Normalize yaml lineendings
This commit is contained in:
@@ -1,329 +1,329 @@
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^Vehicle:
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Clear: 60
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Rough: 40
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Road: 100
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Tiberium: 40
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BlueTiberium: 40
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Beach: 40
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ROT: 5
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Buildable:
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Queue: Vehicle
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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AttackMove:
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^Tank:
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AppearsOnRadar:
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Mobile:
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Crushes: wall, crate
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TerrainSpeeds:
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Clear: 80
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Rough: 70
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Road: 100
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Tiberium: 70
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BlueTiberium: 70
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Beach: 70
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ROT: 5
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Buildable:
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Queue: Vehicle
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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AttackMove:
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^Helicopter:
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AppearsOnRadar:
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UseLocation: yes
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TargetableUnit:
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TargetTypes: Air
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Selectable:
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Voice: VehicleVoice
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Helicopter:
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RepairBuildings: hpad
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RearmBuildings:
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LandWhenIdle: false
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Buildable:
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Queue: Plane
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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^Infantry:
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AppearsOnRadar:
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Health:
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Radius: 3
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Armor:
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Type: None
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RevealsShroud:
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Range: 4
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AutoTarget:
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ScanRadius: 4
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Mobile:
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Crushes: crate
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SharesCell: true
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TerrainSpeeds:
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Clear: 90
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Rough: 80
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Road: 100
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Tiberium: 70
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PathingCost: 200
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BlueTiberium: 70
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PathingCost: 200
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Beach: 80
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Selectable:
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Ground
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Buildable:
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Queue: Infantry
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TakeCover:
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RenderInfantryProne:
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AttackMove:
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Passenger:
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CargoType: Infantry
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HiddenUnderFog:
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PoisonedByTiberium:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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SpawnViceroid:
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^CivInfantry:
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Inherits: ^Infantry
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-Buildable:
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-AutoTarget:
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-TakeCover:
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-RenderInfantryProne:
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AppearsOnRadar:
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Selectable:
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Voice: CivilianMaleVoice
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Bounds: 12,17,0,-9
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Valued:
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Cost: 70
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Tooltip:
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Name: Civilian
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Mobile:
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Speed: 4
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Health:
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HP: 25
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RevealsShroud:
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Range: 2
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AttackFrontal:
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PrimaryWeapon: Pistol
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ActorLostNotification:
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Notification: civdead1.aud
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NotifyAll: true
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ScaredyCat:
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RenderInfantryPanic:
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^Plane:
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AppearsOnRadar:
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UseLocation: yes
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Selectable:
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Air
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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^Ship:
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Water: 100
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Selectable:
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Voice: GenericVoice
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TargetableUnit:
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TargetTypes: Ground, Water
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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AttackMove:
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^Building:
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AppearsOnRadar:
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Selectable:
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Priority: 3
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TargetableBuilding:
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TargetTypes: Ground
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Armor:
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Type: Wood
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RepairableBuilding:
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: constru2.aud, hvydoor1.aud
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SellSounds: cashturn.aud
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SoundOnDamageTransition:
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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Buildable:
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Queue: Building
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RenderBuilding:
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DeadBuildingState:
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EmitInfantryOnSell:
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ActorTypes: e6,e1
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MustBeDestroyed:
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GivesExperience:
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CaptureNotification@GDI:
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Race: gdi
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Notification: gdicapt1.aud
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CaptureNotification@NOD:
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Race: nod
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Notification: nodcapt1.aud
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ActorLostNotification:
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Notification: strclost.aud
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EditorAppearance:
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RelativeToTopLeft: yes
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ShakeOnDeath:
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Sellable:
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^CivBuilding:
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Inherits: ^Building
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-Buildable:
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DeadBuildingState:
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Zombie: true
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Health:
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HP: 400
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Armor:
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Type: Wood
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Building:
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-RepairableBuilding:
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Tooltip:
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Name: Civilian Building
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^CivField:
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Inherits: ^CivBuilding
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-Selectable:
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DeadBuildingState:
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Zombie: true
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Tooltip:
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Name: Field
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RenderBuilding:
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OverrideTileset: DESERT
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OverrideImage: v23
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^Wall:
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: hvydoor1.aud
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Capturable: false
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BaseNormal: no
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Adjacent: 7
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TargetableBuilding:
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TargetTypes: Ground
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Wall:
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CrushClasses: wall
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CrushSound: sandbag2.aud
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LineBuild:
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Range: 8
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Selectable:
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Priority: 1
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RenderBuildingWall:
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HasMakeAnimation: false
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Palette: staticterrain
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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Sellable:
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^Tree:
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Tooltip:
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Name: Tree
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RenderBuilding:
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Palette: staticterrain
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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^Rock:
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Tooltip:
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Name: Rock
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RenderBuilding:
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Palette: staticterrain
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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AppearsOnRadar:
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RadarColorFromTerrain:
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Terrain: Tree
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EditorAppearance:
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RelativeToTopLeft: yes
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^Husk:
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Health:
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HP: 140
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Armor:
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Type: Light
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Husk:
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Selectable:
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Priority: -1
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HiddenUnderFog:
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AppearsOnRadar:
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Burns:
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^Bridge:
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Tooltip:
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Name: Bridge
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TargetableBuilding:
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TargetTypes: Ground, Water
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BelowUnits:
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Health:
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HP: 1000
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SoundOnDamageTransition:
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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Building:
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Footprint: ______ ______ ______ ______
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Dimensions: 6,4
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^Vehicle:
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Clear: 60
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Rough: 40
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Road: 100
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Tiberium: 40
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BlueTiberium: 40
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Beach: 40
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ROT: 5
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Buildable:
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Queue: Vehicle
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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AttackMove:
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^Tank:
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AppearsOnRadar:
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Mobile:
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Crushes: wall, crate
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TerrainSpeeds:
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Clear: 80
