Rename and tweak post-render interfaces.
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@@ -35,19 +35,17 @@ namespace OpenRA.Mods.Common.Traits.Render
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public object Create(ActorInitializer init) { return new RenderDetectionCircle(init.Self, this); }
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}
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class RenderDetectionCircle : ITick, IPostRenderSelection
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class RenderDetectionCircle : ITick, IRenderAboveShroudWhenSelected
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{
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readonly RenderDetectionCircleInfo info;
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readonly Actor self;
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WAngle lineAngle;
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public RenderDetectionCircle(Actor self, RenderDetectionCircleInfo info)
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{
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this.info = info;
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this.self = self;
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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yield break;
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@@ -71,7 +69,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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info.ContrastColor);
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}
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public void Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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lineAngle += info.UpdateLineTick;
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}
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