Rename and tweak post-render interfaces.
This commit is contained in:
@@ -52,14 +52,14 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
|
||||
foreach (var a in w.ActorsWithTrait<WithRangeCircle>())
|
||||
if (a.Trait.Info.Type == Type)
|
||||
foreach (var r in a.Trait.RenderRangeCircle(wr))
|
||||
foreach (var r in a.Trait.RenderRangeCircle(a.Actor, wr))
|
||||
yield return r;
|
||||
}
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithRangeCircle(init.Self, this); }
|
||||
}
|
||||
|
||||
class WithRangeCircle : IPostRenderSelection, IPostRender
|
||||
class WithRangeCircle : IRenderAboveShroudWhenSelected, IRenderAboveWorld
|
||||
{
|
||||
public readonly WithRangeCircleInfo Info;
|
||||
readonly Actor self;
|
||||
@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> RenderRangeCircle(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> RenderRangeCircle(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (Info.Visible == RangeCircleVisibility.WhenSelected && Visible)
|
||||
yield return new RangeCircleRenderable(
|
||||
@@ -92,12 +92,12 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
yield break;
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> IPostRenderSelection.RenderAfterWorld(WorldRenderer wr)
|
||||
IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
|
||||
{
|
||||
return RenderRangeCircle(wr);
|
||||
return RenderRangeCircle(self, wr);
|
||||
}
|
||||
|
||||
void IPostRender.RenderAfterWorld(WorldRenderer wr, Actor self)
|
||||
void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (Info.Visible == RangeCircleVisibility.Always && Visible)
|
||||
RangeCircleRenderable.DrawRangeCircle(
|
||||
|
||||
Reference in New Issue
Block a user