Add support for 32 bit BGRA sprites.

This commit is contained in:
Paul Chote
2020-01-17 15:28:06 +00:00
committed by abcdefg30
parent cdbee49280
commit 1111ce4754
16 changed files with 122 additions and 29 deletions

View File

@@ -61,23 +61,56 @@ namespace OpenRA.Graphics
public static void FastCopyIntoChannel(Sprite dest, byte[] src)
{
var data = dest.Sheet.GetData();
var srcStride = dest.Bounds.Width;
var destStride = dest.Sheet.Size.Width * 4;
var destOffset = destStride * dest.Bounds.Top + dest.Bounds.Left * 4 + ChannelMasks[(int)dest.Channel];
var destSkip = destStride - 4 * srcStride;
var destData = dest.Sheet.GetData();
var width = dest.Bounds.Width;
var height = dest.Bounds.Height;
var srcOffset = 0;
for (var j = 0; j < height; j++)
if (dest.Channel == TextureChannel.RGBA)
{
for (var i = 0; i < srcStride; i++, srcOffset++)
var destStride = dest.Sheet.Size.Width;
unsafe
{
data[destOffset] = src[srcOffset];
destOffset += 4;
}
// Cast the data to an int array so we can copy the src data directly
fixed (byte* bd = &destData[0])
{
var data = (int*)bd;
var x = dest.Bounds.Left;
var y = dest.Bounds.Top;
destOffset += destSkip;
var k = 0;
for (var j = 0; j < height; j++)
{
for (var i = 0; i < width; i++)
{
var r = src[k++];
var g = src[k++];
var b = src[k++];
var a = src[k++];
var cc = Color.FromArgb(a, r, g, b);
data[(y + j) * destStride + x + i] = PremultiplyAlpha(cc).ToArgb();
}
}
}
}
}
else
{
var destStride = dest.Sheet.Size.Width * 4;
var destOffset = destStride * dest.Bounds.Top + dest.Bounds.Left * 4 + ChannelMasks[(int)dest.Channel];
var destSkip = destStride - 4 * width;
var srcOffset = 0;
for (var j = 0; j < height; j++)
{
for (var i = 0; i < width; i++, srcOffset++)
{
destData[destOffset] = src[srcOffset];
destOffset += 4;
}
destOffset += destSkip;
}
}
}