Rename and tweak post-render interfaces.
This commit is contained in:
@@ -152,9 +152,9 @@ namespace OpenRA.Graphics
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if (enableDepthBuffer)
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Game.Renderer.ClearDepthBuffer();
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foreach (var a in World.ActorsWithTrait<IPostRender>())
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foreach (var a in World.ActorsWithTrait<IRenderAboveWorld>())
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if (a.Actor.IsInWorld && !a.Actor.Disposed)
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a.Trait.RenderAfterWorld(this, a.Actor);
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a.Trait.RenderAboveWorld(a.Actor, this);
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var renderShroud = World.RenderPlayer != null ? World.RenderPlayer.Shroud : null;
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@@ -162,7 +162,7 @@ namespace OpenRA.Graphics
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Game.Renderer.ClearDepthBuffer();
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foreach (var a in World.ActorsWithTrait<IRenderShroud>())
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a.Trait.RenderShroud(this, renderShroud);
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a.Trait.RenderShroud(renderShroud, this);
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if (devTrait.Value != null && devTrait.Value.ShowDebugGeometry)
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for (var i = 0; i < renderables.Count; i++)
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@@ -174,8 +174,8 @@ namespace OpenRA.Graphics
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Game.Renderer.DisableScissor();
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var overlayRenderables = World.Selection.Actors.Where(a => !a.Disposed)
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.SelectMany(a => a.TraitsImplementing<IPostRenderSelection>())
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.SelectMany(t => t.RenderAfterWorld(this));
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.SelectMany(a => a.TraitsImplementing<IRenderAboveShroudWhenSelected>()
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.SelectMany(t => t.RenderAboveShroud(a, this)));
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Game.Renderer.WorldVoxelRenderer.BeginFrame();
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var finalOverlayRenderables = overlayRenderables.Select(r => r.PrepareRender(this));
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@@ -374,11 +374,9 @@ namespace OpenRA.Traits
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string SequencePrefix { get; }
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}
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public interface IPostRender { void RenderAfterWorld(WorldRenderer wr, Actor self); }
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public interface IRenderShroud { void RenderShroud(WorldRenderer wr, Shroud shroud); }
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public interface IPostRenderSelection { IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr); }
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public interface IRenderAboveWorld { void RenderAboveWorld(Actor self, WorldRenderer wr); }
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public interface IRenderShroud { void RenderShroud(Shroud shroud, WorldRenderer wr); }
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public interface IRenderAboveShroudWhenSelected { IEnumerable<IRenderable> RenderAboveShroud(Actor self, WorldRenderer wr); }
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public interface ITargetableInfo : ITraitInfoInterface
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{
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
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public object Create(ActorInitializer init) { return new BaseProvider(init.Self, this); }
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}
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public class BaseProvider : ITick, IPostRenderSelection, ISelectionBar
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public class BaseProvider : ITick, IRenderAboveShroudWhenSelected, ISelectionBar
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{
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public readonly BaseProviderInfo Info;
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readonly DeveloperMode devMode;
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
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allyBuildEnabled = self.World.WorldActor.Trait<MapBuildRadius>().AllyBuildRadiusEnabled;
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}
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public void Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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if (progress > 0)
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progress--;
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
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return self.Owner == self.World.RenderPlayer || (allyBuildEnabled && self.Owner.IsAlliedWith(self.World.RenderPlayer));
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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public IEnumerable<IRenderable> RangeCircleRenderables(WorldRenderer wr)
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{
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// Visible to player and allies
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if (!ValidRenderPlayer())
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@@ -81,6 +81,11 @@ namespace OpenRA.Mods.Common.Traits
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Color.FromArgb(96, Color.Black));
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}
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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return RangeCircleRenderables(wr);
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}
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float ISelectionBar.GetValue()
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{
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// Visible to player and allies
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@@ -129,11 +129,9 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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{
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if (!RequiresBaseProvider)
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yield break;
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return SpriteRenderable.None;
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foreach (var a in w.ActorsWithTrait<BaseProvider>())
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foreach (var r in a.Trait.RenderAfterWorld(wr))
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yield return r;
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return w.ActorsWithTrait<BaseProvider>().SelectMany(a => a.Trait.RangeCircleRenderables(wr));
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}
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}
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
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public object Create(ActorInitializer init) { return new CombatDebugOverlay(init.Self); }
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}
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public class CombatDebugOverlay : IPostRender, INotifyDamage, INotifyCreated
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public class CombatDebugOverlay : IRenderAboveWorld, INotifyDamage, INotifyCreated
