Add support for 32 bit BGRA sprites.
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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{
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var ts = new TileSet(modData.DefaultFileSystem, t);
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Console.WriteLine("Tileset: " + ts.Name);
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var sc = new SpriteCache(modData.DefaultFileSystem, modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed));
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var sc = new SpriteCache(modData.DefaultFileSystem, modData.SpriteLoaders);
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var nodes = MiniYaml.Merge(modData.Manifest.Sequences.Select(s => MiniYaml.FromStream(modData.DefaultFileSystem.Open(s), s)));
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foreach (var n in nodes.Where(node => !node.Key.StartsWith(ActorInfo.AbstractActorPrefix, StringComparison.Ordinal)))
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modData.SpriteSequenceLoader.ParseSequences(modData, ts, sc, n);
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