Rename and tweak post-render interfaces.
This commit is contained in:
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public virtual object Create(ActorInitializer init) { return new EditorSelectionLayer(init.Self, this); }
|
||||
}
|
||||
|
||||
public class EditorSelectionLayer : IWorldLoaded, IPostRender
|
||||
public class EditorSelectionLayer : IWorldLoaded, IRenderAboveWorld
|
||||
{
|
||||
readonly EditorSelectionLayerInfo info;
|
||||
readonly Map map;
|
||||
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
pasteSprite = map.Rules.Sequences.GetSequence(info.Image, info.PasteSequence).GetSprite(0);
|
||||
}
|
||||
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
if (w.Type != WorldType.Editor)
|
||||
return;
|
||||
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
CopyRegion = PasteRegion = null;
|
||||
}
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, Actor self)
|
||||
void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (wr.World.Type != WorldType.Editor)
|
||||
return;
|
||||
|
||||
@@ -151,7 +151,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
notVisibleEdges = info.UseExtendedIndex ? Edges.AllSides : Edges.AllCorners;
|
||||
}
|
||||
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
// Initialize tile cache
|
||||
// This includes the region outside the visible area to cover any sprites peeking outside the map
|
||||
@@ -230,7 +230,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
cellsDirty.UnionWith(cells);
|
||||
}
|
||||
|
||||
public void RenderShroud(WorldRenderer wr, Shroud shroud)
|
||||
void IRenderShroud.RenderShroud(Shroud shroud, WorldRenderer wr)
|
||||
{
|
||||
if (currentShroud != shroud)
|
||||
{
|
||||
|
||||
@@ -20,14 +20,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Renders a debug overlay showing the terrain cells. Attach this to the world actor.")]
|
||||
public class TerrainGeometryOverlayInfo : TraitInfo<TerrainGeometryOverlay> { }
|
||||
|
||||
public class TerrainGeometryOverlay : IPostRender, IWorldLoaded, IChatCommand
|
||||
public class TerrainGeometryOverlay : IRenderAboveWorld, IWorldLoaded, IChatCommand
|
||||
{
|
||||
const string CommandName = "terrainoverlay";
|
||||
const string CommandDesc = "Toggles the terrain geometry overlay";
|
||||
|
||||
public bool Enabled;
|
||||
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
var console = w.WorldActor.TraitOrDefault<ChatCommands>();
|
||||
var help = w.WorldActor.TraitOrDefault<HelpCommand>();
|
||||
@@ -39,13 +39,13 @@ namespace OpenRA.Mods.Common.Traits
|
||||
help.RegisterHelp(CommandName, CommandDesc);
|
||||
}
|
||||
|
||||
public void InvokeCommand(string name, string arg)
|
||||
void IChatCommand.InvokeCommand(string name, string arg)
|
||||
{
|
||||
if (name == CommandName)
|
||||
Enabled ^= true;
|
||||
}
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, Actor self)
|
||||
void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public object Create(ActorInitializer init) { return new WarheadDebugOverlay(this); }
|
||||
}
|
||||
|
||||
public class WarheadDebugOverlay : IPostRender
|
||||
public class WarheadDebugOverlay : IRenderAboveWorld
|
||||
{
|
||||
class WHImpact
|
||||
{
|
||||
@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
impacts.Add(new WHImpact(pos, range, info.DisplayDuration, color));
|
||||
}
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, Actor self)
|
||||
void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
|
||||
{
|
||||
foreach (var i in impacts)
|
||||
{
|
||||
|
||||
@@ -69,7 +69,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public object Create(ActorInitializer init) { return new WeatherOverlay(init.World, this); }
|
||||
}
|
||||
|
||||
public class WeatherOverlay : ITick, IPostRender
|
||||
public class WeatherOverlay : ITick, IRenderAboveWorld
|
||||
{
|
||||
readonly WeatherOverlayInfo info;
|
||||
readonly World world;
|
||||
@@ -201,7 +201,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
tempParticle.SwingOffset += tempParticle.SwingDirection * tempParticle.SwingSpeed;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
void ITick.Tick(Actor self)
|
||||
{
|
||||
windTickCountdown--;
|
||||
}
|
||||
@@ -298,7 +298,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, Actor self)
|
||||
void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (!world.Paused)
|
||||
UpdateWeatherOverlay(wr);
|
||||
|
||||
Reference in New Issue
Block a user