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{
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readonly DeveloperMode devMode;
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readonly HealthInfo healthInfo;
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@@ -42,12 +42,12 @@ namespace OpenRA.Mods.Common.Traits
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devMode = localPlayer != null ? localPlayer.PlayerActor.Trait<DeveloperMode>() : null;
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}
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public void Created(Actor self)
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void INotifyCreated.Created(Actor self)
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{
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allBlockers = self.TraitsImplementing<IBlocksProjectiles>().ToArray();
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}
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public void RenderAfterWorld(WorldRenderer wr, Actor self)
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void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
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{
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if (devMode == null || !devMode.ShowCombatGeometry)
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return;
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@@ -114,7 +114,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public void Damaged(Actor self, AttackInfo e)
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void INotifyDamage.Damaged(Actor self, AttackInfo e)
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{
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if (devMode == null || !devMode.ShowCombatGeometry || e.Damage.Value == 0)
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return;
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits
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object ITraitInfo.Create(ActorInitializer init) { return new ExitsDebugOverlay(init.Self, this); }
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}
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public class ExitsDebugOverlay : IPostRender
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public class ExitsDebugOverlay : IRenderAboveWorld
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{
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readonly ExitsDebugOverlayManager manager;
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readonly ExitsDebugOverlayInfo info;
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
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exits = self.Info.TraitInfos<ExitInfo>().ToArray();
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}
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void IPostRender.RenderAfterWorld(WorldRenderer wr, Actor self)
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void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
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{
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if (manager == null || !manager.Enabled)
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return;
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@@ -23,15 +23,17 @@ namespace OpenRA.Mods.Common.Traits
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public virtual object Create(ActorInitializer init) { return new DrawLineToTarget(init.Self, this); }
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}
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public class DrawLineToTarget : IPostRenderSelection, INotifySelected, INotifyBecomingIdle
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public class DrawLineToTarget : IRenderAboveShroudWhenSelected, INotifySelected, INotifyBecomingIdle
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{
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Actor self;
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DrawLineToTargetInfo info;
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readonly DrawLineToTargetInfo info;
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List<Target> targets;
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Color c;
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int lifetime;
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public DrawLineToTarget(Actor self, DrawLineToTargetInfo info) { this.self = self; this.info = info; }
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public DrawLineToTarget(Actor self, DrawLineToTargetInfo info)
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{
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this.info = info;
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}
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public void SetTarget(Actor self, Target target, Color c, bool display)
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{
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@@ -51,7 +53,7 @@ namespace OpenRA.Mods.Common.Traits
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lifetime = info.Delay;
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}
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public void Selected(Actor a)
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void INotifySelected.Selected(Actor a)
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{
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if (a.IsIdle)
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return;
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@@ -60,7 +62,7 @@ namespace OpenRA.Mods.Common.Traits
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lifetime = info.Delay;
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
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if ((lifetime <= 0 || --lifetime <= 0) && !force)
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@@ -81,7 +83,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public void OnBecomingIdle(Actor a)
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void INotifyBecomingIdle.OnBecomingIdle(Actor a)
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{
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if (a.IsIdle)
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targets = null;
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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public object Create(ActorInitializer init) { return new RenderDebugState(init.Self, this); }
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}
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class RenderDebugState : INotifyAddedToWorld, INotifyOwnerChanged, IPostRenderSelection
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class RenderDebugState : INotifyAddedToWorld, INotifyOwnerChanged, IRenderAboveShroudWhenSelected
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{
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readonly DeveloperMode devMode;
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readonly SpriteFont font;
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@@ -53,12 +53,12 @@ namespace OpenRA.Mods.Common.Traits.Render
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ai = self.Owner.PlayerActor.TraitsImplementing<HackyAI>().FirstOrDefault(x => x.IsEnabled);
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}
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public void AddedToWorld(Actor self)
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void INotifyAddedToWorld.AddedToWorld(Actor self)
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{
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tagString = self.ToString();
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}
