Add support for 32 bit BGRA sprites.

This commit is contained in:
Paul Chote
2020-01-17 15:28:06 +00:00
committed by abcdefg30
parent cdbee49280
commit 1111ce4754
16 changed files with 122 additions and 29 deletions

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
{
var ts = new TileSet(modData.DefaultFileSystem, t);
Console.WriteLine("Tileset: " + ts.Name);
var sc = new SpriteCache(modData.DefaultFileSystem, modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed));
var sc = new SpriteCache(modData.DefaultFileSystem, modData.SpriteLoaders);
var nodes = MiniYaml.Merge(modData.Manifest.Sequences.Select(s => MiniYaml.FromStream(modData.DefaultFileSystem.Open(s), s)));
foreach (var n in nodes.Where(node => !node.Key.StartsWith(ActorInfo.AbstractActorPrefix, StringComparison.Ordinal)))
modData.SpriteSequenceLoader.ParseSequences(modData, ts, sc, n);