Rename and tweak post-render interfaces.
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@@ -151,7 +151,7 @@ namespace OpenRA.Mods.Common.Traits
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notVisibleEdges = info.UseExtendedIndex ? Edges.AllSides : Edges.AllCorners;
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}
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public void WorldLoaded(World w, WorldRenderer wr)
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void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
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{
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// Initialize tile cache
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// This includes the region outside the visible area to cover any sprites peeking outside the map
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@@ -230,7 +230,7 @@ namespace OpenRA.Mods.Common.Traits
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cellsDirty.UnionWith(cells);
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}
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public void RenderShroud(WorldRenderer wr, Shroud shroud)
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void IRenderShroud.RenderShroud(Shroud shroud, WorldRenderer wr)
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{
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if (currentShroud != shroud)
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{
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