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public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
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{
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color = GetColor();
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}
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@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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return self.EffectiveOwner != null ? self.EffectiveOwner.Owner.Color.RGB : self.Owner.Color.RGB;
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (devMode == null || !devMode.ShowActorTags)
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yield break;
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@@ -35,19 +35,17 @@ namespace OpenRA.Mods.Common.Traits.Render
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public object Create(ActorInitializer init) { return new RenderDetectionCircle(init.Self, this); }
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}
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class RenderDetectionCircle : ITick, IPostRenderSelection
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class RenderDetectionCircle : ITick, IRenderAboveShroudWhenSelected
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{
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readonly RenderDetectionCircleInfo info;
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readonly Actor self;
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WAngle lineAngle;
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public RenderDetectionCircle(Actor self, RenderDetectionCircleInfo info)
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{
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this.info = info;
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this.self = self;
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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yield break;
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@@ -71,7 +69,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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info.ContrastColor);
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}
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public void Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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lineAngle += info.UpdateLineTick;
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}
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@@ -32,23 +32,24 @@ namespace OpenRA.Mods.Common.Traits.Render
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public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
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{
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if (range == WDist.Zero)
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yield break;
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return SpriteRenderable.None;
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yield return new RangeCircleRenderable(
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var localRange = new RangeCircleRenderable(
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centerPosition,
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range,
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0,
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Color.FromArgb(128, Color.Yellow),
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Color.FromArgb(96, Color.Black));
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foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
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if (a.Actor.Owner.IsAlliedWith(w.RenderPlayer))
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if (a.Actor.Info.TraitInfo<RenderRangeCircleInfo>().RangeCircleType == RangeCircleType)
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foreach (var r in a.Trait.RenderAfterWorld(wr))
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yield return r;
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var otherRanges = w.ActorsWithTrait<RenderRangeCircle>()
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.Where(a => a.Trait.Info.RangeCircleType == RangeCircleType)
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.SelectMany(a => a.Trait.RangeCircleRenderables(wr));
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return otherRanges.Append(localRange);
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}
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public object Create(ActorInitializer init) { return new RenderRangeCircle(init.Self); }
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public object Create(ActorInitializer init) { return new RenderRangeCircle(init.Self, this); }
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public void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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var armaments = ai.TraitInfos<ArmamentInfo>().Where(a => a.UpgradeMinEnabledLevel == 0);
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@@ -60,18 +61,21 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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class RenderRangeCircle : IPostRenderSelection
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class RenderRangeCircle : IRenderAboveShroudWhenSelected
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{
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public readonly RenderRangeCircleInfo Info;
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readonly Actor self;
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readonly AttackBase attack;
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public RenderRangeCircle(Actor self)
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public RenderRangeCircle(Actor self, RenderRangeCircleInfo info)
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{
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Info = info;
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this.self = self;
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attack = self.Trait<AttackBase>();
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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public IEnumerable<IRenderable> RangeCircleRenderables(WorldRenderer wr)
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{
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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yield break;
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@@ -87,5 +91,10 @@ namespace OpenRA.Mods.Common.Traits.Render
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Color.FromArgb(128, Color.Yellow),
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Color.FromArgb(96, Color.Black));
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}
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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return RangeCircleRenderables(wr);
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}
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}
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}
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@@ -41,25 +41,23 @@ namespace OpenRA.Mods.Common.Traits.Render
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public int[] SelectionBoxBounds { get { return VisualBounds; } }
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}
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public class SelectionDecorations : IPostRenderSelection, ITick
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public class SelectionDecorations : IRenderAboveShroudWhenSelected, ITick
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{
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// depends on the order of pips in TraitsInterfaces.cs!
