Add terrain geometry visualisation.
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@@ -188,6 +188,27 @@ namespace OpenRA
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return InvalidValueAction(value, fieldType, fieldName);
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}
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else if (fieldType == typeof(Color[]))
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{
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var parts = value.Split(',');
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if (parts.Length % 4 != 0)
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return InvalidValueAction(value, fieldType, fieldName);
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var colors = new Color[parts.Length / 4];
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for (var i = 0; i < colors.Length; i++)
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{
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colors[i] = Color.FromArgb(
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Exts.ParseIntegerInvariant(parts[4 * i]).Clamp(0, 255),
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Exts.ParseIntegerInvariant(parts[4 * i + 1]).Clamp(0, 255),
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Exts.ParseIntegerInvariant(parts[4 * i + 2]).Clamp(0, 255),
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Exts.ParseIntegerInvariant(parts[4 * i + 3]).Clamp(0, 255));
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}
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return colors;
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}
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else if (fieldType == typeof(HSLColor))
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{
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var parts = value.Split(',');
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@@ -158,6 +158,7 @@ namespace OpenRA
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public readonly string[] Extensions;
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public readonly int WaterPaletteRotationBase = 0x60;
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public readonly byte MaxGroundHeight = 0;
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public readonly Color[] HeightDebugColors = new[] { Color.Red };
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public readonly string[] EditorTemplateOrder;
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public readonly bool IgnoreTileSpriteOffsets;
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@@ -23,6 +23,7 @@ namespace OpenRA.Traits
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public bool BuildAnywhere;
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public bool ShowCombatGeometry;
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public bool ShowDebugGeometry;
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public bool ShowTerrainGeometry;
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public object Create(ActorInitializer init) { return new DeveloperMode(this); }
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}
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@@ -41,6 +42,7 @@ namespace OpenRA.Traits
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// Client side only
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public bool ShowCombatGeometry;
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public bool ShowDebugGeometry;
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public bool ShowTerrainGeometry;
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public DeveloperMode(DeveloperModeInfo info)
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{
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@@ -53,6 +55,7 @@ namespace OpenRA.Traits
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BuildAnywhere = info.BuildAnywhere;
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ShowCombatGeometry = info.ShowCombatGeometry;
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ShowDebugGeometry = info.ShowDebugGeometry;
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ShowTerrainGeometry = info.ShowTerrainGeometry;
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}
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public void ResolveOrder(Actor self, Order order)
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