Add a missing i

This commit is contained in:
abcdefg30
2017-06-06 23:38:50 +02:00
committed by reaperrr
parent 839945cf57
commit 118039ded3

View File

@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Lint
if (sequenceDefinitions.All(s => s.Key != imageOverride.ToLowerInvariant()))
emitError("Custom sprite image {0} from actor {1} has no sequence definition.".F(imageOverride, actorInfo.Value.Name));
else
CheckDefintions(imageOverride, sequenceReference, actorInfo, sequence, faction, field, traitInfo);
CheckDefinitions(imageOverride, sequenceReference, actorInfo, sequence, faction, field, traitInfo);
}
}
}
@@ -100,7 +100,7 @@ namespace OpenRA.Mods.Common.Lint
foreach (var sequenceProvider in sequenceProviders)
{
var image = renderInfo.GetImage(actorInfo.Value, sequenceProvider, faction);
CheckDefintions(image, sequenceReference, actorInfo, sequence, faction, field, traitInfo);
CheckDefinitions(image, sequenceReference, actorInfo, sequence, faction, field, traitInfo);
}
}
}
@@ -153,7 +153,7 @@ namespace OpenRA.Mods.Common.Lint
}
}
void CheckDefintions(string image, SequenceReferenceAttribute sequenceReference,
void CheckDefinitions(string image, SequenceReferenceAttribute sequenceReference,
KeyValuePair<string, ActorInfo> actorInfo, string sequence, string faction, FieldInfo field, ITraitInfo traitInfo)
{
var definitions = sequenceDefinitions.FirstOrDefault(n => n.Key == image.ToLowerInvariant());