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static readonly string[] PipStrings = { "pip-empty", "pip-green", "pip-yellow", "pip-red", "pip-gray", "pip-blue", "pip-ammo", "pip-ammoempty" };
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public readonly SelectionDecorationsInfo Info;
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readonly Actor self;
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readonly Animation pipImages;
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public SelectionDecorations(Actor self, SelectionDecorationsInfo info)
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{
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this.self = self;
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Info = info;
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pipImages = new Animation(self.World, Info.Image);
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}
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IEnumerable<WPos> ActivityTargetPath()
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IEnumerable<WPos> ActivityTargetPath(Actor self)
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{
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if (!self.IsInWorld || self.IsDead)
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yield break;
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@@ -75,7 +73,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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if (self.World.FogObscures(self))
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yield break;
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@@ -90,18 +88,18 @@ namespace OpenRA.Mods.Common.Traits.Render
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yield break;
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if (self.World.LocalPlayer != null && self.World.LocalPlayer.PlayerActor.Trait<DeveloperMode>().PathDebug)
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yield return new TargetLineRenderable(ActivityTargetPath(), Color.Green);
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yield return new TargetLineRenderable(ActivityTargetPath(self), Color.Green);
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var b = self.VisualBounds;
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var bl = wr.Viewport.WorldToViewPx(pos + new int2(b.Left, b.Bottom));
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var pal = wr.Palette(Info.Palette);
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foreach (var r in DrawPips(wr, self, bl, pal))
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foreach (var r in DrawPips(self, wr, bl, pal))
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yield return r;
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}
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IEnumerable<IRenderable> DrawPips(WorldRenderer wr, Actor self, int2 basePosition, PaletteReference palette)
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IEnumerable<IRenderable> DrawPips(Actor self, WorldRenderer wr, int2 basePosition, PaletteReference palette)
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{
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var pipSources = self.TraitsImplementing<IPips>();
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if (!pipSources.Any())
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@@ -55,17 +55,15 @@ namespace OpenRA.Mods.Common.Traits.Render
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public override object Create(ActorInitializer init) { return new WithDecoration(init.Self, this); }
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}
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public class WithDecoration : UpgradableTrait<WithDecorationInfo>, ITick, IRender, IPostRenderSelection
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public class WithDecoration : UpgradableTrait<WithDecorationInfo>, ITick, IRender, IRenderAboveShroudWhenSelected
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{
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protected readonly Animation Anim;
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readonly string image;
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readonly Actor self;
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public WithDecoration(Actor self, WithDecorationInfo info)
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: base(info)
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{
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this.self = self;
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image = info.Image ?? self.Info.Name;
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Anim = new Animation(self.World, image, () => self.World.Paused);
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Anim.PlayRepeating(info.Sequence);
