Normalize yaml lineendings

This commit is contained in:
Paul Chote
2011-04-09 12:14:33 +12:00
parent 4c92293814
commit 110f1aacc2
34 changed files with 9249 additions and 9249 deletions

View File

@@ -1,16 +1,16 @@
^Vehicle:
AppearsOnRadar:
Mobile:
TerrainSpeeds:
Clear: 100%
ROT: 5
Selectable:
Targetable:
TargetTypes: Ground
Repairable:
Passenger:
CargoType: Vehicle
HiddenUnderFog:
GainsExperience:
GivesExperience:
^Vehicle:
AppearsOnRadar:
Mobile:
TerrainSpeeds:
Clear: 100%
ROT: 5
Selectable:
Targetable:
TargetTypes: Ground
Repairable:
Passenger:
CargoType: Vehicle
HiddenUnderFog:
GainsExperience:
GivesExperience:
DrawLineToTarget:

View File

@@ -1,79 +1,79 @@
Player:
TechTree:
PlayerResources:
InitialCash: 5000
ActorGroupProxy:
DeveloperMode:
World:
ScreenShaker:
ColorPickerPaletteModifier:
BuildingInfluence:
UnitInfluence:
ChooseBuildTabOnSelect:
PaletteFromCurrentTileset:
Name: terrain
PlayerColorPalette:
BasePalette: units
PaletteFormat: d2k
PaletteFromFile@units:
Name: units
Filename: units.pal
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
PaletteFromFile@cursor:
Name: cursor
Filename: temperat.pal
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ShroudPalette@shroud:
ShroudPalette@fog:
IsFog: yes
Name: fog
Country@0:
Name: Allies
Race: allies
SpawnMapActors:
CreateMPPlayers:
MPStartLocations:
SpawnMPUnits:
EvaAlerts:
RadarUp:
RadarDown:
BuildingSelectAudio:
BuildingReadyAudio:
BuildingCannotPlaceAudio:
UnitSelectAudio:
UnitReadyAudio:
OnHoldAudio:
CancelledAudio:
CashTickUp:
CashTickDown:
LowPower:
SilosNeeded:
PrimaryBuildingSelected:
AbilityInsufficientPower:
LevelUp:
SpatialBins:
BinSize: 4
Player:
TechTree:
PlayerResources:
InitialCash: 5000
ActorGroupProxy:
DeveloperMode:
World:
ScreenShaker:
ColorPickerPaletteModifier:
BuildingInfluence:
UnitInfluence:
ChooseBuildTabOnSelect:
PaletteFromCurrentTileset:
Name: terrain
PlayerColorPalette:
BasePalette: units
PaletteFormat: d2k
PaletteFromFile@units:
Name: units
Filename: units.pal
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
PaletteFromFile@cursor:
Name: cursor
Filename: temperat.pal
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ShroudPalette@shroud:
ShroudPalette@fog:
IsFog: yes
Name: fog
Country@0:
Name: Allies
Race: allies
SpawnMapActors:
CreateMPPlayers:
MPStartLocations:
SpawnMPUnits:
EvaAlerts:
RadarUp:
RadarDown:
BuildingSelectAudio:
BuildingReadyAudio:
BuildingCannotPlaceAudio:
UnitSelectAudio:
UnitReadyAudio:
OnHoldAudio:
CancelledAudio:
CashTickUp:
CashTickDown:
LowPower:
SilosNeeded:
PrimaryBuildingSelected:
AbilityInsufficientPower:
LevelUp:
SpatialBins:
BinSize: 4
Shroud:

View File

@@ -1,21 +1,21 @@
MCV:
Inherits: ^Vehicle
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 3
Bounds: 42,42
Health:
HP: 600
Armor:
Type: Light
Mobile:
Speed: 6
RevealsShroud:
Range: 4
RenderUnit:
MustBeDestroyed:
MCV:
Inherits: ^Vehicle
Valued:
Cost: 2000
Tooltip:
Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
Priority: 3
Bounds: 42,42
Health:
HP: 600
Armor:
Type: Light
Mobile:
Speed: 6
RevealsShroud:
Range: 4
RenderUnit:
MustBeDestroyed:
BaseBuilding: