check palette references
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@@ -18,11 +18,13 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Loads the palette specified in the tileset definition")]
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class PaletteFromCurrentTilesetInfo : ITraitInfo
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{
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[FieldLoader.Require]
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[FieldLoader.Require, PaletteDefinition]
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[Desc("internal palette name")]
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public readonly string Name = null;
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[Desc("Map listed indices to shadow. Ignores previous color.")]
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public readonly int[] ShadowIndex = { };
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public readonly bool AllowModifiers = true;
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public object Create(ActorInitializer init) { return new PaletteFromCurrentTileset(init.World, this); }
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