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@@ -73,14 +71,14 @@ namespace OpenRA.Mods.Common.Traits.Render
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public virtual bool ShouldRender(Actor self) { return true; }
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
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{
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return !Info.RequiresSelection ? RenderInner(self, wr) : Enumerable.Empty<IRenderable>();
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return !Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
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}
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
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{
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return Info.RequiresSelection ? RenderInner(self, wr) : Enumerable.Empty<IRenderable>();
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return Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
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}
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IEnumerable<IRenderable> RenderInner(Actor self, WorldRenderer wr)
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@@ -129,6 +127,6 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
return new IRenderable[] { new UISpriteRenderable(Anim.Image, self.CenterPosition, pxPos, Info.ZOffset, wr.Palette(Info.Palette), 1f) };
|
||||
}
|
||||
|
||||
public void Tick(Actor self) { Anim.Tick(); }
|
||||
void ITick.Tick(Actor self) { Anim.Tick(); }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -52,14 +52,14 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
|
||||
foreach (var a in w.ActorsWithTrait<WithRangeCircle>())
|
||||
if (a.Trait.Info.Type == Type)
|
||||
foreach (var r in a.Trait.RenderRangeCircle(wr))
|
||||
foreach (var r in a.Trait.RenderRangeCircle(a.Actor, wr))
|
||||
yield return r;
|
||||
}
|
||||
|
||||
public object Create(ActorInitializer init) { return new WithRangeCircle(init.Self, this); }
|
||||
}
|
||||
|
||||
class WithRangeCircle : IPostRenderSelection, IPostRender
|
||||
class WithRangeCircle : IRenderAboveShroudWhenSelected, IRenderAboveWorld
|
||||
{
|
||||
public readonly WithRangeCircleInfo Info;
|
||||
readonly Actor self;
|
||||
@@ -79,7 +79,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> RenderRangeCircle(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> RenderRangeCircle(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (Info.Visible == RangeCircleVisibility.WhenSelected && Visible)
|
||||
yield return new RangeCircleRenderable(
|
||||
@@ -92,12 +92,12 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
yield break;
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> IPostRenderSelection.RenderAfterWorld(WorldRenderer wr)
|
||||
IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
|
||||
{
|
||||
return RenderRangeCircle(wr);
|
||||
return RenderRangeCircle(self, wr);
|
||||
}
|
||||
|
||||
void IPostRender.RenderAfterWorld(WorldRenderer wr, Actor self)
|
||||
void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (Info.Visible == RangeCircleVisibility.Always && Visible)
|
||||
RangeCircleRenderable.DrawRangeCircle(
|
||||
|
||||
@@ -35,22 +35,19 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
public object Create(ActorInitializer init) { return new WithSpriteControlGroupDecoration(init.Self, this); }
|
||||
}
|
||||
|
||||
public class WithSpriteControlGroupDecoration : IPostRenderSelection
|
||||
public class WithSpriteControlGroupDecoration : IRenderAboveShroudWhenSelected
|
||||
{
|
||||
public readonly WithSpriteControlGroupDecorationInfo Info;
|
||||
|
||||
readonly Actor self;
|
||||
readonly Animation pipImages;
|
||||
|
||||
public WithSpriteControlGroupDecoration(Actor self, WithSpriteControlGroupDecorationInfo info)
|
||||
{
|
||||
this.self = self;
|
||||
Info = info;
|
||||
|
||||
pipImages = new Animation(self.World, Info.Image);
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> IPostRenderSelection.RenderAfterWorld(WorldRenderer wr)
|
||||
IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (self.World.FogObscures(self))
|
||||
yield break;
|
||||
@@ -59,11 +56,11 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
yield break;
|
||||
|
||||
var pal = wr.Palette(Info.Palette);
|
||||
foreach (var r in DrawControlGroup(wr, self, pal))
|
||||
foreach (var r in DrawControlGroup(self, wr, pal))
|
||||
yield return r;
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> DrawControlGroup(WorldRenderer wr, Actor self, PaletteReference palette)
|
||||
IEnumerable<IRenderable> DrawControlGroup(Actor self, WorldRenderer wr, PaletteReference palette)
|
||||
{
|
||||
var group = self.World.Selection.GetControlGroupForActor(self);
|
||||
if (group == null)
|
||||
|
||||
@@ -47,17 +47,15 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
public object Create(ActorInitializer init) { return new WithTextControlGroupDecoration(init.Self, this); }
|
||||
}
|
||||
