length:24
x:12
y:12
mouse4:cursor
move:
start:0
length:8
x:12
y:12
move-minimap:
start:9
length:4
x:12
y:12
attackmove:cursor
attackmove:
start:0
length:8
x:12
y:12
attackmove-minimap:
start:9
length:4
x:12
y:12
move-blocked:
start:8
x:12
y:12
move-blocked-minimap:
start:13
length:1
x:12
y:12
mouse3: cursor2
enter-blocked:
start:212
length:1
x:12
y:12
enter-blocked-minimap:
start:33
length:1
capture:
start:164
length:3
x:12
y:12
capture-minimap:
start:167
length:3
x:12
y:12
heal:
start:160
length:4
x:12
y:12
heal-minimap:
start:194
length:1
x:12
y:12
ability-minimap:
start:214
length:8
x:12
y:12
deploy-blocked:
start:211
length:1
x:12
y:12
goldwrench:
start:170
length:24
x:12
y:12
goldwrench-blocked:
start:213
length:1
x:12
Palettes:
cursor: cursor.pal
cursor2: racursor.pal
Cursors:
mouse2: cursor
scroll-t:
start:1
x:14
y:-2
scroll-tr:
start:2
x:14
y:-2
scroll-r:
start:3
x:28
y:12
scroll-br:
start:4
x:28
y:22
scroll-b:
start:5
x:14
y:22
scroll-bl:
start:6
x:-2
y:22
scroll-l:
start:7
x:-1
y:13
scroll-tl:
start:8
x:-2
y:-2
scroll-t-blocked:
start:130
x:14
y:-2
scroll-tr-blocked:
start:131
x:14
y:-2
scroll-r-blocked:
start:132
x:28
y:12
scroll-br-blocked:
start:133
x:28
y:22
scroll-b-blocked:
start:134
x:14
y:22
scroll-bl-blocked:
start:135
x:-2
y:22
scroll-l-blocked:
start:136
x:-1
y:13
scroll-tl-blocked:
start:137
x:-2
y:-2
select:
start:12
length:6
x:12
y:12
default:
start:0
default-minimap:
start:86
length:1
generic-blocked:
start:9
x:12
y:12
generic-blocked-minimap:
start:27
x:12
y:12
attack:
start:18
length:8
x:12
y:12
attack-minimap:
start:140
length:8
x:12
y:12
enter:
start:119
length:3
x:12
y:12
enter-minimap:
start:148
length:3
x:12
y:12
c4:
start:122
length:3
x:12
y:12
c4-minimap:
start:127
length:3
x:12
y:12
guard:
start:153
length:1
x:12
y:12
guard-minimap:
start:152
length:1
x:12
y:12
# Cursors that need minimap variants
deploy:
start:53
length:9
x:12
y:12
repair:
start:29
length:24
x:12
y:12
repair-blocked:
start:126
length:1
x:12
y:12
sell:
start:62
length:24
x:12
y:12
sell-blocked:
start:125
length:1
x:12
y:12
ability:
start:88
length:8
x:12
y:12
nuke:
start:96
length:7
x:12
y:12
ioncannon:
start:103
length:16
x:12
y:12
sell-vehicle:
start:154
length:24
x:12
y:12
mouse4:cursor
move:
start:0
length:8
x:12
y:12
move-minimap:
start:9
length:4
x:12
y:12
attackmove:cursor
attackmove:
start:0
length:8
x:12
y:12
attackmove-minimap:
start:9
length:4
x:12
y:12
move-blocked:
start:8
x:12
y:12
move-blocked-minimap:
start:13
length:1
x:12
y:12
mouse3: cursor2
enter-blocked:
start:212
length:1
x:12
y:12
enter-blocked-minimap:
start:33
length:1
capture:
start:164
length:3
x:12
y:12
capture-minimap:
start:167
length:3
x:12
y:12
heal:
start:160
length:4
x:12
y:12
heal-minimap:
start:194
length:1
x:12
y:12
ability-minimap:
start:214
length:8
x:12
y:12
deploy-blocked:
start:211
length:1
x:12
y:12
goldwrench:
start:170
length:24
x:12
y:12
goldwrench-blocked:
start:213
length:1
x:12
y:12

