bullet/lobbed sortof work now
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@@ -33,10 +33,11 @@ namespace OpenRA.Traits
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var unit = self.traits.GetOrDefault<Unit>();
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var altitude = unit != null ? unit.Altitude : 0;
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self.World.AddFrameEndTask(
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w => w.Add(new Bullet("UnitExplode", e.Attacker.Owner, e.Attacker,
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self.CenterLocation.ToInt2(), self.CenterLocation.ToInt2(),
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altitude, altitude)));
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// self.World.AddFrameEndTask(
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// w => w.Add(new Bullet(
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// "UnitExplode", e.Attacker.Owner, e.Attacker,
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// self.CenterLocation.ToInt2(), self.CenterLocation.ToInt2(),
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// altitude, altitude)));
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}
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}
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}
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