|
||||
public class WithTextControlGroupDecoration : IPostRenderSelection, INotifyCapture
|
||||
public class WithTextControlGroupDecoration : IRenderAboveShroudWhenSelected, INotifyCapture
|
||||
{
|
||||
readonly WithTextControlGroupDecorationInfo info;
|
||||
readonly SpriteFont font;
|
||||
readonly Actor self;
|
||||
|
||||
Color color;
|
||||
|
||||
public WithTextControlGroupDecoration(Actor self, WithTextControlGroupDecorationInfo info)
|
||||
{
|
||||
this.self = self;
|
||||
this.info = info;
|
||||
|
||||
if (!Game.Renderer.Fonts.TryGetValue(info.Font, out font))
|
||||
@@ -66,7 +64,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
color = info.UsePlayerColor ? self.Owner.Color.RGB : info.Color;
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> IPostRenderSelection.RenderAfterWorld(WorldRenderer wr)
|
||||
IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (self.World.FogObscures(self))
|
||||
yield break;
|
||||
@@ -74,11 +72,11 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
if (self.Owner != wr.World.LocalPlayer)
|
||||
yield break;
|
||||
|
||||
foreach (var r in DrawControlGroup(wr, self))
|
||||
foreach (var r in DrawControlGroup(self, wr))
|
||||
yield return r;
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> DrawControlGroup(WorldRenderer wr, Actor self)
|
||||
IEnumerable<IRenderable> DrawControlGroup(Actor self, WorldRenderer wr)
|
||||
{
|
||||
var group = self.World.Selection.GetControlGroupForActor(self);
|
||||
if (group == null)
|
||||
|
||||
@@ -54,34 +54,28 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
}
|
||||
|
||||
public class WithTextDecoration : UpgradableTrait<WithTextDecorationInfo>, IRender, IPostRenderSelection, INotifyCapture
|
||||
public class WithTextDecoration : UpgradableTrait<WithTextDecorationInfo>, IRender, IRenderAboveShroudWhenSelected, INotifyCapture
|
||||
{
|
||||
readonly Actor self;
|
||||
readonly SpriteFont font;
|
||||
|
||||
Color color;
|
||||
|
||||
public WithTextDecoration(Actor self, WithTextDecorationInfo info)
|
||||
: base(info)
|
||||
{
|
||||
this.self = self;
|
||||
|
||||
if (!Game.Renderer.Fonts.TryGetValue(info.Font, out font))
|
||||
throw new YamlException("Font '{0}' is not listed in the mod.yaml's Fonts section".F(info.Font));
|
||||
|
||||
font = Game.Renderer.Fonts[info.Font];
|
||||
color = Info.UsePlayerColor ? self.Owner.Color.RGB : Info.Color;
|
||||
}
|
||||
|
||||
public virtual bool ShouldRender(Actor self) { return true; }
|
||||
|
||||
public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
|
||||
IEnumerable<IRenderable> IRender.Render(Actor self, WorldRenderer wr)
|
||||
{
|
||||
return !Info.RequiresSelection ? RenderInner(self, wr) : Enumerable.Empty<IRenderable>();
|
||||
return !Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
|
||||
IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
|
||||
{
|
||||
return Info.RequiresSelection ? RenderInner(self, wr) : Enumerable.Empty<IRenderable>();
|
||||
return Info.RequiresSelection ? RenderInner(self, wr) : SpriteRenderable.None;
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> RenderInner(Actor self, WorldRenderer wr)
|
||||
|
||||
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public virtual object Create(ActorInitializer init) { return new EditorSelectionLayer(init.Self, this); }
|
||||
}
|
||||
|
||||
public class EditorSelectionLayer : IWorldLoaded, IPostRender
|
||||
public class EditorSelectionLayer : IWorldLoaded, IRenderAboveWorld
|
||||
{
|
||||
readonly EditorSelectionLayerInfo info;
|
||||
readonly Map map;
|
||||
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
pasteSprite = map.Rules.Sequences.GetSequence(info.Image, info.PasteSequence).GetSprite(0);
|
||||
}
|
||||
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
if (w.Type != WorldType.Editor)
|
||||
return;
|
||||
@@ -80,7 +80,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
CopyRegion = PasteRegion = null;
|
||||
}
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, Actor self)
|
||||
void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (wr.World.Type != WorldType.Editor)
|
||||
return;
|
||||
|
||||
@@ -151,7 +151,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
notVisibleEdges = info.UseExtendedIndex ? Edges.AllSides : Edges.AllCorners;
|
||||
}
|
||||
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
// Initialize tile cache
|
||||
// This includes the region outside the visible area to cover any sprites peeking outside the map
|
||||
@@ -230,7 +230,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
cellsDirty.UnionWith(cells);
|
||||
}
|
||||
|
||||
public void RenderShroud(WorldRenderer wr, Shroud shroud)
|
||||
void IRenderShroud.RenderShroud(Shroud shroud, WorldRenderer wr)
|
||||
{
|
||||
if (currentShroud != shroud)
|
||||
{
|
||||
|
||||
@@ -20,14 +20,14 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Renders a debug overlay showing the terrain cells. Attach this to the world actor.")]
