Part 2 of 3: Split Settings into logical units.
Syntax for command line overrides is now <section>.<setting>=<value> eg `General.InitialMods=cnc'
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@@ -42,7 +42,7 @@ namespace OpenRA
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public void Draw( World world )
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{
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if (Game.Settings.UnitDebug)
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if (Game.Settings.Debug.UnitDebug)
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{
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var uim = world.WorldActor.Trait<UnitInfluence>();
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