Rename and tweak post-render interfaces.
This commit is contained in:
@@ -23,15 +23,17 @@ namespace OpenRA.Mods.Common.Traits
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public virtual object Create(ActorInitializer init) { return new DrawLineToTarget(init.Self, this); }
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}
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public class DrawLineToTarget : IPostRenderSelection, INotifySelected, INotifyBecomingIdle
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public class DrawLineToTarget : IRenderAboveShroudWhenSelected, INotifySelected, INotifyBecomingIdle
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{
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Actor self;
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DrawLineToTargetInfo info;
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readonly DrawLineToTargetInfo info;
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List<Target> targets;
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Color c;
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int lifetime;
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public DrawLineToTarget(Actor self, DrawLineToTargetInfo info) { this.self = self; this.info = info; }
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public DrawLineToTarget(Actor self, DrawLineToTargetInfo info)
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{
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this.info = info;
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}
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public void SetTarget(Actor self, Target target, Color c, bool display)
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{
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@@ -51,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits
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lifetime = info.Delay;
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}
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public void Selected(Actor a)
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void INotifySelected.Selected(Actor a)
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{
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if (a.IsIdle)
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return;
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@@ -60,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits
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lifetime = info.Delay;
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
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if ((lifetime <= 0 || --lifetime <= 0) && !force)
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@@ -81,7 +83,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public void OnBecomingIdle(Actor a)
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void INotifyBecomingIdle.OnBecomingIdle(Actor a)
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{
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if (a.IsIdle)
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targets = null;
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public object Create(ActorInitializer init) { return new RenderDebugState(init.Self, this); }
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}
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class RenderDebugState : INotifyAddedToWorld, INotifyOwnerChanged, IPostRenderSelection
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class RenderDebugState : INotifyAddedToWorld, INotifyOwnerChanged, IRenderAboveShroudWhenSelected
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{
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readonly DeveloperMode devMode;
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readonly SpriteFont font;
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@@ -53,12 +53,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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ai = self.Owner.PlayerActor.TraitsImplementing<HackyAI>().FirstOrDefault(x => x.IsEnabled);
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}
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public void AddedToWorld(Actor self)
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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tagString = self.ToString();
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}
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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color = GetColor();
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}
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@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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return self.EffectiveOwner != null ? self.EffectiveOwner.Owner.Color.RGB : self.Owner.Color.RGB;
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (devMode == null || !devMode.ShowActorTags)
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yield break;
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@@ -35,19 +35,17 @@ namespace OpenRA.Mods.Common.Traits.Render
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public object Create(ActorInitializer init) { return new RenderDetectionCircle(init.Self, this); }
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}
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class RenderDetectionCircle : ITick, IPostRenderSelection
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class RenderDetectionCircle : ITick, IRenderAboveShroudWhenSelected
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{
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readonly RenderDetectionCircleInfo info;
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readonly Actor self;
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WAngle lineAngle;
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public RenderDetectionCircle(Actor self, RenderDetectionCircleInfo info)
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{
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this.info = info;
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this.self = self;
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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yield break;
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@@ -71,7 +69,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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info.ContrastColor);
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}
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public void Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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lineAngle += info.UpdateLineTick;
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}
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@@ -32,23 +32,24 @@ namespace OpenRA.Mods.Common.Traits.Render
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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{
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if (range == WDist.Zero)
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yield break;
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return SpriteRenderable.None;
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yield return new RangeCircleRenderable(
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var localRange = new RangeCircleRenderable(
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centerPosition,
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range,
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0,
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Color.FromArgb(128, Color.Yellow),
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Color.FromArgb(96, Color.Black));
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foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
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if (a.Actor.Owner.IsAlliedWith(w.RenderPlayer))
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if (a.Actor.Info.TraitInfo<RenderRangeCircleInfo>().RangeCircleType == RangeCircleType)
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foreach (var r in a.Trait.RenderAfterWorld(wr))
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yield return r;
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var otherRanges = w.ActorsWithTrait<RenderRangeCircle>()
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.Where(a => a.Trait.Info.RangeCircleType == RangeCircleType)
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.SelectMany(a => a.Trait.RangeCircleRenderables(wr));
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return otherRanges.Append(localRange);
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}
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public object Create(ActorInitializer init) { return new RenderRangeCircle(init.Self); }
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public object Create(ActorInitializer init) { return new RenderRangeCircle(init.Self, this); }
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public void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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var armaments = ai.TraitInfos<ArmamentInfo>().Where(a => a.UpgradeMinEnabledLevel == 0);
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@@ -60,18 +61,21 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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class RenderRangeCircle : IPostRenderSelection
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class RenderRangeCircle : IRenderAboveShroudWhenSelected
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{
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public readonly RenderRangeCircleInfo Info;
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readonly Actor self;
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readonly AttackBase attack;
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public RenderRangeCircle(Actor self)
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public RenderRangeCircle(Actor self, RenderRangeCircleInfo info)
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{
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Info = info;
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this.self = self;
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attack = self.Trait<AttackBase>();
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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public IEnumerable<IRenderable> RangeCircleRenderables(WorldRenderer wr)
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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yield break;
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@@ -87,5 +91,10 @@ namespace OpenRA.Mods.Common.Traits.Render
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Color.FromArgb(128, Color.Yellow),
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Color.FromArgb(96, Color.Black));
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}
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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return RangeCircleRenderables(wr);
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}
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}
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}
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@@ -41,25 +41,23 @@ namespace OpenRA.Mods.Common.Traits.Render
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public int[] SelectionBoxBounds { get { return VisualBounds; } }
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}
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public class SelectionDecorations : IPostRenderSelection, ITick
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public class SelectionDecorations : IRenderAboveShroudWhenSelected, ITick
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{
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// depends on the order of pips in TraitsInterfaces.cs!