|
||||
public class TerrainGeometryOverlayInfo : TraitInfo<TerrainGeometryOverlay> { }
|
||||
|
||||
public class TerrainGeometryOverlay : IPostRender, IWorldLoaded, IChatCommand
|
||||
public class TerrainGeometryOverlay : IRenderAboveWorld, IWorldLoaded, IChatCommand
|
||||
{
|
||||
const string CommandName = "terrainoverlay";
|
||||
const string CommandDesc = "Toggles the terrain geometry overlay";
|
||||
|
||||
public bool Enabled;
|
||||
|
||||
public void WorldLoaded(World w, WorldRenderer wr)
|
||||
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr)
|
||||
{
|
||||
var console = w.WorldActor.TraitOrDefault<ChatCommands>();
|
||||
var help = w.WorldActor.TraitOrDefault<HelpCommand>();
|
||||
@@ -39,13 +39,13 @@ namespace OpenRA.Mods.Common.Traits
|
||||
help.RegisterHelp(CommandName, CommandDesc);
|
||||
}
|
||||
|
||||
public void InvokeCommand(string name, string arg)
|
||||
void IChatCommand.InvokeCommand(string name, string arg)
|
||||
{
|
||||
if (name == CommandName)
|
||||
Enabled ^= true;
|
||||
}
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, Actor self)
|
||||
void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (!Enabled)
|
||||
return;
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public object Create(ActorInitializer init) { return new WarheadDebugOverlay(this); }
|
||||
}
|
||||
|
||||
public class WarheadDebugOverlay : IPostRender
|
||||
public class WarheadDebugOverlay : IRenderAboveWorld
|
||||
{
|
||||
class WHImpact
|
||||
{
|
||||
@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
impacts.Add(new WHImpact(pos, range, info.DisplayDuration, color));
|
||||
}
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, Actor self)
|
||||
void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
|
||||
{
|
||||
foreach (var i in impacts)
|
||||
{
|
||||
|
||||
@@ -69,7 +69,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public object Create(ActorInitializer init) { return new WeatherOverlay(init.World, this); }
|
||||
}
|
||||
|
||||
public class WeatherOverlay : ITick, IPostRender
|
||||
public class WeatherOverlay : ITick, IRenderAboveWorld
|
||||
{
|
||||
readonly WeatherOverlayInfo info;
|
||||
readonly World world;
|
||||
@@ -201,7 +201,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
tempParticle.SwingOffset += tempParticle.SwingDirection * tempParticle.SwingSpeed;
|
||||
}
|
||||
|
||||
public void Tick(Actor self)
|
||||
void ITick.Tick(Actor self)
|
||||
{
|
||||
windTickCountdown--;
|
||||
}
|
||||
@@ -298,7 +298,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public void RenderAfterWorld(WorldRenderer wr, Actor self)
|
||||
void IRenderAboveWorld.RenderAboveWorld(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (!world.Paused)
|
||||
UpdateWeatherOverlay(wr);
|
||||
|
||||
@@ -31,23 +31,20 @@ namespace OpenRA.Mods.RA.Traits
|
||||
public object Create(ActorInitializer init) { return new Minelayer(init.Self); }
|
||||
}
|
||||
|
||||
public class Minelayer : IIssueOrder, IResolveOrder, IPostRenderSelection, ISync
|
||||
public class Minelayer : IIssueOrder, IResolveOrder, IRenderAboveShroudWhenSelected, ISync
|
||||
{
|
||||
/* TODO: [Sync] when sync can cope with arrays! */
|
||||
public CPos[] Minefield = null;
|
||||
readonly Actor self;
|
||||
readonly Sprite tile;
|
||||
[Sync] CPos minefieldStart;
|
||||
|
||||
public Minelayer(Actor self)
|
||||
{
|
||||
this.self = self;
|
||||
|
||||
var tileset = self.World.Map.Tileset.ToLowerInvariant();
|
||||
tile = self.World.Map.Rules.Sequences.GetSequence("overlay", "build-valid-{0}".F(tileset)).GetSprite(0);
|
||||
}
|
||||
|
||||
public IEnumerable<IOrderTargeter> Orders
|
||||
IEnumerable<IOrderTargeter> IIssueOrder.Orders
|
||||
{
|
||||
get
|
||||
{
|
||||
@@ -56,7 +53,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
||||
Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
||||
{
|
||||
switch (order.OrderID)