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Rough: 70
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Road: 100
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Tiberium: 70
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BlueTiberium: 70
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Beach: 70
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ROT: 5
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Buildable:
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Queue: Vehicle
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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IronCurtainable:
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HiddenUnderFog:
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||||
GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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Notification: unitlost.aud
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AttackMove:
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^Helicopter:
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AppearsOnRadar:
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UseLocation: yes
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TargetableUnit:
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TargetTypes: Air
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Selectable:
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Voice: VehicleVoice
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Helicopter:
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RepairBuildings: hpad
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||||
RearmBuildings:
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LandWhenIdle: false
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||||
Buildable:
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Queue: Plane
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||||
HiddenUnderFog:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
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DrawLineToTarget:
|
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ActorLostNotification:
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Notification: unitlost.aud
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^Infantry:
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AppearsOnRadar:
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Health:
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Radius: 3
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Armor:
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Type: None
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
AutoTarget:
|
||||
ScanRadius: 4
|
||||
Mobile:
|
||||
Crushes: crate
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||||
SharesCell: true
|
||||
TerrainSpeeds:
|
||||
Clear: 90
|
||||
Rough: 80
|
||||
Road: 100
|
||||
Tiberium: 70
|
||||
PathingCost: 200
|
||||
BlueTiberium: 70
|
||||
PathingCost: 200
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||||
Beach: 80
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||||
Selectable:
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Voice: GenericVoice
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||||
TargetableUnit:
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TargetTypes: Ground
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||||
Buildable:
|
||||
Queue: Infantry
|
||||
TakeCover:
|
||||
RenderInfantryProne:
|
||||
|
||||
AttackMove:
|
||||
Passenger:
|
||||
CargoType: Infantry
|
||||
HiddenUnderFog:
|
||||
PoisonedByTiberium:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
Notification: unitlost.aud
|
||||
SpawnViceroid:
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||||
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^CivInfantry:
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Inherits: ^Infantry
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||||
-Buildable:
|
||||
-AutoTarget:
|
||||
-TakeCover:
|
||||
-RenderInfantryProne:
|
||||
AppearsOnRadar:
|
||||
Selectable:
|
||||
Voice: CivilianMaleVoice
|
||||
Bounds: 12,17,0,-9
|
||||
Valued:
|
||||
Cost: 70
|
||||
Tooltip:
|
||||
Name: Civilian
|
||||
Mobile:
|
||||
Speed: 4
|
||||
Health:
|
||||
HP: 25
|
||||
RevealsShroud:
|
||||
Range: 2
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: Pistol
|
||||
ActorLostNotification:
|
||||
Notification: civdead1.aud
|
||||
NotifyAll: true
|
||||
ScaredyCat:
|
||||
RenderInfantryPanic:
|
||||
|
||||
^Plane:
|
||||
AppearsOnRadar:
|
||||
UseLocation: yes
|
||||
Selectable:
|
||||
Voice: GenericVoice
|
||||
TargetableUnit:
|
||||
TargetTypes: Air
|
||||
HiddenUnderFog:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
Notification: unitlost.aud
|
||||
|
||||
^Ship:
|
||||
AppearsOnRadar:
|
||||
Mobile:
|
||||
Crushes: crate
|
||||
TerrainSpeeds:
|
||||
Water: 100
|
||||
Selectable:
|
||||
Voice: GenericVoice
|
||||
TargetableUnit:
|
||||
TargetTypes: Ground, Water
|
||||
HiddenUnderFog:
|
||||
GainsExperience:
|
||||
GivesExperience:
|
||||
DrawLineToTarget:
|
||||
ActorLostNotification:
|
||||
Notification: unitlost.aud
|
||||
AttackMove:
|
||||
|
||||
^Building:
|
||||
AppearsOnRadar:
|
||||
Selectable:
|
||||
Priority: 3
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground
|
||||
Armor:
|
||||
Type: Wood
|
||||
RepairableBuilding:
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
BuildSounds: constru2.aud, hvydoor1.aud
|
||||
SellSounds: cashturn.aud
|
||||
SoundOnDamageTransition:
|
||||
DamagedSound: xplos.aud
|
||||
DestroyedSound: xplobig4.aud
|
||||
Buildable:
|
||||
Queue: Building
|
||||
RenderBuilding:
|
||||
DeadBuildingState:
|
||||
EmitInfantryOnSell:
|
||||
ActorTypes: e6,e1
|
||||
MustBeDestroyed:
|
||||
GivesExperience:
|
||||
CaptureNotification@GDI:
|
||||
Race: gdi
|
||||
Notification: gdicapt1.aud
|
||||
CaptureNotification@NOD:
|
||||
Race: nod
|
||||
Notification: nodcapt1.aud
|
||||
ActorLostNotification:
|
||||
Notification: strclost.aud
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
ShakeOnDeath:
|
||||
Sellable:
|
||||
|
||||
^CivBuilding:
|
||||
Inherits: ^Building
|
||||
-Buildable:
|
||||
DeadBuildingState:
|
||||
Zombie: true
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Type: Wood
|
||||
Building:
|
||||
-RepairableBuilding:
|
||||
Tooltip:
|
||||
Name: Civilian Building
|
||||
|
||||
^CivField:
|
||||
Inherits: ^CivBuilding
|
||||
-Selectable:
|
||||
DeadBuildingState:
|
||||
Zombie: true
|
||||
Tooltip:
|
||||
Name: Field
|
||||
RenderBuilding:
|
||||
OverrideTileset: DESERT
|
||||
OverrideImage: v23
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
Building:
|
||||
Dimensions: 1,1
|
||||
Footprint: x
|
||||
BuildSounds: hvydoor1.aud
|
||||
Capturable: false
|
||||
BaseNormal: no
|
||||
Adjacent: 7
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground
|
||||
Wall:
|
||||
CrushClasses: wall
|
||||
CrushSound: sandbag2.aud
|
||||
LineBuild:
|
||||
Range: 8
|
||||
Selectable:
|
||||
Priority: 1
|
||||
RenderBuildingWall:
|
||||
HasMakeAnimation: false
|
||||
Palette: staticterrain
|
||||
GivesExperience:
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
AutoTargetIgnore:
|
||||
Sellable:
|
||||
|
||||
^Tree:
|
||||
Tooltip:
|
||||
Name: Tree
|
||||
RenderBuilding:
|
||||
Palette: staticterrain
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
AppearsOnRadar:
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Tree
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
|
||||
^Rock:
|
||||
Tooltip:
|
||||
Name: Rock
|
||||
RenderBuilding:
|
||||
Palette: staticterrain
|
||||
Building:
|
||||
Footprint: __ x_
|
||||
Dimensions: 2,2
|
||||
AppearsOnRadar:
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Tree
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
|
||||
^Husk:
|
||||
Health:
|
||||
HP: 140
|
||||
Armor:
|
||||
Type: Light
|
||||
Husk:
|
||||
Selectable:
|
||||
Priority: -1
|
||||
HiddenUnderFog:
|
||||
AppearsOnRadar:
|
||||
Burns:
|
||||
|
||||
^Bridge:
|
||||
Tooltip:
|
||||
Name: Bridge
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, Water
|
||||
BelowUnits:
|
||||
Health:
|
||||
HP: 1000
|
||||
SoundOnDamageTransition:
|
||||
DamagedSound: xplos.aud
|
||||
DestroyedSound: xplobig4.aud
|
||||
Building:
|
||||
Footprint: ______ ______ ______ ______
|
||||
Dimensions: 6,4
|
||||
|
||||
Reference in New Issue
Block a user