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static readonly string[] PipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray", "pip-blue", "pip-ammo", "pip-ammoempty" };
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public readonly SelectionDecorationsInfo Info;
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readonly Actor self;
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readonly Animation pipImages;
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public SelectionDecorations(Actor self, SelectionDecorationsInfo info)
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{
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this.self = self;
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Info = info;
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pipImages = new Animation(self.World, Info.Image);
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}
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IEnumerable<WPos> ActivityTargetPath()
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IEnumerable<WPos> ActivityTargetPath(Actor self)
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{
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if (!self.IsInWorld || self.IsDead)
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yield break;
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@@ -75,7 +73,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (self.World.FogObscures(self))
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yield break;
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@@ -90,18 +88,18 @@ namespace OpenRA.Mods.Common.Traits.Render
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yield break;
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if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
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yield return new TargetLineRenderable(ActivityTargetPath(), Color.Green);
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yield return new TargetLineRenderable(ActivityTargetPath(self), Color.Green);
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var b = self.VisualBounds;
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var bl = wr.Viewport.WorldToViewPx(pos + new int2(b.Left, b.Bottom));
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var pal = wr.Palette(Info.Palette);
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foreach (var r in DrawPips(wr, self, bl, pal))
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foreach (var r in DrawPips(self, wr, bl, pal))
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yield return r;
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}
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IEnumerable<IRenderable> DrawPips(WorldRenderer wr, Actor self, int2 basePosition, PaletteReference palette)
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IEnumerable<IRenderable> DrawPips(Actor self, WorldRenderer wr, int2 basePosition, PaletteReference palette)
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{
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var pipSources = self.TraitsImplementing<IPips>();
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if (!pipSources.Any())
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@@ -55,17 +55,15 @@ namespace OpenRA.Mods.Common.Traits.Render
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public override object Create(ActorInitializer init) { return new WithDecoration(init.Self, this); }
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}
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public class WithDecoration : UpgradableTrait<WithDecorationInfo>, ITick, IRender, IPostRenderSelection
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public class WithDecoration : UpgradableTrait<WithDecorationInfo>, ITick, IRender, IRenderAboveShroudWhenSelected
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{
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protected readonly Animation Anim;
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readonly string image;
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readonly Actor self;
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public WithDecoration(Actor self, WithDecorationInfo info)
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: base(info)
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{
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this.self = self;
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image = info.Image ?? self.Info.Name;
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Anim = new Animation(self.World, image, () => self.World.Paused);
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Anim.PlayRepeating(info.Sequence);
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@@ -73,14 +71,14 @@ namespace OpenRA.Mods.Common.Traits.Render
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public virtual bool ShouldRender(Actor self) { return true; }
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
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{
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return !Info.RequiresSelection ? RenderInner(self, wr) : Enumerable.Empty<IRenderable>();
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return !Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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return Info.RequiresSelection ? RenderInner(self, wr) : Enumerable.Empty<IRenderable>();
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return Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
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}
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IEnumerable<IRenderable> RenderInner(Actor self, WorldRenderer wr)
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@@ -129,6 +127,6 @@ namespace OpenRA.Mods.Common.Traits.Render
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return new IRenderable[] { new UISpriteRenderable(Anim.Image, self.CenterPosition, pxPos, Info.ZOffset, wr.Palette(Info.Palette), 1f) };
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}
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public void Tick(Actor self) { Anim.Tick(); }
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void ITick.Tick(Actor self) { Anim.Tick(); }
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}
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}
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@@ -52,14 +52,14 @@ namespace OpenRA.Mods.Common.Traits.Render
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foreach (var a in w.ActorsWithTrait<WithRangeCircle>())
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if (a.Trait.Info.Type == Type)
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foreach (var r in a.Trait.RenderRangeCircle(wr))
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foreach (var r in a.Trait.RenderRangeCircle(a.Actor, wr))
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yield return r;
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}
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public object Create(ActorInitializer init) { return new WithRangeCircle(init.Self, this); }
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}
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class WithRangeCircle : IPostRenderSelection, IPostRender
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class WithRangeCircle : IRenderAboveShroudWhenSelected, IRenderAboveWorld
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{
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public readonly WithRangeCircleInfo Info;
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readonly Actor self;
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@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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public IEnumerable<IRenderable> RenderRangeCircle(WorldRenderer wr)
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public IEnumerable<IRenderable> RenderRangeCircle(Actor self, WorldRenderer wr)
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{
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if (Info.Visible == RangeCircleVisibility.WhenSelected && Visible)
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yield return new RangeCircleRenderable(
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@@ -92,12 +92,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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yield break;
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}
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IEnumerable<IRenderable> IPostRenderSelection.RenderAfterWorld(WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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return RenderRangeCircle(wr);