|
||||
{
|
||||
@@ -75,7 +72,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
}
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
void IResolveOrder.ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "BeginMinefield")
|
||||
minefieldStart = order.TargetLocation;
|
||||
@@ -121,7 +118,7 @@ namespace OpenRA.Mods.RA.Traits
|
||||
yield return new CPos(i, j);
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
|
||||
IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (self.Owner != self.World.LocalPlayer || Minefield == null)
|
||||
yield break;
|
||||
|
||||
@@ -20,7 +20,7 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.RA.Traits
|
||||
{
|
||||
// TODO: remove all the Render*Circle duplication
|
||||
class RenderJammerCircleInfo : ITraitInfo, IPlaceBuildingDecorationInfo
|
||||
class RenderJammerCircleInfo : TraitInfo<RenderJammerCircle>, IPlaceBuildingDecorationInfo
|
||||
{
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
|
||||
{
|
||||
@@ -48,20 +48,14 @@ namespace OpenRA.Mods.RA.Traits
|
||||
|
||||
foreach (var a in w.ActorsWithTrait<RenderJammerCircle>())
|
||||
if (a.Actor.Owner.IsAlliedWith(w.RenderPlayer))
|
||||
foreach (var r in a.Trait.RenderAfterWorld(wr))
|
||||
foreach (var r in a.Trait.RenderAboveShroud(a.Actor, wr))
|
||||
yield return r;
|
||||
}
|
||||
|
||||
public object Create(ActorInitializer init) { return new RenderJammerCircle(init.Self); }
|
||||
}
|
||||
|
||||
class RenderJammerCircle : IPostRenderSelection
|
||||
class RenderJammerCircle : IRenderAboveShroudWhenSelected
|
||||
{
|
||||
Actor self;
|
||||
|
||||
public RenderJammerCircle(Actor self) { this.self = self; }
|
||||
|
||||
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> RenderAboveShroud(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
|
||||
yield break;
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
@@ -18,33 +19,27 @@ using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA.Traits
|
||||
{
|
||||
class RenderShroudCircleInfo : ITraitInfo, IPlaceBuildingDecorationInfo
|
||||
class RenderShroudCircleInfo : TraitInfo<RenderShroudCircle>, IPlaceBuildingDecorationInfo
|
||||
{
|
||||
public IEnumerable<IRenderable> Render(WorldRenderer wr, World w, ActorInfo ai, WPos centerPosition)
|
||||
{
|
||||
yield return new RangeCircleRenderable(
|
||||
var localRange = new RangeCircleRenderable(
|
||||
centerPosition,
|
||||
ai.TraitInfo<CreatesShroudInfo>().Range,
|
||||
0,
|
||||
Color.FromArgb(128, Color.Cyan),
|
||||
Color.FromArgb(96, Color.Black));
|
||||
|
||||
foreach (var a in w.ActorsWithTrait<RenderShroudCircle>())
|
||||
if (a.Actor.Owner.IsAlliedWith(w.RenderPlayer))
|
||||
foreach (var r in a.Trait.RenderAfterWorld(wr))
|
||||
yield return r;
|
||||
var otherRanges = w.ActorsWithTrait<RenderShroudCircle>()
|
||||
.SelectMany(a => a.Trait.RangeCircleRenderables(a.Actor, wr));
|
||||
|
||||
return otherRanges.Append(localRange);
|
||||
}
|
||||
}
|
||||
|
||||
public object Create(ActorInitializer init) { return new RenderShroudCircle(init.Self); }
|
||||
}
|
||||
|
||||
class RenderShroudCircle : IPostRenderSelection
|
||||
class RenderShroudCircle : IRenderAboveShroudWhenSelected
|
||||
{
|
||||
Actor self;
|
||||
|
||||
public RenderShroudCircle(Actor self) { this.self = self; }
|
||||
|
||||
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
|
||||
public IEnumerable<IRenderable> RangeCircleRenderables(Actor self, WorldRenderer wr)
|
||||
{
|
||||
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
|
||||
yield break;
|
||||
@@ -56,5 +51,10 @@ namespace OpenRA.Mods.RA.Traits
|
||||
Color.FromArgb(128, Color.Cyan),
|
||||
Color.FromArgb(96, Color.Black));
|
||||
}
|
||||
|
||||
IEnumerable<IRenderable> IRenderAboveShroudWhenSelected.RenderAboveShroud(Actor self, WorldRenderer wr)
|
||||
{
|
||||
return RangeCircleRenderables(self, wr);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user