From 1196948a13c64a1f1bc7cc403f9bcc6a082b73a5 Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Mon, 11 Jul 2011 22:35:02 +1200 Subject: [PATCH] remove duplicated box-drawing code from WICW --- OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs b/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs index 4d5bb3a0d5..90fb180c2a 100644 --- a/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs +++ b/OpenRA.Game/Widgets/WorldInteractionControllerWidget.cs @@ -42,14 +42,7 @@ namespace OpenRA.Widgets return; } - var a = selbox.Value.First; - var b = new float2(selbox.Value.Second.X - a.X, 0); - var c = new float2(0, selbox.Value.Second.Y - a.Y); - - Game.Renderer.LineRenderer.DrawLine(a, a + b, Color.White, Color.White); - Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White); - Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White); - Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White); + Game.Renderer.LineRenderer.DrawRect( selbox.Value.First, selbox.Value.Second, Color.White ); foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second)) worldRenderer.DrawRollover(u);