View File

@@ -1,91 +1,91 @@
Metadata:
Title: C&C
Description: OpenRA Reimagining of the classic game
Version: {DEV_VERSION}
Author: The OpenRA Developers
Standalone: true
Folders:
.
mods/cnc
mods/cnc/bits
mods/cnc/uibits
$mods/cnc/packages
Packages:
overrides.mix
bluetib.mix
snow.mix
speech.mix
conquer.mix
sounds.mix
tempicnh.mix
updatec.mix
temperat.mix
winter.mix
desert.mix
~movies-gdi.mix
~movies-nod.mix
~movies.mix
~scores.mix
Rules:
mods/cnc/rules/defaults.yaml
mods/cnc/rules/system.yaml
mods/cnc/rules/structures.yaml
mods/cnc/rules/infantry.yaml
mods/cnc/rules/vehicles.yaml
mods/cnc/rules/trees.yaml
mods/cnc/rules/civilian.yaml
mods/cnc/rules/tech.yaml
Sequences:
mods/cnc/sequences/structures.yaml
mods/cnc/sequences/vehicles.yaml
mods/cnc/sequences/infantry.yaml
mods/cnc/sequences/map.yaml
mods/cnc/sequences/misc.yaml
Cursors:
mods/cnc/cursors.yaml
Chrome:
mods/cnc/chrome.yaml
Assemblies:
mods/ra/OpenRA.Mods.RA.dll
mods/cnc/OpenRA.Mods.Cnc.dll
ChromeLayout:
mods/cnc/chrome/gameinit.yaml
mods/cnc/chrome/ingame.yaml
mods/cnc/chrome/mainmenu.yaml
mods/cnc/chrome/videoplayer.yaml
mods/cnc/chrome/settings.yaml
mods/cnc/chrome/gamelobby.yaml
mods/cnc/chrome/serverbrowser.yaml
mods/cnc/chrome/replaybrowser.yaml
Weapons:
mods/cnc/weapons.yaml
Movies:
mods/cnc/movies-gdi.yaml
mods/cnc/movies-nod.yaml
Voices:
mods/cnc/voices.yaml
Music:
mods/cnc/music.yaml
TileSets:
mods/cnc/tilesets/desert.yaml
mods/cnc/tilesets/winter.yaml
mods/cnc/tilesets/temperat.yaml
mods/cnc/tilesets/snow.yaml
LoadScreen: CncLoadScreen
ServerTraits:
PlayerCommands
LobbyCommands
MasterServerPinger
Metadata:
Title: C&C
Description: OpenRA Reimagining of the classic game
Version: {DEV_VERSION}
Author: The OpenRA Developers
Standalone: true
Folders:
.
mods/cnc
mods/cnc/bits
mods/cnc/uibits
$mods/cnc/packages
Packages:
overrides.mix
bluetib.mix
snow.mix
speech.mix
conquer.mix
sounds.mix
tempicnh.mix
updatec.mix
temperat.mix
winter.mix
desert.mix
~movies-gdi.mix
~movies-nod.mix
~movies.mix
~scores.mix
Rules:
mods/cnc/rules/defaults.yaml
mods/cnc/rules/system.yaml
mods/cnc/rules/structures.yaml
mods/cnc/rules/infantry.yaml
mods/cnc/rules/vehicles.yaml
mods/cnc/rules/trees.yaml
mods/cnc/rules/civilian.yaml
mods/cnc/rules/tech.yaml
Sequences:
mods/cnc/sequences/structures.yaml
mods/cnc/sequences/vehicles.yaml
mods/cnc/sequences/infantry.yaml
mods/cnc/sequences/map.yaml
mods/cnc/sequences/misc.yaml
Cursors:
mods/cnc/cursors.yaml
Chrome:
mods/cnc/chrome.yaml
Assemblies:
mods/ra/OpenRA.Mods.RA.dll
mods/cnc/OpenRA.Mods.Cnc.dll
ChromeLayout:
mods/cnc/chrome/gameinit.yaml
mods/cnc/chrome/ingame.yaml
mods/cnc/chrome/mainmenu.yaml
mods/cnc/chrome/videoplayer.yaml
mods/cnc/chrome/settings.yaml
mods/cnc/chrome/gamelobby.yaml
mods/cnc/chrome/serverbrowser.yaml
mods/cnc/chrome/replaybrowser.yaml
Weapons:
mods/cnc/weapons.yaml
Movies:
mods/cnc/movies-gdi.yaml
mods/cnc/movies-nod.yaml
Voices:
mods/cnc/voices.yaml
Music:
mods/cnc/music.yaml
TileSets:
mods/cnc/tilesets/desert.yaml
mods/cnc/tilesets/winter.yaml
mods/cnc/tilesets/temperat.yaml
mods/cnc/tilesets/snow.yaml
LoadScreen: CncLoadScreen
ServerTraits:
PlayerCommands
LobbyCommands
MasterServerPinger

View File

@@ -1,287 +1,287 @@
V01:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v25
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
V02:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v20
Building:
Footprint: xx xx
Dimensions: 2,2
V03:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v21
V04:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v24
V05:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v22
V06:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v26
V07:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v30
V08:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v23
V09:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v27
V10:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v28
V11:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v29
V12:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v34
V13:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v35
V14:
Inherits: ^CivField
V15:
Inherits: ^CivField
V16:
Inherits: ^CivField
V17:
Inherits: ^CivField
V18:
Inherits: ^CivField
V31:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
Image: v05
OverrideTileset: DESERT
OverrideImage: v31
V32:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
Image: v05
OverrideTileset: DESERT
OverrideImage: v32
V33:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
Image: v05
OverrideTileset: DESERT
OverrideImage: v33
ARCO:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
BARB:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Light
Tooltip:
Name: Wire Fence
Icon: barbicnh
