check palette references
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@@ -35,13 +35,13 @@ namespace OpenRA.Mods.Common.Effects
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[SequenceReference("Image")] public readonly string Sequence = "idle";
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[Desc("The palette used to draw this projectile.")]
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public readonly string Palette = "effect";
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[PaletteReference] public readonly string Palette = "effect";
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[Desc("Does this projectile have a shadow?")]
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public readonly bool Shadow = false;
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[Desc("Palette to use for this projectile's shadow if Shadow is true.")]
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public readonly string ShadowPalette = "shadow";
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[PaletteReference] public readonly string ShadowPalette = "shadow";
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[Desc("Trail animation.")]
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public readonly string Trail = null;
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Effects
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[Desc("Sequence to play when launched. Skipped if null or empty.")]
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[SequenceReference("Image")] public readonly string OpenSequence = null;
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public readonly string Palette = "effect";
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[PaletteReference] public readonly string Palette = "effect";
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public readonly bool Shadow = false;
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Effects
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[Desc("Sequence of impact animation to use.")]
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[SequenceReference("HitAnim")] public readonly string HitAnimSequence = "idle";
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public readonly string HitAnimPalette = "effect";
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[PaletteReference] public readonly string HitAnimPalette = "effect";
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public IEffect Create(ProjectileArgs args)
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{
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@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Effects
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public readonly string Image = null;
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[SequenceReference("Image")] public readonly string Sequence = "idle";
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public readonly string Palette = "effect";
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[PaletteReference] public readonly string Palette = "effect";
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public readonly bool Shadow = false;
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@@ -59,7 +59,8 @@ namespace OpenRA.Mods.Common.Effects
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[Desc("Interval in ticks between each spawned Trail animation.")]
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public readonly int TrailInterval = 2;
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public readonly string TrailPalette = "effect";
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[PaletteReference] public readonly string TrailPalette = "effect";
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public readonly bool TrailUsePlayerPalette = false;
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public readonly int ContrailLength = 0;
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public readonly Color ContrailColor = Color.White;
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