Part 2 of 3: Split Settings into logical units.

Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
This commit is contained in:
Paul Chote
2010-08-23 23:20:27 +12:00
parent 46d0ce89e9
commit 1143f496db
17 changed files with 174 additions and 128 deletions

View File

@@ -42,7 +42,7 @@ namespace OpenRA
public void Draw( World world )
{
if (Game.Settings.UnitDebug)
if (Game.Settings.Debug.UnitDebug)
{
var uim = world.WorldActor.Trait<UnitInfluence>();