WOOD:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Wood
Tooltip:
Name: Wooden Fence
Icon: woodicnh
BRIDGE1:
Inherits: ^Bridge
Bridge:
Template: 165
DestroyedTemplate: 166
Building:
Footprint: ____ ____ ____ ____
Dimensions: 4,4
BRIDGE2:
Inherits: ^Bridge
Bridge:
Template: 167
DestroyedTemplate: 168
Building:
Footprint: _____ _____ _____ _____ _____
Dimensions: 5,5
BRIDGE3:
Inherits: ^Bridge
Bridge:
Template: 169
DestroyedTemplate: 170
Building:
Footprint: ______ ______ ______ ______ ______
Dimensions: 6,5
BRIDGE4:
Inherits: ^Bridge
Bridge:
Template: 171
DestroyedTemplate: 172
Building:
Footprint: ______ ______ ______ ______
Dimensions: 6,4
C1:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianMaleVoice
C2:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C3:
Inherits: ^CivInfantry
C4:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C5:
Inherits: ^CivInfantry
C6:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C7:
Inherits: ^CivInfantry
C8:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C9:
Inherits: ^CivInfantry
C10:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
VICE:
AppearsOnRadar:
Health:
Radius: 3
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 4
Mobile:
Speed: 5
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Tiberium: 70
BlueTiberium: 70
Beach: 80
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground
AutoTarget:
ScanRadius: 4
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
Valued:
Cost: 1000
Tooltip:
Name: Viceroid
AttackFrontal:
PrimaryWeapon: Chemspray
AttackWander:
RenderUnit:
Smokes: False
WithMuzzleFlash:
V01:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v25
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
V02:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v20
Building:
Footprint: xx xx
Dimensions: 2,2
V03:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v21
V04:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v24
V05:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v22
V06:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v26
V07:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v30
V08:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v23
V09:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v27
V10:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v28
V11:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v29
V12:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v34
V13:
Inherits: ^CivBuilding
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v35
V14:
Inherits: ^CivField
V15:
Inherits: ^CivField
V16:
Inherits: ^CivField
V17:
Inherits: ^CivField
V18:
Inherits: ^CivField
V31:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
Image: v05
OverrideTileset: DESERT
OverrideImage: v31
V32:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
Image: v05
OverrideTileset: DESERT
OverrideImage: v32
V33:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
Image: v05
OverrideTileset: DESERT
OverrideImage: v33
ARCO:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
RenderBuilding:
BARB:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Light
Tooltip:
Name: Wire Fence
Icon: barbicnh
WOOD:
Inherits: ^Wall
Health:
HP: 100
Armor:
Type: Wood
Tooltip:
Name: Wooden Fence
Icon: woodicnh
BRIDGE1:
Inherits: ^Bridge
Bridge:
Template: 165
DestroyedTemplate: 166
Building:
Footprint: ____ ____ ____ ____
Dimensions: 4,4
BRIDGE2:
Inherits: ^Bridge
Bridge:
Template: 167
DestroyedTemplate: 168
Building:
Footprint: _____ _____ _____ _____ _____
Dimensions: 5,5
BRIDGE3:
Inherits: ^Bridge
Bridge:
Template: 169
DestroyedTemplate: 170
Building:
Footprint: ______ ______ ______ ______ ______
Dimensions: 6,5
BRIDGE4:
Inherits: ^Bridge
Bridge:
Template: 171
DestroyedTemplate: 172
Building:
Footprint: ______ ______ ______ ______
Dimensions: 6,4
C1:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianMaleVoice
C2:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C3:
Inherits: ^CivInfantry
C4:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C5:
Inherits: ^CivInfantry
C6:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C7:
Inherits: ^CivInfantry
C8:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
C9:
Inherits: ^CivInfantry
C10:
Inherits: ^CivInfantry
Selectable:
Voice: CivilianFemaleVoice
VICE:
AppearsOnRadar:
Health:
Radius: 3
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 4
Mobile:
Speed: 5
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Tiberium: 70
BlueTiberium: 70
Beach: 80
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground
AutoTarget:
ScanRadius: 4
AttackMove:
HiddenUnderFog:
GainsExperience:
GivesExperience:
Valued:
Cost: 1000
Tooltip:
Name: Viceroid
AttackFrontal:
PrimaryWeapon: Chemspray
AttackWander:
RenderUnit:
Smokes: False
WithMuzzleFlash:

View File

@@ -1,329 +1,329 @@
^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 60
Rough: 40
Road: 100
Tiberium: 40
BlueTiberium: 40
Beach: 40
ROT: 5
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Buildable:
Queue: Vehicle
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
^Tank:
AppearsOnRadar:
Mobile:
Crushes: wall, crate
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Tiberium: 70
BlueTiberium: 70
Beach: 70
ROT: 5
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Buildable:
Queue: Vehicle
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
^Helicopter:
AppearsOnRadar:
UseLocation: yes
TargetableUnit:
TargetTypes: Air
Selectable:
Voice: VehicleVoice
Helicopter:
RepairBuildings: hpad
RearmBuildings:
LandWhenIdle: false
Buildable:
Queue: Plane
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Armor:
Type: None
RevealsShroud:
Range: 4
AutoTarget:
ScanRadius: 4
Mobile:
Crushes: crate
SharesCell: true
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Tiberium: 70
PathingCost: 200
BlueTiberium: 70
PathingCost: 200
Beach: 80
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground
Buildable:
Queue: Infantry
TakeCover:
RenderInfantryProne:
AttackMove:
Passenger:
CargoType: Infantry
HiddenUnderFog:
PoisonedByTiberium:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
SpawnViceroid:
^CivInfantry:
Inherits: ^Infantry
-Buildable:
-AutoTarget:
-TakeCover:
-RenderInfantryProne:
AppearsOnRadar:
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Tooltip:
Name: Civilian
Mobile:
Speed: 4
Health:
HP: 25
RevealsShroud:
Range: 2
AttackFrontal:
PrimaryWeapon: Pistol
ActorLostNotification:
Notification: civdead1.aud
NotifyAll: true
ScaredyCat:
RenderInfantryPanic:
^Plane:
AppearsOnRadar:
UseLocation: yes
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Air
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
^Ship:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Water: 100
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground, Water
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
^Building:
AppearsOnRadar:
Selectable:
Priority: 3
TargetableBuilding:
TargetTypes: Ground
Armor:
Type: Wood
RepairableBuilding:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: constru2.aud, hvydoor1.aud
SellSounds: cashturn.aud
SoundOnDamageTransition:
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Buildable:
Queue: Building
RenderBuilding:
DeadBuildingState:
EmitInfantryOnSell:
ActorTypes: e6,e1
MustBeDestroyed:
GivesExperience:
CaptureNotification@GDI:
Race: gdi
Notification: gdicapt1.aud
CaptureNotification@NOD:
Race: nod
Notification: nodcapt1.aud
ActorLostNotification:
Notification: strclost.aud
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
Sellable:
^CivBuilding:
Inherits: ^Building
-Buildable:
DeadBuildingState:
Zombie: true
Health:
HP: 400
Armor:
Type: Wood
Building:
-RepairableBuilding:
Tooltip:
Name: Civilian Building
^CivField:
Inherits: ^CivBuilding
-Selectable:
DeadBuildingState:
Zombie: true
Tooltip:
Name: Field
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v23
^Wall:
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: hvydoor1.aud
Capturable: false
BaseNormal: no
Adjacent: 7
TargetableBuilding:
TargetTypes: Ground
Wall:
CrushClasses: wall
CrushSound: sandbag2.aud
LineBuild:
Range: 8
Selectable:
Priority: 1
RenderBuildingWall:
HasMakeAnimation: false
Palette: staticterrain
GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
Sellable:
^Tree:
Tooltip:
Name: Tree
RenderBuilding:
Palette: staticterrain
Building:
Footprint: __ x_
Dimensions: 2,2
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
^Rock:
Tooltip:
Name: Rock
RenderBuilding:
Palette: staticterrain
Building:
Footprint: __ x_
Dimensions: 2,2
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
^Husk:
Health:
HP: 140
Armor:
Type: Light
Husk:
Selectable:
Priority: -1
HiddenUnderFog:
AppearsOnRadar:
Burns:
^Bridge:
Tooltip:
Name: Bridge
TargetableBuilding:
TargetTypes: Ground, Water
BelowUnits:
Health:
HP: 1000
SoundOnDamageTransition:
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Building:
Footprint: ______ ______ ______ ______
Dimensions: 6,4
^Vehicle:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Clear: 60
Rough: 40
Road: 100
Tiberium: 40
BlueTiberium: 40
Beach: 40
ROT: 5
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Buildable:
Queue: Vehicle
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
^Tank:
AppearsOnRadar:
Mobile:
Crushes: wall, crate
TerrainSpeeds:
Clear: 80
Rough: 70
Road: 100
Tiberium: 70
BlueTiberium: 70
Beach: 70
ROT: 5
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Buildable:
Queue: Vehicle
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
IronCurtainable:
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
^Helicopter:
AppearsOnRadar:
UseLocation: yes
TargetableUnit:
TargetTypes: Air
Selectable:
Voice: VehicleVoice
Helicopter:
RepairBuildings: hpad
RearmBuildings:
LandWhenIdle: false
Buildable:
Queue: Plane
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Armor:
Type: None
RevealsShroud:
Range: 4
AutoTarget:
ScanRadius: 4
Mobile:
Crushes: crate
SharesCell: true
TerrainSpeeds:
Clear: 90
Rough: 80
Road: 100
Tiberium: 70
PathingCost: 200
BlueTiberium: 70
PathingCost: 200
Beach: 80
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground
Buildable:
Queue: Infantry
TakeCover:
RenderInfantryProne:
AttackMove:
Passenger:
CargoType: Infantry
HiddenUnderFog:
PoisonedByTiberium:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
SpawnViceroid:
^CivInfantry:
Inherits: ^Infantry
-Buildable:
-AutoTarget:
-TakeCover:
-RenderInfantryProne:
AppearsOnRadar:
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Tooltip:
Name: Civilian
Mobile:
Speed: 4
Health:
HP: 25
RevealsShroud:
Range: 2
AttackFrontal:
PrimaryWeapon: Pistol
ActorLostNotification:
Notification: civdead1.aud
NotifyAll: true
ScaredyCat:
RenderInfantryPanic:
^Plane:
AppearsOnRadar:
UseLocation: yes
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Air
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
^Ship:
AppearsOnRadar:
Mobile:
Crushes: crate
TerrainSpeeds:
Water: 100
Selectable:
Voice: GenericVoice
TargetableUnit:
TargetTypes: Ground, Water
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:
ActorLostNotification:
Notification: unitlost.aud
AttackMove:
^Building:
AppearsOnRadar:
Selectable:
Priority: 3
TargetableBuilding:
TargetTypes: Ground
Armor:
Type: Wood
RepairableBuilding:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: constru2.aud, hvydoor1.aud
SellSounds: cashturn.aud
SoundOnDamageTransition:
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Buildable:
Queue: Building
RenderBuilding:
DeadBuildingState:
EmitInfantryOnSell:
ActorTypes: e6,e1
MustBeDestroyed:
GivesExperience:
CaptureNotification@GDI:
Race: gdi
Notification: gdicapt1.aud
CaptureNotification@NOD:
Race: nod
Notification: nodcapt1.aud
ActorLostNotification:
Notification: strclost.aud
EditorAppearance:
RelativeToTopLeft: yes
ShakeOnDeath:
Sellable:
^CivBuilding:
Inherits: ^Building
-Buildable:
DeadBuildingState:
Zombie: true
Health:
HP: 400
Armor:
Type: Wood
Building:
-RepairableBuilding:
Tooltip:
Name: Civilian Building
^CivField:
Inherits: ^CivBuilding
-Selectable:
DeadBuildingState:
Zombie: true
Tooltip:
Name: Field
RenderBuilding:
OverrideTileset: DESERT
OverrideImage: v23
^Wall:
AppearsOnRadar:
Building:
Dimensions: 1,1
Footprint: x
BuildSounds: hvydoor1.aud
Capturable: false
BaseNormal: no
Adjacent: 7
TargetableBuilding:
TargetTypes: Ground
Wall:
CrushClasses: wall
CrushSound: sandbag2.aud
LineBuild:
Range: 8
Selectable:
Priority: 1
RenderBuildingWall:
HasMakeAnimation: false
Palette: staticterrain
GivesExperience:
EditorAppearance:
RelativeToTopLeft: yes
AutoTargetIgnore:
Sellable:
^Tree:
Tooltip:
Name: Tree
RenderBuilding:
Palette: staticterrain
Building:
Footprint: __ x_
Dimensions: 2,2
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
^Rock:
Tooltip:
Name: Rock
RenderBuilding:
Palette: staticterrain
Building:
Footprint: __ x_
Dimensions: 2,2
AppearsOnRadar:
RadarColorFromTerrain:
Terrain: Tree
EditorAppearance:
RelativeToTopLeft: yes
^Husk:
Health:
HP: 140
Armor:
Type: Light
Husk:
Selectable:
Priority: -1
HiddenUnderFog:
AppearsOnRadar:
Burns:
^Bridge:
Tooltip:
Name: Bridge
TargetableBuilding:
TargetTypes: Ground, Water
BelowUnits:
Health:
HP: 1000
SoundOnDamageTransition:
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Building:
Footprint: ______ ______ ______ ______
Dimensions: 6,4