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return RenderRangeCircle(self, wr);
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}
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void IPostRender.RenderAfterWorld(WorldRenderer wr, Actor self)
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void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
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{
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if (Info.Visible == RangeCircleVisibility.Always && Visible)
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RangeCircleRenderable.DrawRangeCircle(
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@@ -35,22 +35,19 @@ namespace OpenRA.Mods.Common.Traits.Render
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public object Create(ActorInitializer init) { return new WithSpriteControlGroupDecoration(init.Self, this); }
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}
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public class WithSpriteControlGroupDecoration : IPostRenderSelection
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public class WithSpriteControlGroupDecoration : IRenderAboveShroudWhenSelected
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{
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public readonly WithSpriteControlGroupDecorationInfo Info;
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readonly Actor self;
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readonly Animation pipImages;
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public WithSpriteControlGroupDecoration(Actor self, WithSpriteControlGroupDecorationInfo info)
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{
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this.self = self;
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Info = info;
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pipImages = new Animation(self.World, Info.Image);
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}
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IEnumerable<IRenderable> IPostRenderSelection.RenderAfterWorld(WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (self.World.FogObscures(self))
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yield break;
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@@ -59,11 +56,11 @@ namespace OpenRA.Mods.Common.Traits.Render
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yield break;
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var pal = wr.Palette(Info.Palette);
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foreach (var r in DrawControlGroup(wr, self, pal))
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foreach (var r in DrawControlGroup(self, wr, pal))
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yield return r;
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}
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IEnumerable<IRenderable> DrawControlGroup(WorldRenderer wr, Actor self, PaletteReference palette)
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IEnumerable<IRenderable> DrawControlGroup(Actor self, WorldRenderer wr, PaletteReference palette)
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{
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var group = self.World.Selection.GetControlGroupForActor(self);
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if (group == null)
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@@ -47,17 +47,15 @@ namespace OpenRA.Mods.Common.Traits.Render
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public object Create(ActorInitializer init) { return new WithTextControlGroupDecoration(init.Self, this); }
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}
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public class WithTextControlGroupDecoration : IPostRenderSelection, INotifyCapture
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public class WithTextControlGroupDecoration : IRenderAboveShroudWhenSelected, INotifyCapture
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{
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readonly WithTextControlGroupDecorationInfo info;
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readonly SpriteFont font;
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readonly Actor self;
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Color color;
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public WithTextControlGroupDecoration(Actor self, WithTextControlGroupDecorationInfo info)
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{
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this.self = self;
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this.info = info;
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if (!Game.Renderer.Fonts.TryGetValue(info.Font, out font))
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@@ -66,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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color = info.UsePlayerColor ? self.Owner.Color.RGB : info.Color;
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}
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IEnumerable<IRenderable> IPostRenderSelection.RenderAfterWorld(WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (self.World.FogObscures(self))
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yield break;
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@@ -74,11 +72,11 @@ namespace OpenRA.Mods.Common.Traits.Render
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if (self.Owner != wr.World.LocalPlayer)
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yield break;
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foreach (var r in DrawControlGroup(wr, self))
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foreach (var r in DrawControlGroup(self, wr))
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yield return r;
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}
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IEnumerable<IRenderable> DrawControlGroup(WorldRenderer wr, Actor self)
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IEnumerable<IRenderable> DrawControlGroup(Actor self, WorldRenderer wr)
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{
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var group = self.World.Selection.GetControlGroupForActor(self);
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if (group == null)
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@@ -54,34 +54,28 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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public class WithTextDecoration : UpgradableTrait<WithTextDecorationInfo>, IRender, IPostRenderSelection, INotifyCapture
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public class WithTextDecoration : UpgradableTrait<WithTextDecorationInfo>, IRender, IRenderAboveShroudWhenSelected, INotifyCapture
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{
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readonly Actor self;
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readonly SpriteFont font;
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Color color;
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public WithTextDecoration(Actor self, WithTextDecorationInfo info)
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: base(info)
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{
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this.self = self;
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if (!Game.Renderer.Fonts.TryGetValue(info.Font, out font))
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throw new YamlException("Font '{0}' is not listed in the mod.yaml's Fonts section".F(info.Font));
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font = Game.Renderer.Fonts[info.Font];
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color = Info.UsePlayerColor ? self.Owner.Color.RGB : Info.Color;
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}
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public virtual bool ShouldRender(Actor self) { return true; }
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
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||||
{
|
||||
return !Info.RequiresSelection ? RenderInner(self, wr) : Enumerable.Empty<IRenderable>();
|
||||
return !Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
|
||||
IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
|
||||
{
|
||||
return Info.RequiresSelection ? RenderInner(self, wr) : Enumerable.Empty<IRenderable>();
|
||||
return Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> RenderInner(Actor self, WorldRenderer wr)
|
||||
|
||||
Reference in New Issue
Block a user