Normalize yaml lineendings

This commit is contained in:
Paul Chote
2011-04-09 12:14:33 +12:00
parent 4c92293814
commit 110f1aacc2
34 changed files with 9249 additions and 9249 deletions

View File

@@ -1,182 +1,182 @@
FCOM:
Inherits: ^CivBuilding
Building:
Power: -200
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Health:
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 10
Bib:
V01:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
V02:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
V03:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
V04:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
V05:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V06:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V07:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V08:
Inherits: ^CivBuilding
V09:
Inherits: ^CivBuilding
V10:
Inherits: ^CivBuilding
V11:
Inherits: ^CivBuilding
V12:
Inherits: ^CivBuilding
V13:
Inherits: ^CivBuilding
V14:
Inherits: ^CivField
V15:
Inherits: ^CivField
V16:
Inherits: ^CivField
V17:
Inherits: ^CivField
V18:
Inherits: ^CivField
BARL:
Inherits: ^Building
Selectable:
Priority: 0
-RepairableBuilding:
Building:
BaseNormal: no
Adjacent: 0
Health:
HP: 10
Explodes:
Tooltip:
Name: Explosive Barrel
BRL3:
Inherits: ^Building
Selectable:
Priority: 0
-RepairableBuilding:
Building:
BaseNormal: no
Adjacent: 0
Health:
HP: 10
Explodes:
Tooltip:
Name: Explosive Barrel
MISS:
Inherits: ^CivBuilding
Selectable:
Priority: 0
Building:
Footprint: xxx xxx
Dimensions: 3,2
Capturable: true
Health:
HP: 400
Armor:
Type: Wood
Bib:
BR1:
Inherits: ^Bridge
Bridge:
Template: 235
DamagedTemplate: 236
DestroyedTemplate: 237
SouthOffset: 0,2
BR2:
Inherits: ^Bridge
Bridge:
Template: 238
DamagedTemplate: 239
DestroyedTemplate: 240
NorthOffset: 3,0
BR3:
Inherits: ^Bridge
Bridge:
Long: yes
ShorePieces: br1,br2
Template: 241
DamagedTemplate: 242
DestroyedTemplate: 243
DestroyedPlusNorthTemplate: 245
DestroyedPlusSouthTemplate: 244
DestroyedPlusBothTemplate: 246
NorthOffset: 2,0
SouthOffset: 0,1
BRIDGE1:
Inherits: ^Bridge
Bridge:
Template: 131
DamagedTemplate: 378
DestroyedTemplate: 132
Building:
Footprint: _____ _____ _____
Dimensions: 5,3
BRIDGE2:
Inherits: ^Bridge
Bridge:
Template: 133
DamagedTemplate: 379
DestroyedTemplate: 134
Building:
Footprint: _____ _____
Dimensions: 5,2
FCOM:
Inherits: ^CivBuilding
Building:
Power: -200
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Health:
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 10
Bib:
V01:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Church
V02:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
V03:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
V04:
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
V05:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V06:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V07:
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
V08:
Inherits: ^CivBuilding
V09:
Inherits: ^CivBuilding
V10:
Inherits: ^CivBuilding
V11:
Inherits: ^CivBuilding
V12:
Inherits: ^CivBuilding
V13:
Inherits: ^CivBuilding
V14:
Inherits: ^CivField
V15:
Inherits: ^CivField
V16:
Inherits: ^CivField
V17:
Inherits: ^CivField
V18:
Inherits: ^CivField
BARL:
Inherits: ^Building
Selectable:
Priority: 0
-RepairableBuilding:
Building:
BaseNormal: no
Adjacent: 0
Health:
HP: 10
Explodes:
Tooltip:
Name: Explosive Barrel
BRL3:
Inherits: ^Building
Selectable:
Priority: 0
-RepairableBuilding:
Building:
BaseNormal: no
Adjacent: 0
Health:
HP: 10
Explodes:
Tooltip:
Name: Explosive Barrel
MISS:
Inherits: ^CivBuilding
Selectable:
Priority: 0
Building:
Footprint: xxx xxx
Dimensions: 3,2
Capturable: true
Health:
HP: 400
Armor:
Type: Wood
Bib:
BR1:
Inherits: ^Bridge
Bridge:
Template: 235
DamagedTemplate: 236
DestroyedTemplate: 237
SouthOffset: 0,2
BR2:
Inherits: ^Bridge
Bridge:
Template: 238
DamagedTemplate: 239
DestroyedTemplate: 240
NorthOffset: 3,0
BR3:
Inherits: ^Bridge
Bridge:
Long: yes
ShorePieces: br1,br2
Template: 241
DamagedTemplate: 242
DestroyedTemplate: 243
DestroyedPlusNorthTemplate: 245
DestroyedPlusSouthTemplate: 244
DestroyedPlusBothTemplate: 246
NorthOffset: 2,0
SouthOffset: 0,1
BRIDGE1:
Inherits: ^Bridge
Bridge:
Template: 131
DamagedTemplate: 378
DestroyedTemplate: 132
Building:
Footprint: _____ _____ _____
Dimensions: 5,3
BRIDGE2:
Inherits: ^Bridge
Bridge:
Template: 133
DamagedTemplate: 379
DestroyedTemplate: 134
Building:
Footprint: _____ _____
Dimensions: 5,2

View File

@@ -1,332 +1,332 @@
DOG:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 30
Prerequisites: barr
Owner: soviet
Valued:
Cost: 200
Tooltip:
Name: Attack Dog
Description: Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Voice: DogVoice
Bounds: 12,17,-1,-4
Health:
HP: 12
Mobile:
Speed: 7
RevealsShroud:
Range: 5
AutoTarget:
AttackLeap:
PrimaryWeapon: DogJaw
CanAttackGround: no
RenderInfantry:
IdleAnimations: idle1,idle2
IgnoresDisguise:
E1:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Owner: allies,soviet
Valued:
Cost: 100
Tooltip:
Name: Rifle Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 50
Mobile:
Speed: 4
AttackFrontal:
PrimaryWeapon: M1Carbine
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E2:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Owner: soviet
Prerequisites: barr
Valued:
Cost: 160
Tooltip:
Name: Grenadier
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 50
Mobile:
Speed: 5
AttackFrontal:
PrimaryWeapon: Grenade
PrimaryOffset: 0,0,0,-13
FireDelay: 15
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
Explodes:
Weapon: UnitExplodeSmall
Chance: 50
E3:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 20
Owner: allies,soviet
Valued:
Cost: 300
Tooltip:
Name: Rocket Soldier
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 45
Mobile:
Speed: 3
AttackFrontal:
PrimaryWeapon: RedEye
SecondaryWeapon: Dragon
PrimaryOffset: 0,0,0,-13
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E4:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: stek
Owner: soviet
Valued:
Cost: 300
Tooltip:
Name: Flamethrower
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 40
Mobile:
Speed: 3
AttackFrontal:
PrimaryWeapon: Flamer
PrimaryOffset: 0,0,0,-7
FireDelay: 8
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E6:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Owner: soviet,allies
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
Selectable:
Voice: EngineerVoice
Bounds: 12,17,0,-9
Health:
HP: 25
Mobile:
Speed: 4
Passenger:
PipType: Yellow
EngineerRepair:
EngineerCapture:
TakeCover:
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
SPY:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: dome, tent
Owner: allies
Valued:
Cost: 500
SpyToolTip:
Name: Spy
Description: Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
Selectable:
Voice: SpyVoice
Bounds: 12,17,0,-9
Health:
HP: 25
Mobile:
Speed: 4
RevealsShroud:
Range: 5
Passenger:
PipType: Yellow
TakeCover:
Spy:
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderSpy:
IdleAnimations: idle1,idle2
E7:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 110
Prerequisites: techcenter
Owner: allies,soviet
Valued:
Cost: 1200
Tooltip:
Name: Tanya
Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4
Selectable:
Voice: TanyaVoice
Bounds: 12,17,0,-9
Health:
HP: 100
Mobile:
Speed: 5
RevealsShroud:
Range: 6
C4Demolition:
C4Delay: 45
Passenger:
PipType: Red
AttackFrontal:
PrimaryWeapon: Colt45
SecondaryWeapon: Colt45
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
MEDI:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 20
Owner: allies
Prerequisites: tent
Valued:
Cost: 800
Tooltip:
Name: Medic
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
Selectable:
Voice: MedicVoice
Bounds: 12,17,0,-9
Health:
HP: 80
Mobile:
Speed: 4
RevealsShroud:
Range: 3
Passenger:
PipType: Yellow
AutoHeal:
AttackMedic:
PrimaryWeapon: Heal
TakeCover:
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
C1:
Inherits: ^Infantry
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Tooltip:
Name: Technician
Health:
HP: 20
Mobile:
Speed: 4
RevealsShroud:
Range: 2
AttackFrontal:
PrimaryWeapon: Pistol
ProximityCaptor:
Types:CivilianInfantry
C2:
Inherits: ^Infantry
Selectable:
Voice: CivilianFemaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Tooltip:
Name: Technician
Health:
HP: 20
Mobile:
Speed: 4
RevealsShroud:
Range: 2
AttackFrontal:
PrimaryWeapon: Pistol
-ProximityCaptor:
ProximityCaptor:
Types:CivilianInfantry
SHOK:
Inherits: ^Infantry
Buildable:
Queue: Infantry
Prerequisites: stek,tsla
Owner: soviet
Valued:
Cost: 900
Tooltip:
Name: Tesla Trooper
Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Voice: ShokVoice
Bounds: 12,17,0,-9
Health:
HP: 80
Mobile:
Speed: 3
RevealsShroud:
Range: 4
AttackFrontal:
PrimaryWeapon: PortaTesla
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
DOG:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 30
Prerequisites: barr
Owner: soviet
Valued:
Cost: 200
Tooltip:
Name: Attack Dog
Description: Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Voice: DogVoice
Bounds: 12,17,-1,-4
Health:
HP: 12
Mobile:
Speed: 7
RevealsShroud:
Range: 5
AutoTarget:
AttackLeap:
PrimaryWeapon: DogJaw
CanAttackGround: no
RenderInfantry:
IdleAnimations: idle1,idle2
IgnoresDisguise:
E1:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Owner: allies,soviet
Valued:
Cost: 100
Tooltip:
Name: Rifle Infantry
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 50
Mobile:
Speed: 4
AttackFrontal:
PrimaryWeapon: M1Carbine
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E2:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 10
Owner: soviet
Prerequisites: barr
Valued:
Cost: 160
Tooltip:
Name: Grenadier
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 50
Mobile:
Speed: 5