View File

@@ -1,184 +1,184 @@
E1:
Inherits: ^Infantry
Valued:
Cost: 100
Tooltip:
Name: Minigunner
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Icon: e1icnh
Buildable:
BuildPaletteOrder: 10
Owner: gdi, nod
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Health:
HP: 50
AttackFrontal:
PrimaryWeapon: M16
RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3,idle4
E2:
Inherits: ^Infantry
Valued:
Cost: 160
Tooltip:
Name: Grenadier
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Icon: e2icnh
Buildable:
BuildPaletteOrder: 40
Prerequisites: hq
Owner: gdi
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Health:
HP: 50
AttackFrontal:
PrimaryWeapon: Grenade
PrimaryOffset: 0,0,0,-10
FireDelay: 15
RenderInfantryProne:
IdleAnimations: idle1,idle2
Explodes:
Weapon: UnitExplodeSmall
Chance: 50
E3:
Inherits: ^Infantry
Valued:
Cost: 300
Tooltip:
Name: Rocket Soldier
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
Icon: e3icnh
Buildable:
BuildPaletteOrder: 20
Owner: nod, gdi
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 3
Health:
HP: 45
AttackFrontal:
PrimaryWeapon: Rockets
PrimaryOffset: 0,0,0,-10
FireDelay: 5
RenderInfantryProne:
IdleAnimations: idle1,idle2
E4:
Inherits: ^Infantry
Valued:
Cost: 200
Tooltip:
Name: Flamethrower
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Icon: e4icnh
Buildable:
BuildPaletteOrder: 40
Owner: nod
Prerequisites: hq
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Health:
HP: 90
AttackFrontal:
PrimaryWeapon: Flamethrower
PrimaryOffset: 0,0,0,-5
FireDelay: 3
WithMuzzleFlash:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E5:
Inherits: ^Infantry
Valued:
Cost: 300
Tooltip:
Name: Chem Warrior
Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles
Icon: e5icnh
Buildable:
BuildPaletteOrder: 50
Owner: nod
Prerequisites: tmpl
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Health:
HP: 90
AttackFrontal:
PrimaryWeapon: Chemspray
PrimaryOffset: 0,0,0,-5
FireDelay: 3
WithMuzzleFlash:
-PoisonedByTiberium:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E6:
Inherits: ^Infantry
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
Icon: e6icnh
Buildable:
BuildPaletteOrder: 30
Owner: gdi,nod
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Health:
HP: 25
Passenger:
PipType: Yellow
EngineerRepair:
EngineerCapture:
-AutoTarget:
AttackMove:
JustMove: true
RenderInfantryProne:
IdleAnimations: idle1,idle2
RMBO:
Inherits: ^Infantry
Valued:
Cost: 1000
Tooltip:
Icon: rmboicnh
Name: Commando
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Buildable:
BuildPaletteOrder: 50
Owner: gdi
Prerequisites: eye
Selectable:
Bounds: 12,17,0,-6
Voice: CommandoVoice
Mobile:
Speed: 5
Health:
HP: 200
RevealsShroud:
Range: 5
AutoTarget:
ScanRadius: 5
C4Demolition:
C4Delay: 45
AttackFrontal:
PrimaryWeapon: Sniper
RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3
AnnounceOnBuild:
E1:
Inherits: ^Infantry
Valued:
Cost: 100
Tooltip:
Name: Minigunner
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Icon: e1icnh
Buildable:
BuildPaletteOrder: 10
Owner: gdi, nod
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Health:
HP: 50
AttackFrontal:
PrimaryWeapon: M16
RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3,idle4
E2:
Inherits: ^Infantry
Valued:
Cost: 160
Tooltip:
Name: Grenadier
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Icon: e2icnh
Buildable:
BuildPaletteOrder: 40
Prerequisites: hq
Owner: gdi
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Health:
HP: 50
AttackFrontal:
PrimaryWeapon: Grenade
PrimaryOffset: 0,0,0,-10
FireDelay: 15
RenderInfantryProne:
IdleAnimations: idle1,idle2
Explodes:
Weapon: UnitExplodeSmall
Chance: 50
E3:
Inherits: ^Infantry
Valued:
Cost: 300
Tooltip:
Name: Rocket Soldier
Description: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
Icon: e3icnh
Buildable:
BuildPaletteOrder: 20
Owner: nod, gdi
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 3
Health:
HP: 45
AttackFrontal:
PrimaryWeapon: Rockets
PrimaryOffset: 0,0,0,-10
FireDelay: 5
RenderInfantryProne:
IdleAnimations: idle1,idle2
E4:
Inherits: ^Infantry
Valued:
Cost: 200
Tooltip:
Name: Flamethrower
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Icon: e4icnh
Buildable:
BuildPaletteOrder: 40
Owner: nod
Prerequisites: hq
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Health:
HP: 90
AttackFrontal:
PrimaryWeapon: Flamethrower
PrimaryOffset: 0,0,0,-5
FireDelay: 3
WithMuzzleFlash:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E5:
Inherits: ^Infantry
Valued:
Cost: 300
Tooltip:
Name: Chem Warrior
Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles
Icon: e5icnh
Buildable:
BuildPaletteOrder: 50
Owner: nod
Prerequisites: tmpl
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Health:
HP: 90
AttackFrontal:
PrimaryWeapon: Chemspray
PrimaryOffset: 0,0,0,-5
FireDelay: 3
WithMuzzleFlash:
-PoisonedByTiberium:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E6:
Inherits: ^Infantry
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
Icon: e6icnh
Buildable:
BuildPaletteOrder: 30
Owner: gdi,nod
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Health:
HP: 25
Passenger:
PipType: Yellow
EngineerRepair:
EngineerCapture:
-AutoTarget:
AttackMove:
JustMove: true
RenderInfantryProne:
IdleAnimations: idle1,idle2
RMBO:
Inherits: ^Infantry
Valued:
Cost: 1000
Tooltip:
Icon: rmboicnh
Name: Commando
Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Buildable:
BuildPaletteOrder: 50
Owner: gdi
Prerequisites: eye
Selectable:
Bounds: 12,17,0,-6
Voice: CommandoVoice
Mobile:
Speed: 5
Health:
HP: 200
RevealsShroud:
Range: 5
AutoTarget:
ScanRadius: 5
C4Demolition:
C4Delay: 45
AttackFrontal:
PrimaryWeapon: Sniper
RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3
AnnounceOnBuild:
AnnounceOnKill:

File diff suppressed because it is too large Load Diff

View File

@@ -1,200 +1,200 @@
Player:
PlaceBuilding:
TechTree:
SupportPowerManager:
ConquestVictoryConditions:
PowerManager:
PlayerResources:
InitialCash: 5000
ActorGroupProxy:
DeveloperMode:
HackyAI@Default:
Name:Easy AI
BuildingFractions:
proc: 20%
pyle: 5%
hand: 5%
weap: 5%
hq: 2%
afld: 5%
gtwr: 5%
gun: 5%
atwr: 5%
obli: 5%
sam: 1%
eye: 1%
tmpl: 1%
silo: 5%
fix: 1%
UnitsToBuild:
e1: 0%
e2: 0%
e3: 0%
e4: 0%
e5: 0%
bggy: 0%
bike: 0%
1tnk: 0%
jeep: 0%
mtnk: 0%
arty: 0%
PlayerColorPalette:
BasePalette: terrain
PaletteFormat: cnc
SurrenderOnDisconnect:
World:
OpenWidgetAtGameStart:
Widget: INGAME_ROOT
ObserverWidget: OBSERVER_ROOT
ScreenShaker:
NukePaletteEffect:
CncWaterPaletteRotation:
BuildingInfluence:
UnitInfluence:
BridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4
PaletteFromCurrentTileset@terrain:
Name: terrain
PaletteFromCurrentTileset@static:
Name: staticterrain
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ColorPickerPaletteModifier:
ShroudPalette@shroud:
ShroudPalette@fog:
IsFog: yes
Name: fog
Country@gdi:
Name: GDI
Race: gdi
Country@nod:
Name: Nod
Race: nod
ChooseBuildTabOnSelect:
BibLayer:
ResourceLayer:
ResourceType@green-tib:
ResourceType: 1
Palette: staticterrain
TerrainType: Tiberium
SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
ValuePerUnit: 30
Name: Tiberium
PipColor: Green
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
ResourceType@blue-tib:
ResourceType: 2
Palette: staticterrain
TerrainType: BlueTiberium
SpriteNames: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
ValuePerUnit: 60
Name: Blue Tiberium
# todo: add a blue pip.
PipColor: Red
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
SmudgeLayer@SCORCH:
Type:Scorch
SmokePercentage:50
Types:sc1,sc2,sc3,sc4,sc5,sc6
Depths:1,1,1,1,1,1
SmudgeLayer@CRATER:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
SpawnMapActors:
CreateMPPlayers:
SpawnMPUnits:
MPStartLocations:
EvaAlerts:
RadarUp: comcntr1.aud
RadarDown: powrdn1.aud
BuildingCannotPlaceAudio: deploy1.aud
CashTickUp:
CashTickDown:
LowPower: lopower1.aud
SilosNeeded: silos1.aud
PrimaryBuildingSelected: pribldg1.aud
AbilityInsufficientPower: nopower1.aud
LevelUp: text2.aud
SpatialBins:
BinSize: 4
Shroud:
CrateSpawner:
Minimum: 1
Maximum: 3
SpawnInterval: 120
WaterChance: 0
PathFinder:
ValidateOrder:
CRATE:
Tooltip:
Name: Crate
Crate:
Lifetime: 120
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
GiveCashCrateAction:
Amount: 1000
SelectionShares: 20
Effect: dollar
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
LevelUpCrateAction:
SelectionShares: 20
ExplodeCrateAction@fire:
Weapon: Napalm.Crate
SelectionShares: 5
ExplodeCrateAction@boom:
Weapon: Atomic
SelectionShares: 5
CloakCrateAction:
SelectionShares: 5
InitialDelay: 5
CloakDelay: 5
CloakSound: appear1.aud
UncloakSound: appear1.aud
Effect: stealth
ExcludedActorTypes: e1,e2,e3,e4,e5,e6,rmbo,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10
GiveMcvCrateAction:
SelectionShares: 2
NoBaseSelectionShares: 9001
Unit: mcv
RenderUnit:
BelowUnits:
mpspawn:
Waypoint:
RenderEditorOnly:
waypoint:
Waypoint:
Player:
PlaceBuilding:
TechTree:
SupportPowerManager:
ConquestVictoryConditions:
PowerManager:
PlayerResources:
InitialCash: 5000
ActorGroupProxy:
DeveloperMode:
HackyAI@Default:
Name:Easy AI
BuildingFractions:
proc: 20%
pyle: 5%
hand: 5%
weap: 5%
hq: 2%
afld: 5%
gtwr: 5%
gun: 5%
atwr: 5%
obli: 5%
sam: 1%
eye: 1%
tmpl: 1%
silo: 5%
fix: 1%
UnitsToBuild:
e1: 0%
e2: 0%
e3: 0%
e4: 0%
e5: 0%
bggy: 0%
bike: 0%
1tnk: 0%
jeep: 0%
mtnk: 0%
arty: 0%
PlayerColorPalette:
BasePalette: terrain
PaletteFormat: cnc
SurrenderOnDisconnect:
World:
OpenWidgetAtGameStart:
Widget: INGAME_ROOT
ObserverWidget: OBSERVER_ROOT
ScreenShaker:
NukePaletteEffect:
CncWaterPaletteRotation:
BuildingInfluence:
UnitInfluence:
BridgeLayer:
Bridges: bridge1, bridge2, bridge3, bridge4
PaletteFromCurrentTileset@terrain:
Name: terrain
PaletteFromCurrentTileset@static:
Name: staticterrain
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ColorPickerPaletteModifier:
ShroudPalette@shroud:
ShroudPalette@fog:
IsFog: yes
Name: fog
Country@gdi:
Name: GDI
Race: gdi
Country@nod:
Name: Nod
Race: nod
ChooseBuildTabOnSelect:
BibLayer:
ResourceLayer:
ResourceType@green-tib:
ResourceType: 1
Palette: staticterrain
TerrainType: Tiberium
SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
ValuePerUnit: 30
Name: Tiberium
PipColor: Green
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
ResourceType@blue-tib:
ResourceType: 2
Palette: staticterrain
TerrainType: BlueTiberium
SpriteNames: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
ValuePerUnit: 60
Name: Blue Tiberium
# todo: add a blue pip.
PipColor: Red
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
SmudgeLayer@SCORCH:
Type:Scorch
SmokePercentage:50
Types:sc1,sc2,sc3,sc4,sc5,sc6
Depths:1,1,1,1,1,1
SmudgeLayer@CRATER:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
SpawnMapActors:
CreateMPPlayers:
SpawnMPUnits:
MPStartLocations:
EvaAlerts:
RadarUp: comcntr1.aud
RadarDown: powrdn1.aud
BuildingCannotPlaceAudio: deploy1.aud
CashTickUp:
CashTickDown:
LowPower: lopower1.aud
SilosNeeded: silos1.aud
PrimaryBuildingSelected: pribldg1.aud
AbilityInsufficientPower: nopower1.aud
LevelUp: text2.aud
SpatialBins:
BinSize: 4
Shroud:
CrateSpawner:
Minimum: 1
Maximum: 3
SpawnInterval: 120
WaterChance: 0
PathFinder:
ValidateOrder:
CRATE:
Tooltip:
Name: Crate
Crate:
Lifetime: 120
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
GiveCashCrateAction:
Amount: 1000
SelectionShares: 20
Effect: dollar
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
LevelUpCrateAction:
SelectionShares: 20
ExplodeCrateAction@fire:
Weapon: Napalm.Crate
SelectionShares: 5
ExplodeCrateAction@boom:
Weapon: Atomic
SelectionShares: 5
CloakCrateAction:
SelectionShares: 5
InitialDelay: 5
CloakDelay: 5
CloakSound: appear1.aud
UncloakSound: appear1.aud
Effect: stealth
ExcludedActorTypes: e1,e2,e3,e4,e5,e6,rmbo,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10
GiveMcvCrateAction:
SelectionShares: 2
NoBaseSelectionShares: 9001
Unit: mcv
RenderUnit:
BelowUnits:
mpspawn:
Waypoint:
RenderEditorOnly:
waypoint:
Waypoint:
RenderEditorOnly:

View File

@@ -1,60 +1,60 @@
# Oil Derrick
V19:
Inherits: ^CivBuilding
RenderBuilding:
Palette: staticterrain
CashTrickler:
Building:
Footprint: x
Dimensions: 1,1
Capturable: true
RevealsShroud:
Range: 3
-DeadBuildingState:
Tooltip:
Name: Oil Derrick
LeavesHusk:
HuskActor: V19.Husk
V19.Husk:
Inherits: ^CivBuilding
-DeadBuildingState:
-Health:
RenderBuilding:
Palette: staticterrain
WithFire:
Building:
Footprint: x
Dimensions: 1,1
Tooltip:
Name: Oil Derrick
# Hospital
HOSP:
Inherits: ^CivBuilding
RenderBuilding:
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Hospital
# Bio Lab
BIO:
Inherits: ^CivBuilding
RenderBuilding:
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Bio Lab
# Prison / Tech Center
MISS:
Inherits: ^CivBuilding
RenderBuilding:
Building:
Footprint: xxx xxx
Dimensions: 3,2
Tooltip:
Name: Tech Center
# Oil Derrick
V19:
Inherits: ^CivBuilding
RenderBuilding:
Palette: staticterrain
CashTrickler:
Building:
Footprint: x
Dimensions: 1,1
Capturable: true
RevealsShroud:
Range: 3
-DeadBuildingState:
Tooltip:
Name: Oil Derrick
LeavesHusk:
HuskActor: V19.Husk
V19.Husk:
Inherits: ^CivBuilding
-DeadBuildingState:
-Health:
RenderBuilding:
Palette: staticterrain
WithFire:
Building:
Footprint: x
Dimensions: 1,1
Tooltip:
Name: Oil Derrick
# Hospital
HOSP:
Inherits: ^CivBuilding
RenderBuilding:
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Hospital
# Bio Lab
BIO:
Inherits: ^CivBuilding
RenderBuilding:
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Bio Lab
# Prison / Tech Center
MISS:
Inherits: ^CivBuilding
RenderBuilding:
Building:
Footprint: xxx xxx
Dimensions: 3,2
Tooltip:
Name: Tech Center

