Add support for 32 bit BGRA sprites.
This commit is contained in:
@@ -79,8 +79,16 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
frame.Size.Width);
|
||||
}
|
||||
|
||||
var png = new Png(pngData, frameSize.Width, frameSize.Height, palColors);
|
||||
png.Save("{0}-{1:D4}.png".F(prefix, count++));
|
||||
if (frame.Type == SpriteFrameType.BGRA)
|
||||
{
|
||||
var png = new Png(pngData, frameSize.Width, frameSize.Height);
|
||||
png.Save("{0}-{1:D4}.png".F(prefix, count++));
|
||||
}
|
||||
else
|
||||
{
|
||||
var png = new Png(pngData, frameSize.Width, frameSize.Height, palColors);
|
||||
png.Save("{0}-{1:D4}.png".F(prefix, count++));
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine("Saved {0}-[0..{1}].png", prefix, count - 1);
|
||||
|
||||
Reference in New Issue
Block a user