Part 2 of 3: Split Settings into logical units.
Syntax for command line overrides is now <section>.<setting>=<value> eg `General.InitialMods=cnc'
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@@ -18,7 +18,7 @@ namespace OpenRA.Widgets.Delegates
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{
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var r = Widget.RootWidget;
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var perfRoot = r.GetWidget("PERF_BG");
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perfRoot.IsVisible = () => perfRoot.Visible && Game.Settings.PerfDebug;
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perfRoot.IsVisible = () => perfRoot.Visible && Game.Settings.Debug.PerfDebug;
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// Perf text
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var perfText = perfRoot.GetWidget<LabelWidget>("TEXT");
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