View File

@@ -1,137 +1,137 @@
SPLIT2:
Inherits: ^Tree
RenderBuilding:
Palette: staticterrain
SeedsResource:
ResourceType:Tiberium
Tooltip:
Name: Blossom Tree
RadarColorFromTerrain:
Terrain: Tiberium
SPLIT3:
Inherits: ^Tree
RenderBuilding:
Palette: staticterrain
SeedsResource:
ResourceType:Tiberium
Tooltip:
Name: Blossom Tree
RadarColorFromTerrain:
Terrain: Tiberium
ROCK1:
Inherits: ^Rock
ROCK2:
Inherits: ^Rock
ROCK3:
Inherits: ^Rock
ROCK4:
Inherits: ^Rock
ROCK5:
Inherits: ^Rock
ROCK6:
Inherits: ^Rock
ROCK7:
Inherits: ^Rock
T01:
Inherits: ^Tree
T02:
Inherits: ^Tree
T03:
Inherits: ^Tree
T04:
Inherits: ^Tree
T05:
Inherits: ^Tree
T06:
Inherits: ^Tree
T07:
Inherits: ^Tree
T08:
Inherits: ^Tree
Building:
Footprint: x_
Dimensions: 2,1
T09:
Inherits: ^Tree
Building:
Footprint: x_
Dimensions: 2,1
T10:
Inherits: ^Tree
Building:
Footprint: __ xx
T11:
Inherits: ^Tree
Building:
Footprint: __ xx
T12:
Inherits: ^Tree
T13:
Inherits: ^Tree
T14:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T15:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T16:
Inherits: ^Tree
T17:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T18:
Inherits: ^Tree
TC01:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
TC02:
Inherits: ^Tree
Building:
Footprint: _x_ xx_
Dimensions: 3,2
TC03:
Inherits: ^Tree
Building:
Footprint: xx_ xx_
Dimensions: 3,2
TC04:
Inherits: ^Tree
Building:
Footprint: ____ xxx_ x___
Dimensions: 4,3
TC05:
Inherits: ^Tree
Building:
Footprint: __x_ xxx_ _xx_
Dimensions: 4,3
SPLIT2:
Inherits: ^Tree
RenderBuilding:
Palette: staticterrain
SeedsResource:
ResourceType:Tiberium
Tooltip:
Name: Blossom Tree
RadarColorFromTerrain:
Terrain: Tiberium
SPLIT3:
Inherits: ^Tree
RenderBuilding:
Palette: staticterrain
SeedsResource:
ResourceType:Tiberium
Tooltip:
Name: Blossom Tree
RadarColorFromTerrain:
Terrain: Tiberium
ROCK1:
Inherits: ^Rock
ROCK2:
Inherits: ^Rock
ROCK3:
Inherits: ^Rock
ROCK4:
Inherits: ^Rock
ROCK5:
Inherits: ^Rock
ROCK6:
Inherits: ^Rock
ROCK7:
Inherits: ^Rock
T01:
Inherits: ^Tree
T02:
Inherits: ^Tree
T03:
Inherits: ^Tree
T04:
Inherits: ^Tree
T05:
Inherits: ^Tree
T06:
Inherits: ^Tree
T07:
Inherits: ^Tree
T08:
Inherits: ^Tree
Building:
Footprint: x_
Dimensions: 2,1
T09:
Inherits: ^Tree
Building:
Footprint: x_
Dimensions: 2,1
T10:
Inherits: ^Tree
Building:
Footprint: __ xx
T11:
Inherits: ^Tree
Building:
Footprint: __ xx
T12:
Inherits: ^Tree
T13:
Inherits: ^Tree
T14:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T15:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T16:
Inherits: ^Tree
T17:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T18:
Inherits: ^Tree
TC01:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
TC02:
Inherits: ^Tree
Building:
Footprint: _x_ xx_
Dimensions: 3,2
TC03:
Inherits: ^Tree
Building:
Footprint: xx_ xx_
Dimensions: 3,2
TC04:
Inherits: ^Tree
Building:
Footprint: ____ xxx_ x___
Dimensions: 4,3
TC05:
Inherits: ^Tree
Building:
Footprint: __x_ xxx_ _xx_
Dimensions: 4,3

File diff suppressed because it is too large Load Diff

View File

@@ -1,39 +1,39 @@
GenericVoice:
Variants:
nod: .v01,.v03
gdi: .v01,.v03
Voices:
Select: await1,ready,report1,yessir1
Move: ackno,affirm1,noprob,ritaway,roger,ugotit
Die: nuyell1,nuyell3,nuyell4,nuyell5
DisableVariants: Die
VehicleVoice:
Variants:
nod: .v00,.v02
gdi: .v00,.v02
Voices:
Select: vehic1,yessir1,report1,await1,unit1
Move: ackno,affirm1,movout1
CivilianMaleVoice:
Voices:
Select: guyyeah1
Move: guyokay1
Die: nuyell1,nuyell3,nuyell4,nuyell5
CivilianFemaleVoice:
Voices:
Select: girlyeah
Move: girlokay
Die: nuyell1,nuyell3,nuyell4,nuyell5
CommandoVoice:
Voices:
Select: yeah1,yes1,yo1
Move: cmon1,onit1,gotit1
Attack: onit1,gotit1
Demolish: bombit1
Die: ramyell1
Build: rokroll1
Kill: keepem1,laugh1,lefty1
GenericVoice:
Variants:
nod: .v01,.v03
gdi: .v01,.v03
Voices:
Select: await1,ready,report1,yessir1
Move: ackno,affirm1,noprob,ritaway,roger,ugotit
Die: nuyell1,nuyell3,nuyell4,nuyell5
DisableVariants: Die
VehicleVoice:
Variants:
nod: .v00,.v02
gdi: .v00,.v02
Voices:
Select: vehic1,yessir1,report1,await1,unit1
Move: ackno,affirm1,movout1
CivilianMaleVoice:
Voices:
Select: guyyeah1
Move: guyokay1
Die: nuyell1,nuyell3,nuyell4,nuyell5
CivilianFemaleVoice:
Voices:
Select: girlyeah
Move: girlokay
Die: nuyell1,nuyell3,nuyell4,nuyell5
CommandoVoice:
Voices:
Select: yeah1,yes1,yo1
Move: cmon1,onit1,gotit1
Attack: onit1,gotit1
Demolish: bombit1
Die: ramyell1
Build: rokroll1
Kill: keepem1,laugh1,lefty1

File diff suppressed because it is too large Load Diff