AttackFrontal:
PrimaryWeapon: Grenade
PrimaryOffset: 0,0,0,-13
FireDelay: 15
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
Explodes:
Weapon: UnitExplodeSmall
Chance: 50
E3:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 20
Owner: allies,soviet
Valued:
Cost: 300
Tooltip:
Name: Rocket Soldier
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 45
Mobile:
Speed: 3
AttackFrontal:
PrimaryWeapon: RedEye
SecondaryWeapon: Dragon
PrimaryOffset: 0,0,0,-13
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E4:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: stek
Owner: soviet
Valued:
Cost: 300
Tooltip:
Name: Flamethrower
Description: Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
Selectable:
Bounds: 12,17,0,-9
Health:
HP: 40
Mobile:
Speed: 3
AttackFrontal:
PrimaryWeapon: Flamer
PrimaryOffset: 0,0,0,-7
FireDelay: 8
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
E6:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 50
Owner: soviet,allies
Valued:
Cost: 500
Tooltip:
Name: Engineer
Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
Selectable:
Voice: EngineerVoice
Bounds: 12,17,0,-9
Health:
HP: 25
Mobile:
Speed: 4
Passenger:
PipType: Yellow
EngineerRepair:
EngineerCapture:
TakeCover:
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
SPY:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 60
Prerequisites: dome, tent
Owner: allies
Valued:
Cost: 500
SpyToolTip:
Name: Spy
Description: Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
Selectable:
Voice: SpyVoice
Bounds: 12,17,0,-9
Health:
HP: 25
Mobile:
Speed: 4
RevealsShroud:
Range: 5
Passenger:
PipType: Yellow
TakeCover:
Spy:
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderSpy:
IdleAnimations: idle1,idle2
E7:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 110
Prerequisites: techcenter
Owner: allies,soviet
Valued:
Cost: 1200
Tooltip:
Name: Tanya
Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4
Selectable:
Voice: TanyaVoice
Bounds: 12,17,0,-9
Health:
HP: 100
Mobile:
Speed: 5
RevealsShroud:
Range: 6
C4Demolition:
C4Delay: 45
Passenger:
PipType: Red
AttackFrontal:
PrimaryWeapon: Colt45
SecondaryWeapon: Colt45
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
MEDI:
Inherits: ^Infantry
Buildable:
Queue: Infantry
BuildPaletteOrder: 20
Owner: allies
Prerequisites: tent
Valued:
Cost: 800
Tooltip:
Name: Medic
Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
Selectable:
Voice: MedicVoice
Bounds: 12,17,0,-9
Health:
HP: 80
Mobile:
Speed: 4
RevealsShroud:
Range: 3
Passenger:
PipType: Yellow
AutoHeal:
AttackMedic:
PrimaryWeapon: Heal
TakeCover:
-AutoTarget:
AttackMove:
JustMove: true
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2
C1:
Inherits: ^Infantry
Selectable:
Voice: CivilianMaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Tooltip:
Name: Technician
Health:
HP: 20
Mobile:
Speed: 4
RevealsShroud:
Range: 2
AttackFrontal:
PrimaryWeapon: Pistol
ProximityCaptor:
Types:CivilianInfantry
C2:
Inherits: ^Infantry
Selectable:
Voice: CivilianFemaleVoice
Bounds: 12,17,0,-9
Valued:
Cost: 70
Tooltip:
Name: Technician
Health:
HP: 20
Mobile:
Speed: 4
RevealsShroud:
Range: 2
AttackFrontal:
PrimaryWeapon: Pistol
-ProximityCaptor:
ProximityCaptor:
Types:CivilianInfantry
SHOK:
Inherits: ^Infantry
