bullet/lobbed sortof work now
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@@ -56,8 +56,8 @@ namespace OpenRA.Mods.Aftermath
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self.World.AddFrameEndTask( w =>
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{
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// Fire weapon
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w.Add(new Bullet(info.PrimaryWeapon, detonatedBy.Owner, detonatedBy,
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detonateLocation, detonateLocation, altitude, altitude));
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//w.Add(new Bullet(info.PrimaryWeapon, detonatedBy.Owner, detonatedBy,
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// detonateLocation, detonateLocation, altitude, altitude));
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var weapon = Rules.WeaponInfo[info.PrimaryWeapon];
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if (!string.IsNullOrEmpty(weapon.Report))
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