check palette references
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@@ -35,13 +35,13 @@ namespace OpenRA.Mods.Common.Effects
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[SequenceReference("Image")] public readonly string Sequence = "idle";
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[Desc("The palette used to draw this projectile.")]
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public readonly string Palette = "effect";
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[PaletteReference] public readonly string Palette = "effect";
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[Desc("Does this projectile have a shadow?")]
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public readonly bool Shadow = false;
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[Desc("Palette to use for this projectile's shadow if Shadow is true.")]
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public readonly string ShadowPalette = "shadow";
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[PaletteReference] public readonly string ShadowPalette = "shadow";
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[Desc("Trail animation.")]
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public readonly string Trail = null;
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