check palette references
This commit is contained in:
@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string MuzzleSequence = null;
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[Desc("Palette to render Muzzle flash sequence in")]
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public readonly string MuzzlePalette = "effect";
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[PaletteReference] public readonly string MuzzlePalette = "effect";
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[Desc("Use multiple muzzle images if non-zero")]
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public readonly int MuzzleSplitFacings = 0;
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Fire port yaw cone angle.")]
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public readonly WAngle[] PortCones = null;
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public readonly string MuzzlePalette = "effect";
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[PaletteReference] public readonly string MuzzlePalette = "effect";
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public override object Create(ActorInitializer init) { return new AttackGarrisoned(init.Self, this); }
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}
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string ForceFaction = null;
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[Desc("Palette used for the production icon.")]
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public readonly string IconPalette = "chrome";
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[PaletteReference] public readonly string IconPalette = "chrome";
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// TODO: UI fluff; doesn't belong here
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public readonly int BuildPaletteOrder = 9999;
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Traits
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public class BibInfo : ITraitInfo, Requires<BuildingInfo>, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
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{
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[SequenceReference] public readonly string Sequence = "bib";
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public readonly string Palette = "terrain";
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[PaletteReference] public readonly string Palette = "terrain";
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public readonly bool HasMinibib = false;
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public object Create(ActorInitializer init) { return new Bib(init.Self, this); }
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.Traits
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[SequenceReference("IndicatorImage")] public readonly string IndicatorSequence = "repair";
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[Desc("Overrides the IndicatorPalettePrefix.")]
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public readonly string IndicatorPalette = "";
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[PaletteReference] public readonly string IndicatorPalette = "";
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[Desc("Suffixed by the interal repairing player name.")]
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public readonly string IndicatorPalettePrefix = "player";
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string CloakSound = null;
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public readonly string UncloakSound = null;
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public readonly string Palette = "cloak";
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[PaletteReference] public readonly string Palette = "cloak";
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public readonly string[] CloakTypes = { "Cloak" };
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string Effect = null;
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[Desc("Palette to draw the animation in.")]
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public readonly string Palette = "effect";
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[PaletteReference] public readonly string Palette = "effect";
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[Desc("Audio clip to play when the crate is collected.")]
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public readonly string Notification = null;
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly Dictionary<int, string[]> Upgrades = null;
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[Desc("Palette for the level up sprite.")]
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public readonly string LevelUpPalette = "effect";
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[PaletteReference] public readonly string LevelUpPalette = "effect";
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[Desc("Should the level-up animation be suppressed when actor is created?")]
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public readonly bool SuppressLevelupAnimation = true;
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Traits
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public class UpgradeOverlayInfo : UpgradableTraitInfo
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{
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[Desc("Palette to use when rendering the overlay")]
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public readonly string Palette = "invuln";
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[PaletteReference] public readonly string Palette = "invuln";
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public override object Create(ActorInitializer init) { return new UpgradeOverlay(this); }
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}
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@@ -24,11 +24,11 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string GroundImpactSound = null;
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[SequenceReference("CorpseSequenceCollection")] public readonly string GroundCorpseSequence = "corpse";
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public readonly string GroundCorpsePalette = "effect";
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[PaletteReference] public readonly string GroundCorpsePalette = "effect";
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public readonly string WaterImpactSound = null;
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[SequenceReference("CorpseSequenceCollection")] public readonly string WaterCorpseSequence = null;
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public readonly string WaterCorpsePalette = "effect";
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[PaletteReference] public readonly string WaterCorpsePalette = "effect";
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public readonly int FallRate = 13;
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Traits
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public class PlaceBuildingInfo : ITraitInfo
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{
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[Desc("Palette to use for rendering the placement sprite.")]
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public readonly string Palette = "terrain";
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[PaletteReference] public readonly string Palette = "terrain";
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[Desc("Play NewOptionsNotification this many ticks after building placement.")]
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public readonly int NewOptionsNotificationDelay = 10;
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@@ -18,7 +18,7 @@ namespace OpenRA.Mods.Common.Traits
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public class LeavesTrailsInfo : ITraitInfo
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{
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public readonly string Image = null;
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public readonly string Palette = "effect";
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[PaletteReference] public readonly string Palette = "effect";
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[Desc("Only do so when the terrain types match with the previous cell.")]
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public readonly string[] TerrainTypes = { };
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly Dictionary<string, string> RaceImages = null;
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[Desc("Custom palette name")]
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public readonly string Palette = null;
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[PaletteReference] public readonly string Palette = null;
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[Desc("Custom PlayerColorPalette: BaseName")]
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public readonly string PlayerPalette = "player";
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@@ -28,12 +28,12 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string Image = null;
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[Desc("Custom palette name")]
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public readonly string Palette = null;
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[PaletteReference] public readonly string Palette = null;
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[Desc("Custom PlayerColorPalette: BaseName")]
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public readonly string PlayerPalette = "player";
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public readonly string NormalsPalette = "normals";
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public readonly string ShadowPalette = "shadow";
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[PaletteReference] public readonly string PlayerPalette = "player";
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[PaletteReference] public readonly string NormalsPalette = "normals";
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[PaletteReference] public readonly string ShadowPalette = "shadow";
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[Desc("Change the image size.")]
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public readonly float Scale = 10;
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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public class SelectionDecorationsInfo : ITraitInfo, ISelectionDecorationsInfo
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{
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public readonly string Palette = "chrome";
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[PaletteReference] public readonly string Palette = "chrome";
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[Desc("Visual bounds for selection box. If null, it uses AutoSelectionSize.",
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"The first two values define the bounds' size, the optional third and fourth",
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int Delay = 0;
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[Desc("Custom palette name")]
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public readonly string Palette = "effect";
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[PaletteReference] public readonly string Palette = "effect";
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public object Create(ActorInitializer init) { return new WithBuildingExplosion(init.Self, this); }
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}
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly WVec Offset = WVec.Zero;
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[Desc("Custom palette name")]
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public readonly string Palette = null;
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[PaletteReference] public readonly string Palette = null;
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Common.Traits
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[SequenceReference] public readonly string Sequence = "active";
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[Desc("Custom palette name")]
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public readonly string Palette = null;
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[PaletteReference] public readonly string Palette = null;
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string Sequence = null;
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[Desc("Palette to render the sprite in. Reference the world actor's PaletteFrom* traits.")]
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public readonly string Palette = "chrome";
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[PaletteReference] public readonly string Palette = "chrome";
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[Desc("Point in the actor's bounding box used as reference for offsetting the decoration image." +
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"Possible values are any combination of Top, VCenter, Bottom and Left, HCenter, Right separated by a comma.")]
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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public readonly string Palette = "effect";
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[PaletteReference] public readonly string Palette = "effect";
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public object Create(ActorInitializer init) { return new WithHarvestOverlay(init.Self, this); }
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}
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly WVec Offset = WVec.Zero;
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[Desc("Custom palette name")]
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public readonly string Palette = null;
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[PaletteReference] public readonly string Palette = null;
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[Desc("Custom palette is a player palette BaseName")]
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public readonly bool IsPlayerPalette = false;
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@@ -19,7 +19,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Clones the aircraft sprite with another palette below it.")]
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class WithShadowInfo : ITraitInfo
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{
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public readonly string Palette = "shadow";
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[PaletteReference] public readonly string Palette = "shadow";
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public object Create(ActorInitializer init) { return new WithShadow(this); }
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}
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@@ -40,13 +40,13 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool DisplayTimer = false;
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[Desc("Palette used for the icon.")]
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public readonly string IconPalette = "chrome";
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[PaletteReference] public readonly string IconPalette = "chrome";
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[Desc("Beacons are only supported on the Airstrike and Nuke powers")]
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public readonly bool DisplayBeacon = false;
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public readonly string BeaconPalettePrefix = "player";
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public readonly string BeaconPoster = null;
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public readonly string BeaconPosterPalette = "chrome";
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[PaletteReference] public readonly string BeaconPosterPalette = "chrome";
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public readonly bool DisplayRadarPing = false;
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.Common.Traits
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[SequenceReference("Image")] public readonly string Sequence = null;
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[Desc("Palette to render the sprite in. Reference the world actor's PaletteFrom* traits.")]
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public readonly string Palette = "chrome";
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[PaletteReference] public readonly string Palette = "chrome";
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[Desc("Point on the production icon's used as reference for offsetting the overlay. ",
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"Possible values are any combination of Top, VCenter, Bottom and Left, HCenter, Right separated by a comma.")]
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@@ -18,11 +18,13 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Loads the palette specified in the tileset definition")]
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class PaletteFromCurrentTilesetInfo : ITraitInfo
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{
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[FieldLoader.Require]
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[FieldLoader.Require, PaletteDefinition]
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("Map listed indices to shadow. Ignores previous color.")]
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public readonly int[] ShadowIndex = { };
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PaletteFromCurrentTileset(init.World, this); }
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@@ -17,16 +17,20 @@ namespace OpenRA.Mods.Common.Traits
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{
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class PaletteFromFileInfo : ITraitInfo
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{
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[FieldLoader.Require]
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[FieldLoader.Require, PaletteDefinition]
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("If defined, load the palette only for this tileset.")]
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public readonly string Tileset = null;
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[FieldLoader.Require]
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[Desc("filename to load")]
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public readonly string Filename = null;
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[Desc("Map listed indices to shadow. Ignores previous color.")]
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public readonly int[] ShadowIndex = { };
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PaletteFromFile(init.World, this); }
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@@ -19,11 +19,11 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Create a palette by applying alpha transparency to another palette.")]
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class PaletteFromPaletteWithAlphaInfo : ITraitInfo
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{
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[FieldLoader.Require]
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[FieldLoader.Require, PaletteDefinition]
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[Desc("Internal palette name")]
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public readonly string Name = null;
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[FieldLoader.Require]
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[FieldLoader.Require, PaletteReference]
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[Desc("The name of the palette to base off.")]
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public readonly string BasePalette = null;
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@@ -18,19 +18,25 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Creates a single color palette without any base palette file.")]
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class PaletteFromRGBAInfo : ITraitInfo
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{
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[FieldLoader.Require]
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[FieldLoader.Require, PaletteDefinition]
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("If defined, load the palette only for this tileset.")]
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public readonly string Tileset = null;
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[Desc("red color component")]
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public readonly int R = 0;
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[Desc("green color component")]
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public readonly int G = 0;
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[Desc("blue color component")]
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public readonly int B = 0;
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[Desc("alpha channel (transparency)")]
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public readonly int A = 255;
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PaletteFromRGBA(init.World, this); }
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@@ -16,7 +16,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
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{
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[FieldLoader.Require]
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[FieldLoader.Require, PaletteDefinition]
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("Map listed indices to shadow.")]
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@@ -20,6 +20,7 @@ namespace OpenRA.Mods.Common.Traits
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class ShroudPaletteInfo : ITraitInfo
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{
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[Desc("Internal palette name")]
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[FieldLoader.Require, PaletteDefinition]
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public readonly string Name = "shroud";
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[Desc("Palette type")]
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@@ -26,8 +26,8 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string[] ShroudVariants = new[] { "shroud" };
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public readonly string[] FogVariants = new[] { "fog" };
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public readonly string ShroudPalette = "shroud";
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public readonly string FogPalette = "fog";
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[PaletteReference] public readonly string ShroudPalette = "shroud";
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[PaletteReference] public readonly string FogPalette = "fog";
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[Desc("Bitfield of shroud directions for each frame. Lower four bits are",
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"corners clockwise from TL; upper four are edges clockwise from top")]
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@@ -31,9 +31,9 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string SmokeType = "smoke_m";
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[SequenceReference("SmokeType")] public readonly string SmokeSequence = "idle";
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public readonly string SmokePalette = "effect";
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[PaletteReference] public readonly string SmokePalette = "effect";
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public readonly string Palette = "terrain";
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[PaletteReference] public readonly string Palette = "terrain";
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public object Create(ActorInitializer init) { return new SmudgeLayer(init.Self, this); }
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}
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@@ -16,6 +16,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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public class VoxelNormalsPaletteInfo : ITraitInfo
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{
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[PaletteDefinition]
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public readonly string Name = "normals";
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[Desc("Can be TiberianSun or RedAlert2")]
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Block a user