Add support for 32 bit BGRA sprites.

This commit is contained in:
Paul Chote
2020-01-17 15:28:06 +00:00
committed by abcdefg30
parent cdbee49280
commit 1111ce4754
16 changed files with 122 additions and 29 deletions

View File

@@ -44,7 +44,8 @@ namespace OpenRA.Mods.Common.UtilityCommands
sequences.Preload();
var count = 0;
var sb = sequences.SpriteCache.SheetBuilder;
var sb = sequences.SpriteCache.SheetBuilders[SpriteFrameType.Indexed];
foreach (var s in sb.AllSheets)
{
var max = s == sb.Current ? (int)sb.CurrentChannel + 1 : 4;
@@ -52,6 +53,10 @@ namespace OpenRA.Mods.Common.UtilityCommands
s.AsPng((TextureChannel)ChannelMasks[i], palette).Save("{0}.png".F(count++));
}
sb = sequences.SpriteCache.SheetBuilders[SpriteFrameType.BGRA];
foreach (var s in sb.AllSheets)
s.AsPng().Save("{0}.png".F(count++));
Console.WriteLine("Saved [0..{0}].png", count - 1);
}
}