Add support for 32 bit BGRA sprites.
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@@ -64,7 +64,7 @@ namespace OpenRA.Graphics
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return Load(fileSystem, additionalSequences);
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});
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spriteCache = Exts.Lazy(() => new SpriteCache(fileSystem, modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed)));
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spriteCache = Exts.Lazy(() => new SpriteCache(fileSystem, modData.SpriteLoaders));
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}
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public ISpriteSequence GetSequence(string unitName, string sequenceName)
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@@ -130,16 +130,21 @@ namespace OpenRA.Graphics
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public void Preload()
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{
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SpriteCache.SheetBuilder.Current.CreateBuffer();
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foreach (var sb in SpriteCache.SheetBuilders.Values)
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sb.Current.CreateBuffer();
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foreach (var unitSeq in sequences.Value.Values)
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foreach (var seq in unitSeq.Value.Values) { }
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SpriteCache.SheetBuilder.Current.ReleaseBuffer();
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foreach (var sb in SpriteCache.SheetBuilders.Values)
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sb.Current.ReleaseBuffer();
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}
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public void Dispose()
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{
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if (spriteCache.IsValueCreated)
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spriteCache.Value.SheetBuilder.Dispose();
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foreach (var sb in SpriteCache.SheetBuilders.Values)
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sb.Dispose();
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}
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}
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}
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