Buildable:
Queue: Infantry
Prerequisites: stek,tsla
Owner: soviet
Valued:
Cost: 900
Tooltip:
Name: Tesla Trooper
Description: Infantry with tesla coils\n Strong vs Infantry\n Weak vs Vehicles
Selectable:
Voice: ShokVoice
Bounds: 12,17,0,-9
Health:
HP: 80
Mobile:
Speed: 3
RevealsShroud:
Range: 4
AttackFrontal:
PrimaryWeapon: PortaTesla
TakeCover:
-RenderInfantry:
RenderInfantryProne:
IdleAnimations: idle1,idle2

File diff suppressed because it is too large Load Diff

View File

@@ -1,339 +1,339 @@
Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: abldgin1.aud
ReadyAudio: conscmp1.aud
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: abldgin1.aud
ReadyAudio: conscmp1.aud
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Ship:
Type: Ship
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Plane:
Type: Plane
BuildSpeed: .4
LowPowerSlowdown: 3
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions:
PowerManager:
PlayerResources:
InitialCash: 5000
ActorGroupProxy:
DeveloperMode:
HackyAI@EasyAI:
Name:Easy AI
BuildingFractions:
proc: 20%
barr: 5%
tent: 5%
weap: 5%
pbox: 5%
gun: 5%
tsla: 5%
ftur: 5%
agun: 1%
sam: 1%
atek: 1%
stek: 1%
fix: 1%
dome: 1%
hbox: 5%
UnitsToBuild:
e1: 0%
e2: 0%
e3: 0%
1tnk: 0%
2tnk: 0%
3tnk: 0%
SquadSize: 3
HackyAI@NormalAI:
Name:Normal AI
BuildingFractions:
proc: 30%
tent: 1%
barr: 1%
weap: 1%
pbox: 5%
gun: 15%
ftur: 10%
tsla: 10%
fix: 0.1%
dome: 1%
agun: 5%
sam: 1%
atek: 1%
stek: 1%
UnitsToBuild:
1tnk: 0%
2tnk: 0%
3tnk: 0%
4tnk: 0%
arty: 0%
v2rl: 0%
SquadSize: 5
PlayerColorPalette:
BasePalette: terrain
SurrenderOnDisconnect:
DebugResourceCash:
DebugResourceOre:
DebugResourceOreCapacity:
World:
OpenWidgetAtGameStart:
Widget: INGAME_ROOT
ObserverWidget: OBSERVER_ROOT
ScreenShaker:
WaterPaletteRotation:
ChronoshiftPaletteEffect:
NukePaletteEffect:
LightPaletteRotator:
BuildingInfluence:
UnitInfluence:
ChooseBuildTabOnSelect:
BridgeLayer:
Bridges: bridge1, bridge2, br1, br2, br3
CrateDrop:
Minimum: 1
Maximum: 3
SpawnInterval: 120
WaterChance: .2
PaletteFromCurrentTileset:
Name: terrain
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@invuln:
Name: invuln
R: 128
G: 0
B: 0
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ColorPickerPaletteModifier:
ShroudPalette@shroud:
ShroudPalette@fog:
IsFog: yes
Name: fog
Country@0:
Name: Allies
Race: allies
Country@1:
Name: Soviet
Race: soviet
BibLayer:
ResourceLayer:
ResourceType@ore:
ResourceType: 1
Palette: terrain
SpriteNames: gold01,gold02,gold03,gold04
ValuePerUnit: 25
Name: Ore
PipColor: Yellow
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
ResourceType@gem:
ResourceType: 2
Palette: terrain
SpriteNames: gem01,gem02,gem03,gem04
ValuePerUnit: 50
Name: Gems
PipColor: Red
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
SmudgeLayer@SCORCH:
Type:Scorch
SmokePercentage:50
Types:sc1,sc2,sc3,sc4,sc5,sc6
Depths:1,1,1,1,1,1
SmudgeLayer@CRATER:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
SpawnMapActors:
CreateMPPlayers:
MPStartLocations:
SpawnMPUnits:
EvaAlerts:
SpatialBins:
BinSize: 4
Shroud:
PathFinder:
ValidateOrder:
MINP:
Mine:
Weapon: APMine
CrushClasses: apmine
AvoidFriendly: yes
Health:
HP: 1
RenderUnit:
BelowUnits:
InvisibleToOthers:
Tooltip:
Name: Anti-Personnel Mine
ProximityCaptor:
Types:Mine
MINV:
Mine:
Weapon: ATMine
CrushClasses: atmine
AvoidFriendly: yes
Health:
HP: 1
RenderUnit:
BelowUnits:
InvisibleToOthers:
Tooltip:
Name: Anti-Tank Mine
ProximityCaptor:
Types:Mine
CRATE:
Tooltip:
Name: Crate
Crate:
Lifetime: 120
TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
GiveCashCrateAction:
Amount: 1000
SelectionShares: 50
Effect: dollar
LevelUpCrateAction:
SelectionShares: 40
ExplodeCrateAction@fire:
Weapon: CrateNapalm
SelectionShares: 5
ExplodeCrateAction@boom:
Weapon: CrateExplosion
SelectionShares: 5
ExplodeCrateAction@nuke:
Weapon: CrateNuke
SelectionShares: 5
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map
SupportPowerCrateAction@parabombs:
SelectionShares: 5
Proxy: powerproxy.parabombs
GiveMcvCrateAction:
SelectionShares: 2
NoBaseSelectionShares: 9001
Unit: mcv
GiveUnitCrateAction@jeep:
SelectionShares: 7
Unit: jeep
GiveUnitCrateAction@arty:
SelectionShares: 6
Unit: arty
GiveUnitCrateAction@v2rl:
SelectionShares: 6
Unit: v2rl
GiveUnitCrateAction@1tnk:
SelectionShares: 5
Unit: 1tnk
GiveUnitCrateAction@2tnk:
SelectionShares: 4
Unit: 2tnk
GiveUnitCrateAction@3tnk:
SelectionShares: 4
Unit: 3tnk
GiveUnitCrateAction@4tnk:
SelectionShares: 3
Unit: 4tnk
RenderUnit:
BelowUnits:
ProximityCaptor:
Types:Crate
CAMERA:
Aircraft:
Health:
HP:1000
RevealsShroud:
Range: 10
ProximityCaptor:
Types:Camera
FLARE:
Aircraft:
Health:
HP:1000
RevealsShroud:
Range: 3
RenderFlare:
Image: smokland
HiddenUnderFog:
Tooltip:
Name: Flare
ProximityCaptor:
Types: Flare
powerproxy.parabombs:
AirstrikePower:
Image: pbmbicon
Description: Parabombs (Single Use)
LongDesc: A Badger drops a load of parachuted\nbombs on your target.
OneShot: yes
AllowMultiple: yes
UnitType: badr.bomber
SelectTargetSound: slcttgt1.aud
FlareType: flare
powerproxy.sonarpulse:
SonarPulsePower:
Image: sonricon
Description: Sonar Pulse (Single Use)
LongDesc: Reveals all submarines on the map for a \nshort time.
AllowMultiple: yes
OneShot: yes
EndChargeSound: pulse1.aud
SelectTargetSound: slcttgt1.aud
mpspawn:
Waypoint:
RenderEditorOnly:
waypoint:
Waypoint:
Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: abldgin1.aud
ReadyAudio: conscmp1.aud
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: abldgin1.aud
ReadyAudio: conscmp1.aud
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Ship:
Type: Ship
BuildSpeed: .4
LowPowerSlowdown: 3
ClassicProductionQueue@Plane:
Type: Plane
BuildSpeed: .4
LowPowerSlowdown: 3
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions:
PowerManager:
PlayerResources:
InitialCash: 5000
ActorGroupProxy:
DeveloperMode:
HackyAI@EasyAI:
Name:Easy AI
BuildingFractions:
proc: 20%
barr: 5%
tent: 5%
weap: 5%
pbox: 5%
gun: 5%
tsla: 5%
ftur: 5%
agun: 1%
sam: 1%
atek: 1%
stek: 1%
fix: 1%
dome: 1%
hbox: 5%
UnitsToBuild:
e1: 0%
e2: 0%
e3: 0%
1tnk: 0%
2tnk: 0%
3tnk: 0%
SquadSize: 3
HackyAI@NormalAI:
Name:Normal AI
BuildingFractions:
proc: 30%
tent: 1%
barr: 1%
weap: 1%
pbox: 5%
gun: 15%
ftur: 10%
tsla: 10%
fix: 0.1%
dome: 1%
agun: 5%
sam: 1%
atek: 1%
stek: 1%
UnitsToBuild:
1tnk: 0%
2tnk: 0%
3tnk: 0%
4tnk: 0%
arty: 0%
v2rl: 0%
SquadSize: 5
PlayerColorPalette:
BasePalette: terrain
SurrenderOnDisconnect:
DebugResourceCash:
DebugResourceOre:
DebugResourceOreCapacity:
World:
OpenWidgetAtGameStart:
Widget: INGAME_ROOT
ObserverWidget: OBSERVER_ROOT
ScreenShaker:
WaterPaletteRotation:
ChronoshiftPaletteEffect:
NukePaletteEffect:
LightPaletteRotator:
BuildingInfluence:
UnitInfluence:
ChooseBuildTabOnSelect:
BridgeLayer:
Bridges: bridge1, bridge2, br1, br2, br3
CrateDrop:
Minimum: 1
Maximum: 3
SpawnInterval: 120
WaterChance: .2
PaletteFromCurrentTileset:
Name: terrain
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@invuln:
Name: invuln
R: 128
G: 0
B: 0
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ColorPickerPaletteModifier:
ShroudPalette@shroud:
ShroudPalette@fog:
IsFog: yes
Name: fog
Country@0:
Name: Allies
Race: allies
Country@1:
Name: Soviet
Race: soviet
BibLayer:
ResourceLayer:
ResourceType@ore:
ResourceType: 1
Palette: terrain
SpriteNames: gold01,gold02,gold03,gold04
ValuePerUnit: 25
Name: Ore
PipColor: Yellow
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
ResourceType@gem:
ResourceType: 2
Palette: terrain
SpriteNames: gem01,gem02,gem03,gem04
ValuePerUnit: 50
Name: Gems
PipColor: Red
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
SmudgeLayer@SCORCH:
Type:Scorch
SmokePercentage:50
Types:sc1,sc2,sc3,sc4,sc5,sc6
Depths:1,1,1,1,1,1
SmudgeLayer@CRATER:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
SpawnMapActors:
CreateMPPlayers:
MPStartLocations:
SpawnMPUnits:
EvaAlerts:
SpatialBins:
BinSize: 4
Shroud:
PathFinder:
ValidateOrder:
MINP:
Mine:
Weapon: APMine
CrushClasses: apmine
AvoidFriendly: yes
Health:
HP: 1
RenderUnit:
BelowUnits:
InvisibleToOthers:
Tooltip:
Name: Anti-Personnel Mine
ProximityCaptor:
Types:Mine
MINV:
Mine:
Weapon: ATMine
CrushClasses: atmine
AvoidFriendly: yes
Health:
HP: 1
RenderUnit:
BelowUnits:
InvisibleToOthers:
Tooltip:
Name: Anti-Tank Mine
ProximityCaptor:
Types:Mine
CRATE:
Tooltip:
Name: Crate
Crate:
Lifetime: 120
TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
GiveCashCrateAction:
Amount: 1000
SelectionShares: 50
Effect: dollar
LevelUpCrateAction:
SelectionShares: 40
ExplodeCrateAction@fire:
Weapon: CrateNapalm
SelectionShares: 5
ExplodeCrateAction@boom:
Weapon: CrateExplosion
SelectionShares: 5
ExplodeCrateAction@nuke:
Weapon: CrateNuke
SelectionShares: 5
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map
SupportPowerCrateAction@parabombs:
SelectionShares: 5
Proxy: powerproxy.parabombs
GiveMcvCrateAction:
SelectionShares: 2
NoBaseSelectionShares: 9001
Unit: mcv
GiveUnitCrateAction@jeep:
SelectionShares: 7
Unit: jeep
GiveUnitCrateAction@arty:
SelectionShares: 6
Unit: arty
GiveUnitCrateAction@v2rl:
SelectionShares: 6
Unit: v2rl
GiveUnitCrateAction@1tnk:
SelectionShares: 5
Unit: 1tnk
GiveUnitCrateAction@2tnk:
SelectionShares: 4
Unit: 2tnk
GiveUnitCrateAction@3tnk:
SelectionShares: 4
Unit: 3tnk
GiveUnitCrateAction@4tnk:
SelectionShares: 3
Unit: 4tnk
RenderUnit:
BelowUnits:
ProximityCaptor:
Types:Crate
CAMERA:
Aircraft:
Health:
HP:1000
RevealsShroud:
Range: 10
ProximityCaptor:
Types:Camera
FLARE:
Aircraft:
Health:
HP:1000
RevealsShroud:
Range: 3
RenderFlare:
Image: smokland
HiddenUnderFog:
Tooltip:
Name: Flare
ProximityCaptor:
Types: Flare
powerproxy.parabombs:
AirstrikePower:
Image: pbmbicon
Description: Parabombs (Single Use)
LongDesc: A Badger drops a load of parachuted\nbombs on your target.
OneShot: yes
AllowMultiple: yes
UnitType: badr.bomber
SelectTargetSound: slcttgt1.aud
FlareType: flare
powerproxy.sonarpulse:
SonarPulsePower:
Image: sonricon
Description: Sonar Pulse (Single Use)
LongDesc: Reveals all submarines on the map for a \nshort time.
AllowMultiple: yes
OneShot: yes
EndChargeSound: pulse1.aud
SelectTargetSound: slcttgt1.aud
mpspawn:
Waypoint:
RenderEditorOnly:
waypoint:
Waypoint:
RenderEditorOnly:

View File

@@ -1,176 +1,176 @@
T01:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T02:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T03:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T05:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T06:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T07:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T08:
Inherits: ^Tree
Building:
Footprint: x_
Dimensions: 2,1
T10:
Inherits: ^Tree
Building:
Footprint: __ xx
Dimensions: 2,2
T11:
Inherits: ^Tree
Building:
Footprint: __ xx
Dimensions: 2,2
T12:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T13:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T14:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T15:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T16:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T17:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
TC01:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
TC02:
Inherits: ^Tree
Building:
Footprint: _x_ xx_
Dimensions: 3,2
TC03:
Inherits: ^Tree
Building:
Footprint: xx_ xx_
Dimensions: 3,2
TC04:
Inherits: ^Tree
Building:
Footprint: ____ xxx_ x___
Dimensions: 4,3
TC05:
Inherits: ^Tree
Building:
Footprint: __x_ xxx_ _xx_
Dimensions: 4,3
MINE:
Inherits: ^Tree
Tooltip:
Name: Ore Mine
SeedsResource:
RadarColorFromTerrain:
Terrain: Ore
BelowUnits:
BOXES01:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES02:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES03:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES04:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES05:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES06:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES07:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES08:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES09:
Inherits: ^Tree
Tooltip:
T01:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T02:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T03:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T05:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T06:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T07:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T08:
Inherits: ^Tree
Building:
Footprint: x_
Dimensions: 2,1
T10:
Inherits: ^Tree
Building:
Footprint: __ xx
Dimensions: 2,2
T11:
Inherits: ^Tree
Building:
Footprint: __ xx
Dimensions: 2,2
T12:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T13:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T14:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T15:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
T16:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
T17:
Inherits: ^Tree
Building:
Footprint: __ x_
Dimensions: 2,2
TC01:
Inherits: ^Tree
Building:
Footprint: ___ xx_
Dimensions: 3,2
TC02:
Inherits: ^Tree
Building:
Footprint: _x_ xx_
Dimensions: 3,2
TC03:
Inherits: ^Tree
Building:
Footprint: xx_ xx_
Dimensions: 3,2
TC04:
Inherits: ^Tree
Building:
Footprint: ____ xxx_ x___
Dimensions: 4,3
TC05:
Inherits: ^Tree
Building:
Footprint: __x_ xxx_ _xx_
Dimensions: 4,3
MINE:
Inherits: ^Tree
Tooltip:
Name: Ore Mine
SeedsResource:
RadarColorFromTerrain:
Terrain: Ore
BelowUnits:
BOXES01:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES02:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES03:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES04:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES05:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES06:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES07:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES08:
Inherits: ^Tree
Tooltip:
Name: Boxes
BOXES09:
Inherits: ^Tree
Tooltip:
Name: Boxes

File diff suppressed because it is too large Load Diff