Normalize yaml lineendings
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@@ -1,60 +1,60 @@
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# Oil Derrick
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V19:
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Inherits: ^CivBuilding
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RenderBuilding:
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Palette: staticterrain
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CashTrickler:
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Building:
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Footprint: x
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Dimensions: 1,1
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Capturable: true
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RevealsShroud:
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Range: 3
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-DeadBuildingState:
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Tooltip:
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Name: Oil Derrick
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LeavesHusk:
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HuskActor: V19.Husk
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V19.Husk:
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Inherits: ^CivBuilding
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-DeadBuildingState:
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-Health:
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RenderBuilding:
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Palette: staticterrain
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WithFire:
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Building:
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Footprint: x
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Dimensions: 1,1
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Tooltip:
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Name: Oil Derrick
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# Hospital
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HOSP:
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Inherits: ^CivBuilding
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RenderBuilding:
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Hospital
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# Bio Lab
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BIO:
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Inherits: ^CivBuilding
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RenderBuilding:
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Bio Lab
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# Prison / Tech Center
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MISS:
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Inherits: ^CivBuilding
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RenderBuilding:
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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Tooltip:
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Name: Tech Center
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# Oil Derrick
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V19:
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Inherits: ^CivBuilding
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RenderBuilding:
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Palette: staticterrain
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CashTrickler:
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Building:
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Footprint: x
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Dimensions: 1,1
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Capturable: true
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RevealsShroud:
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Range: 3
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-DeadBuildingState:
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Tooltip:
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Name: Oil Derrick
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LeavesHusk:
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HuskActor: V19.Husk
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V19.Husk:
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Inherits: ^CivBuilding
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-DeadBuildingState:
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-Health:
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RenderBuilding:
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Palette: staticterrain
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WithFire:
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Building:
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Footprint: x
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Dimensions: 1,1
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Tooltip:
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Name: Oil Derrick
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# Hospital
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HOSP:
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Inherits: ^CivBuilding
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RenderBuilding:
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Hospital
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# Bio Lab
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BIO:
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Inherits: ^CivBuilding
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RenderBuilding:
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: Bio Lab
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# Prison / Tech Center
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MISS:
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Inherits: ^CivBuilding
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RenderBuilding:
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Building:
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Footprint: xxx xxx
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Dimensions: 3,2
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Tooltip:
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Name: Tech Center
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